Teleporter: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Era|H1|H2|H3|HW}} | {{Era|H1|H2|H3|HW}} | ||
{{ratings}} | {{ratings}} | ||
[[Image:H1Teleporters.jpg|right|thumb|A teleporter (left) and teleporter exit (right) in [[Halo 1]].]] | [[Image:H1Teleporters.jpg|right|thumb|A teleporter (left) and teleporter exit (right) in [[Halo 1]].]] | ||
Line 6: | Line 8: | ||
In ''[[Halo 3]]'', teleporters were present in hardly any multiplayer map because [[Bungie]] thought it was too easy to "camp" near them and get easy kills. Despite this, teleporters were reintroduced in the recently released map [[Avalanche]], as well as appearing on [[Cold Storage]]. Teleporters are available, however, in [[Forge]] for every ''Halo 3'' map. In ''Halo 3'', when a person enters a teleporter and is going at a higher speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming. | In ''[[Halo 3]]'', teleporters were present in hardly any multiplayer map because [[Bungie]] thought it was too easy to "camp" near them and get easy kills. Despite this, teleporters were reintroduced in the recently released map [[Avalanche]], as well as appearing on [[Cold Storage]]. Teleporters are available, however, in [[Forge]] for every ''Halo 3'' map. In ''Halo 3'', when a person enters a teleporter and is going at a higher speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming. | ||
[[Image:1219939660 Avatars Halo Teleportation.jpg|right|thumb|[[John-117]] being teleported by [[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the Halo: Combat Evolved [[Campaign]].]] | [[Image:1219939660 Avatars Halo Teleportation.jpg|right|thumb|[[John-117]] being teleported by [[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the Halo: Combat Evolved [[Campaign]].]] | ||
Line 50: | Line 54: | ||
== Trivia == | == Trivia == | ||
[[Image:1219023596 Teleproter.jpg|thumb|right|A Teleporter from [[Halo 2]].]] | [[Image:1219023596 Teleproter.jpg|thumb|right|A Teleporter from [[Halo 2]].]] | ||
*It should be noted that the teleporter/containment field device operated somewhat similarly to the Goa'uld ring transporters from Stargate | |||
*Teleporters were present in Halo Wars' campaign and multiplayer. | *Teleporters were present in Halo Wars' campaign and multiplayer. | ||
*In ''Halo 3'', except for the couple of maps with teleporters listed above, the teleporters on other maps only appear in [[Forge]]. Bungie, however, provided the gamers with the [[Man Cannon]], a different way of quickly going through the map. | *In ''Halo 3'', except for the couple of maps with teleporters listed above, the teleporters on other maps only appear in [[Forge]]. Bungie, however, provided the gamers with the [[Man Cannon]], a different way of quickly going through the map. |
Revision as of 19:34, October 28, 2009
Teleporters allow for instantaneous transport over short distances to another teleporter or teleporter exit point. Although they act similarly to Halo's teleportation grid, they are unable to transport over long distances. In Multiplayer, these are seen on levels such as Blood Gulch and Beaver Creek. In multiplayer maps, however, teleporters can be found on Earth. It is unknown about the canonicity of teleporters on certain maps.
In Halo 3, teleporters were present in hardly any multiplayer map because Bungie thought it was too easy to "camp" near them and get easy kills. Despite this, teleporters were reintroduced in the recently released map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in Forge for every Halo 3 map. In Halo 3, when a person enters a teleporter and is going at a higher speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming.
List of Maps with Teleporters
- Battle Creek
- Blood Gulch
- Boarding Action
- Chill Out
- Chiron TL-34
- Damnation
- Danger Canyon
- Death Island
- Derelict
- Gephyrophobia
- Ice Fields
- Infinity
- Rat Race
- Sidewinder
- Wizard
- Avalanche
- Cold Storage
- Sandbox (not visible from the ground or removable in Forge).
Note: Every map in Halo 3 can have teleporters placed in Forge. The maps listed are ones that have teleporters by default.
Halo Wars:
- Blood Gulch
- Fort Deen
- Labyrinth
Trivia
- It should be noted that the teleporter/containment field device operated somewhat similarly to the Goa'uld ring transporters from Stargate
- Teleporters were present in Halo Wars' campaign and multiplayer.
- In Halo 3, except for the couple of maps with teleporters listed above, the teleporters on other maps only appear in Forge. Bungie, however, provided the gamers with the Man Cannon, a different way of quickly going through the map.
- A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move backwards. If the space behind it goes back far enough, then you can camp behind the teleporter.
- On Cold Storage and Gemini, the teleporters are blue instead of the normal green.
- In Halo CE and Halo 3, it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
- Telefragging is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide"(this only occurs in Halo: Combat Evolved, Halo 2, and Halo Trial)