Unggoy Major: Difference between revisions

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'''Major''' is a [[Covenant]] [[Grunts (Unggoy)|Grunt]] rank. Only one step higher than [[Minor Grunt]]s in rank, these Grunts are slightly more powerful than their lesser counterparts. They often lead Grunt Minors in battle, and sometimes entire [[Lance]]s when no Elite is present. However, even these higher-ranked Grunts hold no power over any other forces in Covenant society.  
'''Major''' is a [[Covenant]] [[Grunts (Unggoy)|Grunt]] rank. Only one step higher than [[Minor Grunt]]s in rank, these Grunts are slightly more powerful than their lesser counterparts. They often lead Grunt Minors in battle, and sometimes entire [[Lance]]s when no Elite is present. However, even these higher-ranked Grunts hold no power over any other forces in Covenant society.  


Major grunts are amongst the most annoying species in the entire galaxy they tend to run away if you melee them or if you shoot them, and if you dont want to waste ammo its very hard because they tend to run to fast for you and if a grunt gets stuck by a plasma grenade it tends to run to an elite for comfort. Major grunts also tend to be very annoying with their needlers and with their plasma grenades. The proper way to kill a grunt is to go as near as you can and stick it.
Major Grunts do not get sacred as easliy as Minor Grunts, and they usually do not flee. If all the surrounding [[Elite (Sangheili)|Elites]] are killed, they will usually stand and fight.
 
== Appearances ==
== Appearances ==


Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in [[Halo 1]] is right after you get your M6D in the [[Pillar of Autumn (Level)|Pillar of Autumn level]]. In [[Halo 2]] it's most likely during your fight in [[Hangar A-01]]. In [[Halo CE]] and [[Halo 2]], they will almost completely replace [[Minor Grunt|Minor Grunts]] on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.
Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in [[Halo: Combat Evolved]] is right after you get your [[M6D Magnum Sidearm|M6D Pistol]] in the [[Pillar of Autumn (Level)|Pillar of Autumn level]]. In [[Halo 2]] it's most likely during your fight in [[Hangar A-01]]. In Halo: CE and Halo 2, they will almost completely replace [[Minor Grunt|Minor Grunts]] on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.


== Deployment ==
== Deployment ==

Revision as of 15:19, August 10, 2007

Template:FOF-1 Template:Covenant Rank Infobox

Major is a Covenant Grunt rank. Only one step higher than Minor Grunts in rank, these Grunts are slightly more powerful than their lesser counterparts. They often lead Grunt Minors in battle, and sometimes entire Lances when no Elite is present. However, even these higher-ranked Grunts hold no power over any other forces in Covenant society.

Major Grunts do not get sacred as easliy as Minor Grunts, and they usually do not flee. If all the surrounding Elites are killed, they will usually stand and fight.

Appearances

Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in Halo: Combat Evolved is right after you get your M6D Pistol in the Pillar of Autumn level. In Halo 2 it's most likely during your fight in Hangar A-01. In Halo: CE and Halo 2, they will almost completely replace Minor Grunts on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.

Deployment

Major Grunts are deployed with all other types of Grunt. Mostly Minors. In the Games, they are usually the first one to jump out of the Dropships.

Template:Grunt Ranks