M247 machine gun: Difference between revisions

m
some minor grammer alterations
m (some minor grammer alterations)
Line 28: Line 28:


==Background==
==Background==
It is a General Purpose Machine Gun that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. It is capable of spewing out an incredible number of .30-cal rounds. However, it can be taken off the base, where it can be used individually with a limited ammunition capacity. "7.62x51mm" is printed on the large UNSC crates seen during [[campaign]] missions, the [[Halo 2]] [[multiplayer]] map [[Headlong]], and the [[Halo 3 Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path, and has three variants found in [[Halo 2]]:  
It is a General Purpose Machine Gun that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. It is capable of spewing out an incredible number of .30-cal rounds. "7.62x51mm" is printed on the large UNSC crates seen during [[campaign]] missions, the [[Halo 2]] [[multiplayer]] map [[Headlong]], and the [[Halo 3 Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path, and has three variants found in [[Halo 2]]:  


#Fixed - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used as a defensive weapon by the UNSC.
#Fixed - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used as a defensive weapon by the UNSC. In addition, it is the only varient availible in multiplayer.
#Portable - The second variant is the mobile version in which the main gun is placed on a fold-able tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]].
#Portable - The second variant is a mobile version in which the main gun is placed on a fold-able tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]]. It is unavailible in multiplayer and, despite its portability, is unable to be picked up and moved when it appears in the Campaign.
#Pelican Mounted - This variation is mounted on the ceiling of the loading platform of the Pelican Drop Ship. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades.)
#Pelican Mounted - This variation is mounted on the ceiling of the loading platform of the Pelican Drop Ship. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades.)


Line 38: Line 38:
== Advantages ==
== Advantages ==


The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds also are less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a bit faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Wraith]] or the [[M68 Gauss Cannon]]. It's shots are more effective against armor and bone than the plasma gun, which is more effective against shields.
The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds also are less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a bit faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Wraith]] or the [[M68 Gauss Cannon]] as long as the gunner has a high shield and health level. It's shots are more effective against armor and bone than the plasma gun, which is more effective against shields.


The location of impact of the M247 on a target does not affect the damage inflicted; therefore a target shot in the legs would take the same amount of damage than if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed. This isn't a problem, as the high rate of fire (six rounds per seconds) will make short work of the enemy.
The location of impact of the M247 on a target does not affect the damage inflicted; therefore a target shot in the legs would take the same amount of damage than if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed. This isn't a problem, as the high rate of fire (six rounds per seconds) will make short work of the enemy.
272

edits