Pillar of Autumn (Level): Difference between revisions

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*If you kill [[Captain Keyes]] in the control bridge, [[Cortana]] will say that Master Chief has gone rampant and invincible marines will storm into the room and try to take you down. Alternatively, if you kill the crewmen next to him but not Captain Keyes, [[Cortana]] will still sound the alarm of your rampancy.  But you can jump down to where the glass and not be killed or seen.
*If you kill [[Captain Keyes]] in the control bridge, [[Cortana]] will say that Master Chief has gone rampant and invincible marines will storm into the room and try to take you down. Alternatively, if you kill the crewmen next to him but not Captain Keyes, [[Cortana]] will still sound the alarm of your rampancy.  But you can jump down to where the glass and not be killed or seen.


* You can kill the Captain by turning back the moment you can see your pistol. Then, one shot is all it requires to set off Cortana's signal.  
* You can kill the Captain by turning back the moment you can see your pistol. Then, one shot is all it requires to set off Cortana's signal.
 
*If you kill the Captain on the bridge the exit doors will be locked down preventing you from escaping.  


*This level marks the first campaign appearance of the [[Overshield]] powerup in the ''Halo'' series.
*This level marks the first campaign appearance of the [[Overshield]] powerup in the ''Halo'' series.
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*When this level is played in Co-Op, there are two Cryo-tubes in the center of the room.  
*When this level is played in Co-Op, there are two Cryo-tubes in the center of the room.  
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*When this level is played in Co-op, if one player continues forward after leaving the bridge and the other turns back and kills the Captain the one who went forward will be transported back to the (now locked-down) bridge and targeted by the invincible marines.
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