Halo: Combat Evolved: Difference between revisions

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* '''UNSC [[Marine]]s: '''The''''' '''Pillar of Autumn's ''complement of Marines assists the player often in the game. They are helpful, but on higher difficulties they are easily killed by enemies. They wield a variety of weapons, including the [[MA5B ICWS Assault Rifle]], the [[SRS99C-S2 AM Sniper Rifle]], the [[M90 Shotgun]], the [[Needler]], and the [[Plasma Rifle]]. Marines armed with MA5Bs will occasionally throw [[M9 HE-DP Grenade]]s. The Marines will ride in [[Scorpion]]s and [[Warthog]]s with the player and use the [[M41 Light Anti-Aircraft Gun]] on the Warthog while the player is driving, but are incapable of actually driving either vehicle. The only vehicle that Marines can drive is the [[Type-32 Rapid Assault Vehicle|Ghost]], which they pilot only briefly. They appear in every level until The Library (Level)|The Library. When Marines are near death they will go into a berserk state, attacking every visible enemy.
* '''UNSC [[Marine]]s: '''The''''' '''Pillar of Autumn's ''complement of Marines assists the player often in the game. They are helpful, but on higher difficulties they are easily killed by enemies. They wield a variety of weapons, including the [[MA5B ICWS Assault Rifle]], the [[SRS99C-S2 AM Sniper Rifle]], the [[M90 Shotgun]], the [[Needler]], and the [[Plasma Rifle]]. Marines armed with MA5Bs will occasionally throw [[M9 HE-DP Grenade]]s. The Marines will ride in [[Scorpion]]s and [[Warthog]]s with the player and use the [[M41 Light Anti-Aircraft Gun]] on the Warthog while the player is driving, but are incapable of actually driving either vehicle. The only vehicle that Marines can drive is the [[Type-32 Rapid Assault Vehicle|Ghost]], which they pilot only briefly. They appear in every level until The Library (Level)|The Library. When Marines are near death they will go into a berserk state, attacking every visible enemy.


*'''UNSC Naval Personnel:''' The crewmen of the ''Pillar of Autumn'' appear briefly as allies in the game. They are armed with [[M6D Pistol]]s, but occasionally appear in combat unarmed. They have lower health than Marines and are prone to retreating and cowering in battle. They only appear in the levels ''Pillar of Autumn (Level)|Pillar of Autumn'' and ''Halo (Halo: Combat Evolved Level)|Halo''. One melee is often enough to kill them, and their habit of cowering tend to make them an obstacle to their comrade.
*'''UNSC Naval Personnel:''' The crewmen of the ''Pillar of Autumn'' appear briefly as allies in the game. They are armed with [[M6D Pistol]]s, but occasionally appear in combat unarmed. They have lower health than Marines and are prone to retreating and cowering in battle. They only appear in the levels ''Pillar of Autumn'' and ''Halo''. One melee is often enough to kill them, and their habit of cowering tend to make them an obstacle to their comrade.


* '''[[Forerunner]] [[Sentinels]]:''' Part of Halo's defense system, the Sentinels, led by the Monitor 343 Guilty Spark, are hovering robotic drones. They attack the Flood, Covenant, and eventually the John-117|Master Chief. Although possessing a powerful [[Sentinel Beam|beam weapon]], they are not particularly resistant to damage (their shields are especially vulnerable to Covenant weaponry, especially overcharged plasma pistols and explosives), and can be destroyed relatively easily. They help the player in the levels ''343 Guilty Spark (Level)|343 Guilty Spark'' and ''The Library (Level)|The Library'', but are enemies from ''Two Betrayals'' until the end of the game., acting as a "fourth faction" that attacks the Flood, Covenant, and the player when encountered.
* '''[[Forerunner]] [[Sentinels]]:''' Part of Halo's defense system, the Sentinels, led by the Monitor 343 Guilty Spark, are hovering robotic drones. They attack the Flood, Covenant, and eventually the John-117|Master Chief. Although possessing a powerful [[Sentinel Beam|beam weapon]], they are not particularly resistant to damage (their shields are especially vulnerable to Covenant weaponry, especially overcharged plasma pistols and explosives), and can be destroyed relatively easily. They help the player in the levels ''343 Guilty Spark'' and ''The Library'', but are enemies from ''Two Betrayals'' until the end of the game., acting as a "fourth faction" that attacks the Flood, Covenant, and the player when encountered.


===Weapons ===
===Weapons ===
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