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All weapons have the capability to Zoom once into any area, some sniping rifles even allowed two magnification steps. Some weapons exit the scope mode after a shot is fired, making them inefficient for sniping. | All weapons have the capability to Zoom once into any area, some sniping rifles even allowed two magnification steps. Some weapons exit the scope mode after a shot is fired, making them inefficient for sniping. | ||
''[[Halo: Combat Evolved]]'' limited the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name=gamespotreview>{{cite web| last=Fielder| first= Joe| date=2001-11-09| url=http://www.gamespot.com/xbox/action/halo/review.html| title=''Halo: Combat Evolved'' review at GameSpot| publisher= [[GameSpot]]| accessdate= 2006-08-02}}</ref> But players can only wield one weapon at a time. Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]]|publisher= [[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.<ref name=gamespyreview>{{cite web| last=Accardo| first=Sal| date=2001-11-15| url=http://archive.gamespy.com/reviews/november01/halo/| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=2006-09-02}}</ref> The energy shield absorbs a significant portion of enemy fire, after draining and hurting the player character thereafter, potentially causing death | ''[[Halo: Combat Evolved]]'' limited the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name=gamespotreview>{{cite web| last=Fielder| first= Joe| date=2001-11-09| url=http://www.gamespot.com/xbox/action/halo/review.html| title=''Halo: Combat Evolved'' review at GameSpot| publisher= [[GameSpot]]| accessdate= 2006-08-02}}</ref> But players can only wield one weapon at a time. Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]]|publisher= [[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.<ref name=gamespyreview>{{cite web| last=Accardo| first=Sal| date=2001-11-15| url=http://archive.gamespy.com/reviews/november01/halo/| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=2006-09-02}}</ref> The energy shield absorbs a significant portion of enemy fire, after draining and hurting the player character thereafter, potentially causing death. | ||
''[[Halo 2]]'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|year=|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=2008-02-19}}</ref> | ''[[Halo 2]]'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|year=|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=2008-02-19}}</ref> |
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