Boarding Action: Difference between revisions
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Boarding Action is a [[multiplayer]] map in [[Halo 1]]. There are two parallel human battleships similar to the [[Pillar of Autumn]]. In addition, there are 4 teleports on both ships, two on the first level, and two on the fifth level. This map is usually pick by hosts for its exciting sniper battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions near each teleporter as each team franticly trys to stop the other team on thier ship. | Boarding Action is a [[multiplayer]] map in [[Halo 1]]. There are two parallel human battleships similar to the [[Pillar of Autumn]]. In addition, there are 4 teleports on both ships, two on the first level, and two on the fifth level. This map is usually pick by hosts for its exciting sniper battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions near each teleporter as each team franticly trys to stop the other team on thier ship. | ||
An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all Rocket Launchers. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line. | An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all [[Rocket Launchers]]. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line. | ||
Revision as of 23:34, September 30, 2006
Summary
Boarding Action is a multiplayer map in Halo 1. There are two parallel human battleships similar to the Pillar of Autumn. In addition, there are 4 teleports on both ships, two on the first level, and two on the fifth level. This map is usually pick by hosts for its exciting sniper battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions near each teleporter as each team franticly trys to stop the other team on thier ship.
An interesting way to simulate ship-to-ship combat is to do a 4-Xbox system link, and have 16 players, eight to a team, loaded with all Rocket Launchers. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line.
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