Halo: Combat Evolved: Difference between revisions

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* '''First Person Differences:''' Halo is one of the rare first person shooters that have something most lack; Space and Freedom. The player can move virtually anywhere, while most other FPS's are far more linear. The only exclusion is the aptly named "invisible walls", though many can be broken through.
* '''First Person Differences:''' Halo is one of the rare first person shooters that have something most lack; Space and Freedom. The player can move virtually anywhere, while most other FPS's are far more linear. The only exclusion is the aptly named "invisible walls", though many can be broken through.


=*==Movement and Aiming===
===Movement and Aiming===
[[Image:Gruntblack.jpg|thumb|The [[Heads-Up Display]] of Halo:CE.]
[[Image:Gruntblack.jpg|thumb|The [[Heads-Up Display]] of Halo:CE.]
Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right independently of their aim. On the Xbox, moving and aiming are normally divided between the two joysticks; on the PC, it is between the mouse and the keyboard. It can also be noted that you can change the stick layout to either "Southpaw," where they are reversed, or the "Legacy" layout, similar to Goldeneye 64 for the Nintendo 64.  
Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right independently of their aim. On the Xbox, moving and aiming are normally divided between the two joysticks; on the PC, it is between the mouse and the keyboard. It can also be noted that you can change the stick layout to either "Southpaw," where they are reversed, or the "Legacy" layout, similar to Goldeneye 64 for the Nintendo 64.