Great Schism: Difference between revisions

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The shaky-to-steady alliance between the Separatists and their former foes, the [[Humans]], was forged entirely out of necessity. The UNSC forces were big but on the defensive, and they had two common enemies that wished for their extinction: the Covenant and the Flood. The alliance of circumstance was forged in the control room of [[Delta Halo]], when Johnson and the Arbiter were coerced to unite in order to prevent Tartarus activating the Halo, which would have killed everything (Brutes included, though the Brutes believed that it was only the Great Journey).<ref>''[[Halo 2]]'', [[The Great Journey (level)]] Final Cutscene</ref>. However, the Arbiter persuaded the rest of the Sangheili to join the Humans. While the two factions experience some friction, they learn to work with one another for their mutual survival. During the events of ''Halo 3'', the [[Elites]] fight alongside [[Humans]] in battle. The Elites decided to save the humans from destruction.
The shaky-to-steady alliance between the Separatists and their former foes, the [[Humans]], was forged entirely out of necessity. The UNSC forces were big but on the defensive, and they had two common enemies that wished for their extinction: the Covenant and the Flood. The alliance of circumstance was forged in the control room of [[Delta Halo]], when Johnson and the Arbiter were coerced to unite in order to prevent Tartarus activating the Halo, which would have killed everything (Brutes included, though the Brutes believed that it was only the Great Journey).<ref>''[[Halo 2]]'', [[The Great Journey (level)]] Final Cutscene</ref>. However, the Arbiter persuaded the rest of the Sangheili to join the Humans. While the two factions experience some friction, they learn to work with one another for their mutual survival. During the events of ''Halo 3'', the [[Elites]] fight alongside [[Humans]] in battle. The Elites decided to save the humans from destruction.


The devastated [[UNSC]] [[Fleet]] in Earth's space were glad to accept the help of the superior [[Separatist]] Warships. The [[Elites]]' understanding of enemy equipment and [[Covenant]]'s combat tactics proved invaluable in the [[Battle of Installation 00]]. Recurrently the heroes of battle, the Arbiter and [[Master Chief]] fought alongside one another many times in the desperate and long conflict. The Arbiter's presence at memorial services for the [[Master Chief]] indicated that in the wake of victory, [[Separatist]] and [[Human]] forces remained friendly to one another.  As they both had made tremendous sacrifices in order to stop Truth and the Loyalist forces.  The Elites and Humans will probably continue to be allies and will benefit greatly from being allies with one another in the future.
The devastated [[UNSC]] [[Fleet]] in Earth's space were glad to accept the help of the superior [[Separatist]] Warships. The [[Elites]]' understanding of enemy equipment and [[Covenant]]'s combat tactics proved invaluable in the [[Battle of Installation 00]]. Recurrently the heroes of battle, the Arbiter and [[Master Chief]] fought alongside one another many times in the desperate and long conflict with the Arbiter traveling to High Charity to help him and then going to the new Halo ring with him.  Rtas Vadamee asked him to return to Earth with the Covenant and human forces, but the Arbiter refused choosing to continue to fight by his former enemy's side until the conflict was resolved. The Arbiter's presence at memorial services for the [[Master Chief]] indicated that in the wake of victory, [[Separatist]] and [[Human]] forces remained friendly to one another.  As they both had made tremendous sacrifices in order to stop Truth and the Loyalist forces.  The Elites and Humans will probably continue to be allies and will benefit greatly from being allies with one another in the future.


With [[Truth]] dead, [[High Charity]] destroyed, and the [[Ark]] essentially lost to the reborn [[Installation 04 (II)|Installation 04]]'s firing, it is unknown what exactly the remaining [[Loyalist]] forces did.  
With [[Truth]] dead, [[High Charity]] destroyed, and the [[Ark]] essentially lost to the reborn [[Installation 04 (II)|Installation 04]]'s firing, it is unknown what exactly the remaining [[Loyalist]] forces did.  

Revision as of 14:23, January 2, 2009

Template:Ratings Template:Infobox Military Conflicts

The Great Schism, is a war between the two factions, the Covenant Loyalists and the Separatists, that split apart in October 2552. During the Covenant Civil War, three major factions fought for victory: Humans and their Separatist allies, Covenant Loyalists led by the San 'Shyuum and the Jiralhanae, and Gravemind and the Flood, which took over the Covenant Holy City of High Charity in an effort to assimilate the other warring factions.

Conflict Erupts

After the Prophet of Regret was killed by the Master Chief, the two remaining Prophets, most notably the High Prophet of Truth, reorganized Covenant society, replacing the Elites with the Brutes as the Prophets' protectors. The Elites viewed this as a violation of the principle that the Covenant had been founded upon and threatened to resign from the High Council. They also argued that if Truth had not withdrawn the Phantoms that had been en route to Regret's location, the Prophet's death would have been prevented and the Demon would have been killed instead of the Prophet.

However, Truth further demoted the Elites by giving command of their Covenant Fleets to the Brutes. Once enough Brutes were in place, Truth instigated the war by secretly ordering the assassination of many ruling Elites. This was disguised as a Brute insurrection against the Covenant to the Elites, the Hunters and most Grunts. Loyalist factions were led to believe it was an Elite revolt. After the killing of the Elite Council members, war broke out on High Charity, the two sides polarizing quickly. However, this was at first a debate over orthodoxy and leadership. The true split occurred when the Elites learned the truth about the Halos and the Great Journey. Their disillusionment changed their goal from reforming the purity of the Covenant to actively fighting against it.

The split was not cleanly divided by either race or faction. Loyalists followed the Prophets and included Brutes, Jackals, Drones, some Grunts and some Hunters. Separatists included Elites, with most Hunters and many Grunts also breaking away initially. The Great Schism seemed to be more associated with intellect. The Elites' reasoning, logic and good intentions allowed them to see through the abuse of religious authority enforced by the Prophets.

The only Grunts who actually remained loyal to the Prophets were the most devout followers of the Covenant religion (ex. Deacons). This might also suggest that the Grunts' "new found courage" in Halo 3 might have been the result of fanaticism rather than cowardice. There is some evidence to support this since there are a number of Grunts who commit acts that are anything but cowardly (ex. Kamikaze Grunts). It's also possible that the reason Separatist Grunts are never seen in Halo 3 is that shortly after the Great Schism, they returned to Balaho to lead an uprising against the Deacons and other Loyalist forces. The Separatist Hunters might have done the same on Te, but it is still unknown.

Sangheili-Human Alliance

The shaky-to-steady alliance between the Separatists and their former foes, the Humans, was forged entirely out of necessity. The UNSC forces were big but on the defensive, and they had two common enemies that wished for their extinction: the Covenant and the Flood. The alliance of circumstance was forged in the control room of Delta Halo, when Johnson and the Arbiter were coerced to unite in order to prevent Tartarus activating the Halo, which would have killed everything (Brutes included, though the Brutes believed that it was only the Great Journey).[1]. However, the Arbiter persuaded the rest of the Sangheili to join the Humans. While the two factions experience some friction, they learn to work with one another for their mutual survival. During the events of Halo 3, the Elites fight alongside Humans in battle. The Elites decided to save the humans from destruction.

The devastated UNSC Fleet in Earth's space were glad to accept the help of the superior Separatist Warships. The Elites' understanding of enemy equipment and Covenant's combat tactics proved invaluable in the Battle of Installation 00. Recurrently the heroes of battle, the Arbiter and Master Chief fought alongside one another many times in the desperate and long conflict with the Arbiter traveling to High Charity to help him and then going to the new Halo ring with him. Rtas Vadamee asked him to return to Earth with the Covenant and human forces, but the Arbiter refused choosing to continue to fight by his former enemy's side until the conflict was resolved. The Arbiter's presence at memorial services for the Master Chief indicated that in the wake of victory, Separatist and Human forces remained friendly to one another. As they both had made tremendous sacrifices in order to stop Truth and the Loyalist forces. The Elites and Humans will probably continue to be allies and will benefit greatly from being allies with one another in the future.

With Truth dead, High Charity destroyed, and the Ark essentially lost to the reborn Installation 04's firing, it is unknown what exactly the remaining Loyalist forces did. According to the Bestiarum in Halo 3's Limited Edition, the Grunts were too indecisive to continue the rebellion and the true political motivation of the Hunters if any remained a mystery. Ship Master Rtas 'Vadum stated that Truth's Fleet was destroyed. Had any of the Covenant survived on the Ark or in the ruins of their Fleet, they were either taken by the Flood or killed when the unfinished Installation 04 (II) fired and destroyed itself and heavily damaged the Ark. At the end cutscene of Halo 3, victorious Elites depart for their homeworld. With the Covenant disbanded and the Flood threat ended, each race returned home to rebuild their homeworld.

Timeline

2552

September 22:

October 20:

November:

November 3:

Late 2552 to Early 2553

  • Battle of Voi
  • The Flood infest Voi, only to be contained by the Fleet of Retribution to prevent earths destruction.
  • Battle of Installation 00.
  • All Loyalist vessels destroyed over the Ark by a Separatist Fleet.
  • The final Covenant religious leader, the Prophet of Truth, is executed by the Arbiter with help from the Flood. The Master Chief stops the Ark from firing the Halo Rings.
  • High Charity is destroyed by the Master Chief after he blasts the city's main reactors causing them to go critical.
  • The Battle of Installation 04 (II). Thel 'Vadam, Master Chief and Johnson battle to the control room that's on Installation 04 (II). Guilty Spark runs rampant, killing Johnson before being destroyed. Alpha Halo’s Sentinels turned on the Master Chief, Thel 'Vadam, and the Elites. The unfinished Installation 04 is activated, damaging the Ark and destroying the entire local Flood infestation including the Gravemind. These final events ended The Human-Covenant War.
  • The Master Chief, Cortana, and Thel 'Vadam escape but only Thel 'Vadam gets back to Earth. The Master Chief and Cortana are drifting in between Earth and The Ark due to the portal closing. They are inside the back half of Forward Unto Dawn, and no one on Earth knows what happened to them.

2553

March 3 The Humans and the Elites make a memorial to commemorate those who were lost in the battle of the Ark. This memorial honors specifically Master Chief by having the number 117 engraved on it.

Trivia

Sources

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