Timberland: Difference between revisions
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'''Timberland''' is a level unique to [[Halo PC]]/Mac's [[multiplayer]]. It features two, two-story bases separated by steep hills, trees, and a small creek. This map (and [[Coagulation]]) is what looks like the inspiration for the [[Halo 3]] multiplayer map [[Valhalla]]. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[CTF]] or [[Assault]] on. | '''Timberland''' is a level unique to [[Halo PC]]/Mac's [[multiplayer]]. It features two, two-story bases separated by steep hills, trees, and a small creek. This map (and [[Coagulation]]) is what looks like the inspiration for the [[Halo 3]] multiplayer map [[Valhalla]]. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[CTF]] or [[Assault]] on. | ||
The map has several control points and many aspects which suit it for competitive games. Along with overshield in the middle sitting on an island in the creek, it has an active | The map has several control points and many aspects which suit it for competitive games. Along with overshield in the middle sitting on an island in the creek, it has an active camouflage on either side and one inside the small waterfall. The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[sniper rifles]] spawn, two [[rocket launchers]], and two [[fuel rod guns]] each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. | ||
Revision as of 20:52, December 5, 2007
Template:Multiplayer Map Infobox
Timberland is a level unique to Halo PC/Mac's multiplayer. It features two, two-story bases separated by steep hills, trees, and a small creek. This map (and Coagulation) is what looks like the inspiration for the Halo 3 multiplayer map Valhalla. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play CTF or Assault on.
The map has several control points and many aspects which suit it for competitive games. Along with overshield in the middle sitting on an island in the creek, it has an active camouflage on either side and one inside the small waterfall. The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four sniper rifles spawn, two rocket launchers, and two fuel rod guns each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map.
<youtube width="200" height="200">-DR4BTHwZzA</youtube>
Eggs and Glitches
Egg #1
DMM 2003: This egg is kind of hard to get. On team slayer, with friendly fire off, get in a ghost and go up the hill on the left of blue base. Get out of the ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is DMM 2003. You can also do this by yourself. Just head up one of the hills and when you reach the invisible wall, get out of the ghost straight away. It takes a long time but you can get past the wall if you do it correctly. DMM 2003 stands for David M. Mertz (DMM) and the year Halo PC came out (2003).
Glitch #1
This is pretty easy to get. Go to the end of the stream. Let a teammate ram you into the cave in a warthog. (The cave is at the end of the stream) Friendly fire MUST be off.