Teleportation grid: Difference between revisions

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The [[Shield World]] [[Onyx]] also possessed a teleportation grid, used by [[Doctor Halsey]] to transport the Spartan II's and III's to a safe area, away from Covenant activity. Later, she used it to send Spartan teams to disable a Sentinel production factory, before transporting them again to the center of the planet, where a portal leading to a [[Micro Dyson Sphere]] was found - they then used the Sphere as a shelter from the Covenant army invading the facility<ref>''[[Halo: Ghosts of Onyx]]''</ref>.
The [[Shield World]] [[Onyx]] also possessed a teleportation grid, used by [[Doctor Halsey]] to transport the Spartan II's and III's to a safe area, away from Covenant activity. Later, she used it to send Spartan teams to disable a Sentinel production factory, before transporting them again to the center of the planet, where a portal leading to a [[Micro Dyson Sphere]] was found - they then used the Sphere as a shelter from the Covenant army invading the facility<ref>''[[Halo: Ghosts of Onyx]]''</ref>.
==Triva==
*In all Halo games, the teleportation glyph is seen when in Co-Op. This usually means that one player has hit a loading area, where another has not.


==Sources==
==Sources==

Revision as of 11:57, June 23, 2008

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Someone teleporting via the Teleportation Grid.

The Teleportation Grid is a piece of Forerunner technology equipped to several important Installations.

Despite its name, the teleportation grid does not actually "teleport" its users - rather, it encases them in a compressed slipstream field, transporting them from one position to another almost instantaneously, much in the same way that a spaceship uses slipspace to travel between star systems - time passes for the individual, but due to the short distances involved it is negligible.

Both Installation 04 and Installation 05 were equipped with teleportation grids, allowing their Monitors to reach vital areas rapidly, and supervise their Sentinel charges. Onyx also possessed a teleportation grid.

Installation 04

Installation 04's teleportation grid was used extensively during the course of the Battle of Installation 04. The Installations Monitor, 343 Guilty Spark, first encountered the Master Chief outside of a Flood Research Facility, and used the Teleportation Grid to transport them to the Installation's Library, in order to retrieve the Activation Index[1]. After the Index was retrieved, the Monitor used the grid again to transport the two of them to the Control Room to activate the Halo Array[2]. During the Master Chief's efforts to neutralize the Installation's primary firing sequence, Cortana tapped into the teleportation grid, using his Mark V MJOLNIR armor's fusion reactor to power a single jump to a downed Covenant cruiser[3]; however, Cortana's relative inexperience with the grid resulted in reorientation difficulties[4].

Installation 05

Installation 05's teleportation grid was unavailable during the Battle of Installation 05 as it was being controlled by the Gravemind (formed beneath that Installation's Library facility) through the Installation's captured Monitor, 2401 Penitent Tangent. Managing to ensnare both the Master Chief and the Arbiter, it formed a tentative alliance with the two enemies in order to stop the rings activation - teleporting the Master Chief aboard High Charity[5], in orbit above the Installation, and the Arbiter near to the Control Room.[6] The fact that it didn't, or couldn't, use the same grid to teleport its own Flood Combat Forms to those locations indicates that use of it is restricted to non-Flood lifeforms and constructs.[7]

Onyx

The Shield World Onyx also possessed a teleportation grid, used by Doctor Halsey to transport the Spartan II's and III's to a safe area, away from Covenant activity. Later, she used it to send Spartan teams to disable a Sentinel production factory, before transporting them again to the center of the planet, where a portal leading to a Micro Dyson Sphere was found - they then used the Sphere as a shelter from the Covenant army invading the facility[8].


Triva

  • In all Halo games, the teleportation glyph is seen when in Co-Op. This usually means that one player has hit a loading area, where another has not.

Sources

Template:Forerunner2