Unggoy Minor: Difference between revisions

From Halopedia, the Halo wiki

(felt it needed some formatting help.)
Line 22: Line 22:


==Rank==
==Rank==
Minors are the lowest rank in the Grunt ranks, essentially the cannon fodder of cannon fodder. Bearing light-orange methane rebreathers, [[Elites]] often send them into battle with little thought. They are usually Infantry, at most [[Ghost]] pilots. Generally, they are the weakest [[Grunt]]s. They are the most common, and weakest enemy in the Covenant.
Minors are the lowest rank in the Grunt ranks, often throwing themselves at their enemies and more deserving of the title "canon fodder" than any other Grunt ranking. Bearing light-orange methane re breathers, They are often sent into battle with careless indifference to their survival. They occasionally have been observed piloting [[Ghosts]], however this duty is usually taken up by a [[Grunt_Heavy|Heavy Weapons Grunt]], due to their superior driving abilities.
 
==Culture==
These Grunts have been observed to be extremely unintelligent and dogmatically loyal to the Covenant and it's values. The Hierarchy intentionally keeps the [[Ungoyy]] as ignorant as possible. Although attempts at wiping out their cultural heritage within the Covenant has been underway, it has stubbornly persisted in even the lowliest of [[Ungoyy]]. These Grunts throw themselves into battle with no concept of self-worth, fully dedicated to the Great Journey and will often act as Martyr's to the cause, attacking overbearing enemies head on and committing suicide to down an enemy.


==Combat==
==Combat==
Line 28: Line 31:
Usually found brandishing [[Plasma Pistol]]s, [[Needler]]s, or rarely [[Fuel Rod Cannon]]s, these Grunts are the most cowardly beings in all of the Covenant ranks and are an easy kill. Taking out an Elite overseer or a [[Major Grunts|Major Grunt]] will usually cause all Minor Grunts in the area to lose discipline and flee.
Usually found brandishing [[Plasma Pistol]]s, [[Needler]]s, or rarely [[Fuel Rod Cannon]]s, these Grunts are the most cowardly beings in all of the Covenant ranks and are an easy kill. Taking out an Elite overseer or a [[Major Grunts|Major Grunt]] will usually cause all Minor Grunts in the area to lose discipline and flee.


Minor Grunts are easy to kill and are low priority. However, a player shouldn't underestimate even a Minor on Heroic or Legendary. They are quite good shots with their preferred Plasma Pistol, and if in a squad, will concentrate their fire on the player, bringing down their shields quickly.
In the game, these characters are often best left taken care of last. Although several of them can be a threat, most players will be able to handle them easily as long as no separate threat exists.


Many techniques are used to kill Grunts. Generally the most effective method is to use either a [[Battle Rifle]] or [[SMG]].
[[Image:Grunt minor.jpg|thumb|left|100px|A Halo 2 Grunt Minor.]]Many techniques are used to kill Grunts. Generally the most effective method is to use a mid-range scoped weapon or close-range weapon like the [[Assault Rifle]] or [[SMG]]. These creatures are extremely susceptible to headshots, and one round from any weapon with a scope will kill them. They will stumble back or run in panic when shot at, making them easy targets for melee attacks. Minor Grunts are particularly vulnerable to explosives. A single grenade a few feet away from the Grunt will kill it. Almost every weapon in the player's arsenal, with the exception of small Plasma-based weaponry like the [[Plasma Pistol]], can kill these creatures quickly.
Use headshots over medium distances with a Battle Rifle, or get in close with an SMG and take them out with rapid gunfire. The Grunt's armor gives little protection to UNSC ballistic fire, and if hit by a bullet a Grunt Minor may flinch and stumble back. It is then easy to go in quick with a melee attack, or pin them down with continued fire. Minor Grunts are particularly vulnerable to explosives. A single grenade a few feet away from the Grunt will kill it, though if they are too far, but still get hit, they will stumble around with their arms over their head for a short period of time, before running away at top speed. It has also been noted that when a large group of Minor Grunts form, a [[Rocket Launcher]] is one of the most effective weapons, and would most likely kill all of them, due to their low resistance to weaponry in general. Also, [[Sniper Rifle]] rounds can kill a few Grunts at once, if used correctly and at the right angle. Basically, the only weapon that might have a hard time killing Minor Grunts would have to be the Plasma Pistol from Halo 2, but even then, it can kill them quickly if you knew how to use one.  


Minor Grunts are usually led by a Minor Domo or a Grunt Major. They will usually run in fear and attempt to find cover if their leader(s) have died, though they will often regain composure and attempt to shoot after ten to fifteen seconds.
Minor Grunts are usually led by a Minor Domo or a Grunt Major. They will usually run in fear and attempt to find cover if their leader(s) have died, though they will often regain composure and attempt to shoot after ten to fifteen seconds.


 
==Trivia==
When attacking in large groups, they stand and fight. Killing nearby allies causes them to run in fear.
*Minors are perhaps (with maybe the exception of [[Flood]] [[Infection Form|Infection Forms]]) ''the'' most common enemy in the Halo series, appearing in nearly every level of ''Halo: CE'', ''Halo 2'' and ''Halo 3''
 
==Appearances==
[[Image:Grunt minor.jpg|thumb|left|200px|A Halo 2 Grunt Minor.]]
Minors are perhaps (with maybe the exception of [[Flood]] [[Infection Form|Infection Forms]]) ''the'' most common enemy in the Halo series. They appear in almost every level in ''Halo: CE'', ''Halo 2'' and ''Halo 3''





Revision as of 02:42, February 10, 2008

Template:Covenant Rank Infobox

Grunt Minor is a Covenant Unggoy (Grunt) rank.

Rank

Minors are the lowest rank in the Grunt ranks, often throwing themselves at their enemies and more deserving of the title "canon fodder" than any other Grunt ranking. Bearing light-orange methane re breathers, They are often sent into battle with careless indifference to their survival. They occasionally have been observed piloting Ghosts, however this duty is usually taken up by a Heavy Weapons Grunt, due to their superior driving abilities.

Culture

These Grunts have been observed to be extremely unintelligent and dogmatically loyal to the Covenant and it's values. The Hierarchy intentionally keeps the Ungoyy as ignorant as possible. Although attempts at wiping out their cultural heritage within the Covenant has been underway, it has stubbornly persisted in even the lowliest of Ungoyy. These Grunts throw themselves into battle with no concept of self-worth, fully dedicated to the Great Journey and will often act as Martyr's to the cause, attacking overbearing enemies head on and committing suicide to down an enemy.

Combat

Usually found brandishing Plasma Pistols, Needlers, or rarely Fuel Rod Cannons, these Grunts are the most cowardly beings in all of the Covenant ranks and are an easy kill. Taking out an Elite overseer or a Major Grunt will usually cause all Minor Grunts in the area to lose discipline and flee.

In the game, these characters are often best left taken care of last. Although several of them can be a threat, most players will be able to handle them easily as long as no separate threat exists.

File:Grunt minor.jpg
A Halo 2 Grunt Minor.

Many techniques are used to kill Grunts. Generally the most effective method is to use a mid-range scoped weapon or close-range weapon like the Assault Rifle or SMG. These creatures are extremely susceptible to headshots, and one round from any weapon with a scope will kill them. They will stumble back or run in panic when shot at, making them easy targets for melee attacks. Minor Grunts are particularly vulnerable to explosives. A single grenade a few feet away from the Grunt will kill it. Almost every weapon in the player's arsenal, with the exception of small Plasma-based weaponry like the Plasma Pistol, can kill these creatures quickly.

Minor Grunts are usually led by a Minor Domo or a Grunt Major. They will usually run in fear and attempt to find cover if their leader(s) have died, though they will often regain composure and attempt to shoot after ten to fifteen seconds.

Trivia

  • Minors are perhaps (with maybe the exception of Flood Infection Forms) the most common enemy in the Halo series, appearing in nearly every level of Halo: CE, Halo 2 and Halo 3


Template:Grunt Ranks