Kig-Yar point defense gauntlet: Difference between revisions

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[[Image:Jackal Point Defense Gauntlet.jpg|thumb|300px|A deactivated Point Defense Gauntlet being carried by a [[Jackal]] in ''[[Halo 3]]''.]]
[[File:Jackal Point Defense Gauntlet.jpg|thumb|200px|A deactivated Point Defense Gauntlet being carried by a [[Jackal]] in ''[[Halo 3]]''.]]
[[File:Jackal Shield Taking Damage.jpg|thumb|200px|Jackal shields emit decreasing wavelength light spectrum's (orange to red) as they take damage, eventually collapsing altogether (red is the lowest part of the visible spectrum, violet is the highest).]]
'''Point Defense Gauntlets'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3needler '''Bungie.net:''' ''Type-33 Guided Munitions Launcher : 9/6/2007'']</ref>, also known as '''Jackal Shield Unit'''<ref name="GoO">'''[[Halo: Ghost of Onyx]]''', ''page 16''</ref>, are arm-held energy shields mainly used by the [[Covenant Empire|Covenant]] [[Kig-Yar]] for protection from enemy fire or close to mid-range explosions.


'''Point Defense Gauntlets'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3needler</ref> are arm-held energy shields mainly used by the [[Covenant]] [[Kig-Yar]] for protection from enemy fire or close to mid-range explosions. [[Elites]] are known to use their own version of an arm energy shield, the [[Sangheili Point Defense Gauntlet]].
== Summary ==
Worn on the forearm of the user, the gauntlet creates an energy barrier that deflects and absorbs small arms weaponry to an extent; most UNSC small arms would simply bounce off the energy barrier whereas the Covenant's plasma-based weaponry would be absorbed by the energy barrier and eventually collapse the barrier if given too force. Heavier weaponries such as the Covenant's [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and the UNSC's [[Rocket Launcher|M19 and M41 Rocket Launcher]] and [[M68 Gauss Cannon|Gauss Cannon]] are considerably effective against the gauntlet's energy barrier. Alternatively, explosions and extreme force from grenades and melee attacks will collapse the energy barrier and possibly killing the wearer in the process.


==Summary==
Worn on the forearm, they create a barrier that can deflect all solid projectile weaponry to a certain point, mostly [[UNSC]] [[weapon]]s; however, Jackals are also seen to attempt using the shield as protection against grenades, with rarely any success. Grenades are now the best tactic to use when confronted by an enemy with such a device. Another tactic is to fire in the right and left handed notches from which the Jackals fire, or shoot the heads that are slightly overlapping the shields. It's also possible to snipe a Jackal's feet if it is not moving, even though only a small portion of the foot can be seen. Although the shield will deflect light projectiles, heavier guns, such as the [[M41 Light Anti Aircraft Gun]] or [[Gauss Cannon]], are effective against the shield. The [[energy shields]] utilized by [[MJOLNIR Powered Assault Armour|MJOLNIR power armour]] (Mk. V and on) were developed by human scientists reverse-engineering the technology from captured Jackal Point Defence Gauntlets. However, it was decided to spread the shield to cover the entire body, sacrificing some of the shields' stopping power to protect the soldier from head to toe, as well as freeing up both hands for use. In the process, improvements were made over the equivalent technology used by the Covenant; it is stated several times in the novel series that MJOLNIR energy shields are slightly more powerful than those worn by [[Elites]].
== Damage Resistance ==
[[File:Jackal Shield Taking Damage.jpg|thumb|200px|Jackal shields emit decreasing wavelength light spectrum's (orange to red) as they take damage, eventually collapsing altogether (red is the lowest part of the visible spectrum, violet is the highest).]]
The shield of the point defense gauntlet reflects its current charge by changing color gradually from its original color to red before it deactivates completely.
The shield of the point defense gauntlet reflects its current charge by changing color gradually from its original color to red before it deactivates completely.


In ''[[Halo 2]]'', the shield appears to have been weakened and become stronger at the same time. It is now possible (although difficult) to bring down a shield with projectile weaponry; a sniper round to the central dot will collapse it and stun the Jackal. The strong points are that the shield gives some melee protection and can still deflect Needler rounds like in ''Halo: CE'', although rapid fire may cause the rounds to stick to the actual gauntlet, therefore exploding and killing the Jackal.
== Changes ==
 
=== Changes from ''Halo: Combat Evolved'' to ''Halo 2'' ===
''[[Halo 3]]''-era Jackal shields are the strongest yet, unable to be collapsed by standard projectile UNSC weapons (even shots to the central dot), and melees no longer instantly kill the Jackal, they just deactivate the shield. Jackals also will not flinch when ammunition hits the edges of their shields, they will only flinch when a bullet comes in contact with their body (particularly the hand exposed by the firing notch). It is more susceptible to the [[Plasma Rifle]] and [[Sentinel Beam]] now, however. A [[Plasma Pistol]] overcharged will instantly deactivate the shield, so you can then use a different weapon to kill the Jackal.
 
''[[Halo: Reach]]'' In the recently released ViDoc, ''[[Once More unto the Breach]]'', the second flash of sticky notes shows a note that says "Jackal Shield WOW". Most of the notes with 'WOW' on them are about new features, so it has been theorized that the Jackal energy shield gauntlets will finally be available for player use. Also, another sticky note mentions "Jackal [[Wikipedia:Phalanx|Phalanx]]", which could become a defencive formation for groups of Jackals.
 
Although rarely seen, the Jackal's shield will be somehow almost completely dissipated when accidentally hit by a Brute Power Drain, and is unknown to be vulnerable to attack when affected.[[Image:jackal shield in power drain 2.jpg|thumb|right|Jackal shield in Power Drain.]]
 
 
=== UNSC Weapons ===
The Jackal Point Defense Gauntlet is completely resistant to the UNSC's metallic projectile ammunition. Most UNSC weaponry will simply bounce off the shields. Even the [[Sniper Rifle System 99D-S2 Antimatériel|SRS99D-S2 AM Sniper Rifle]]'s large 14.5mm APFSDS rounds are deflected.
 
However continuous fire from certain weapons will cause the Jackal to momentarily drop its shield. The [[Warthog]]'s [[M41 LAAG]], [[AIE-486H Heavy Machine Gun]] (and curiously [[MA5B]] and [[SMG]] in ''Halo: Combat Evolved'' and ''Halo 2'') rounds will cause the Jackal to flinch, allowing the rest of the weapon's bullets to eliminate the Jackal. This may be due to the physical weakness of the Jackal as the bullets themselves are deflected. Only the Gauss Cannon round is not deflected by the Jackal's shield, although the [[M41 LAAG]], after long enough, will deplete the shield.
 
The few Human weapons that can penetrate the shield are explosive weapons such as the [[Rocket Launcher]], [[Missile Pod]], [[Spartan Laser]], or vehicle mounted ones such as [[Gauss Cannon]] and normal Warthog [[turret]].
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=== Covenant Weapons ===
Alternatively, the Point Defense Gauntlet has very low resistance towards Covenant [[Plasma]]-based weaponry. Plasma fire will deplete the shield's strength until they completely collapse. A few shots from a Plasma Rifle or a [[Plasma Pistol]] overcharged shot will successfully collapse the shield and may also cause the Jackal to flee. As stated above, the Needler is the single least effective weapon on the shields.
 
Interestingly, the [[Covenant Carbine]], a projectile weapon, can also deplete the shield. This, however, may be due to the fact the Carbine's projectiles are supercharged with energy, like the [[Fuel Rod Gun]] on a smaller scale, unlike human projectile weaponry.
 
=== Grenades ===
[[Image:Jackal Shield Cover.jpg|thumb|right|200px|Point Defense Gauntlets provide cover for the whole body of a well positioned Jackal.]]
Explosions from [[M9 High-Explosive Dual-Purpose Grenade|grenades]] can collapse the shield and kill the Jackal, instantly if its close enough. It should be noted that the [[Plasma Grenade]] and the [[Spike Grenade]] will not stick to shield (though in pre-production it was planned for the [[Spike Grenade]] to have this ability) but can still destroy the shield and the Jackal if it's near the explosion.
 
=== Melee ===
 
In ''Halo: Combat Evolved'', a direct hit to the shield will knock it backwards into the [[Jackal]], sending a power surge through the Jackal's body, thus killing it. However, on [[Heroic]] and [[Legendary]], it will often take more than one attack. Similar to most enemies, Jackals flinch when hit with a melee attack. In ''Halo 2'', the shield now provides the Jackals with limited melee protection, but in ''Halo 3'', a melee attack will just collapse the shield.
[[Image:1220238203 Gauntlet.png|thumb|right|The Jackal's Point Defense Gauntlet in ''[[Halo: Combat Evolved]]''.]]
 
== Changes from ''Halo: Combat Evolved'' to ''Halo 2''==
*Shields now slowly turn a red color as they take more and more damage.
*Shields now slowly turn a red color as they take more and more damage.
*Jackal Majors are indicated by orange shield and orange armor, rather than brownish skin.
*Jackal Majors are indicated by orange shield and orange armor, rather than brownish skin.
*Gaps for firing weapons is slightly smaller.
*Gaps for firing weapons is slightly smaller.


==Changes from ''Halo 2'' to ''Halo 3''==
=== Changes from ''Halo 2'' to ''Halo 3'' ===
*In ''Halo 3'', [[Jackal Major]]s are indicated by a purple-blue color in their shield, rather than orange.
*In ''Halo 3'', [[Kig-Yar Major]]s are indicated by a purple-blue color in their shield, rather than orange.
*Unlike the first two games, a Jackal's shield protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on [[Legendary]] (weapons like the [[Energy Sword]] will cut through it instantly, no matter the difficulty).
*Unlike the first two games, the gauntlet protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on [[Legendary]] (Melee weaponry such as the [[Energy Sword]] will cut through it instantly, regardless of the difficulty).
*Shields will recharge significantly faster than in the first two games.
*Shields will recharge significantly faster than in the first two games.
*Small gap for the firing weapon is slightly larger and can more easily be exploited by the player.
*Small gap for the firing weapon is slightly larger and can more easily be exploited by the player.
[[Image:Shield drop 1.jpg|thumb|right|A Jackal's shield disintegrating.]]


== Trivia ==
== Trivia ==
*The Energy Shield Gauntlet has never been available for the player to use.
*The Kig-Yar Point Defense Gauntlets were often used by [[SPARTAN Program|Spartan]]s and Elites who wanted enhanced shielding. They are commonly used by [[SPARTAN-III]]s, as their [[Semi-Powered Infiltration Armor|SPI]] armor doesn't include a built-in energy shield projector, and often by the SPARTAN-IIs before they were given the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]].<ref name="GoO"/>
*In the first teaser of ''Halo: Combat Evolved'', a group of [[UNSC Marines]] that were inside a [[Forerunner]] complex, engage with a [[Major Domo Elite]] with a triple-layered personal arm shield similar to the Jackal's. This was later replaced with the [[Energy Shield]].
*In ''Halo 2'', the [[Arbiter (character)|Arbiter]]'s zoom outline resembles that of a horizontal Jackal Energy Shield from ''Halo: Combat Evolved''.
*[[Sniper Jackal]]s wear Point Defense Gauntlets but never use them, even after dropping their [[Beam Rifle|rifles]] or [[Covenant Carbine|carbines]] and fleeing.
*It seems that [[Rtas 'Vadum]] has his own personal arm shield. This can be seen in the ''[[Halo Graphic Novel]]''.
*Point Defense Gauntlets were often used by [[Spartan]]s and Elites who wanted enhanced shielding. They are commonly used by [[Spartan-III]]s, as their [[SPI]] armor doesn't include a built-in energy shield, and often by the Spartan-IIs before they were given the Mark V MJOLNIR.
*The early [[MJOLNIR]] armor's [[shield]] system was reverse engineered from a Point Defense Gauntlet but due to the shield being stretched, projectile weapons will collapse it.
*The early [[MJOLNIR]] armor's [[shield]] system was reverse engineered from a Point Defense Gauntlet but due to the shield being stretched, projectile weapons will collapse it.
*[[Kig-Yar Sniper]]s and Marksmen do carry these point defense gauntlets as other Kig-Yars do, but do not activate them as it will reveal their location to the enemy due to the flashy energy shields produced by the gauntlets.
*In ''[[Halo PC]]'', the coloring for the Kig-Yar's personal energy shield will not be of the correct color. In the original Xbox version, the Kig-Yar Major has a yellow energy shield whereas the Minor has blue energy shield. The PC version however has a light green-blue energy shield coloring for all of the Kig-Yar, regardless of ranks.
*Originally in ''Halo 2'', [[Shielded Flood Carriers|some Carrier Forms]] would have an Energy Shield that looked similar to the Kig-Yar Point Defense Gauntlet.
*The shield seems to be a dual-wieldable item, as Jackals are never seen holding a weapon in their shield hand, as this would interfere with their shield, aim, and posture, and the shield may get in the way of their weapon (one exception is in a ''Halo 2'' [[glitch]] where the Arbiter could give shield bearing Jackals two-handed weapons). In ''Halo Wars'', they can hold a Covenant Carbine or Beam Rifle, along with the gauntlet, with ease.
*The shield seems to be a dual-wieldable item, as Jackals are never seen holding a weapon in their shield hand, as this would interfere with their shield, aim, and posture, and the shield may get in the way of their weapon (one exception is in a ''Halo 2'' [[glitch]] where the Arbiter could give shield bearing Jackals two-handed weapons). In ''Halo Wars'', they can hold a Covenant Carbine or Beam Rifle, along with the gauntlet, with ease.
*Jackals are the only ''[[Halo]]'' characters, other than [[Rtas' Vadum]], that are left-handed, as their shield is in their right hand.
*In ''[[Halo: Ghosts of Onyx]]'', Sangheili warriors find it dishonorable to use Kig-yar shield gauntlets, perhaps explaining why the Sangheili shield variant is not curved and leaves much of the body exposed.  
*Apparently, Jackal shields in the novels run out of energy where as in the game it is rechargeable.
*In ''Halo: Reach's'' ViDoc, ''[[Halo: Reach ViDoc: Once More Unto the Breach|Once More unto the Breach]]'', the second flash of sticky notes shows a note that says "Jackal Shield WOW". Most of the notes with 'WOW' on them are about new features, so it has been theorized that the Jackal energy shield gauntlets will finally be available for player use. Also, another sticky note mentions "Jackal [[Wikipedia:Phalanx|Phalanx]]", which could become a defensive formation for groups of Jackals.
*In ''Halo 3'', the Point Defense Gauntlets will recharge (reactivate) after collapsing in approximately 12 seconds.
 
*Kig-Yar Point Defense Gauntlets appear to be slide-on with size adjustments.
==Gallery==
*If you look in Theater, a Marksman's shield will float while he reaches for his weapon.
<gallery>
*[[Jackal Sniper]]s and Jackal Marksmen do carry these Gauntlets as others do, but do not activate them as their weapons ([[Carbine]]s and [[Beam Rifle]]s) are too heavy for one handed operation.
File:1220238203 Gauntlet.png|The Jackal's Point Defense Gauntlet in ''[[Halo: Combat Evolved]]''.
*In ''[[Halo PC]]'' the coloring for the Jackal's personal energy shield will not be the correct color. Normally the Major is yellow and the Minor is blue, however in the PC version it is a light green-blue for all of them. This may be because that jackal shields were plasma and plasma was light green.
File:Jackal Shield Cover.jpg|Point Defense Gauntlets provide cover for the whole body of a well positioned Jackal.
*Originally in ''Halo 2'', some Carrier Forms would have an Energy Shield that looked similar to the Jackal shield (see [[Shielded Flood Carriers]]).
File:Shield drop 1.jpg|A Kig-Yar Point Defense Gauntlet's shield disintegrating.
*If you shoot a Jackal with a shield, and kill them, even without shooting their shield, it collapses, probably due to a fail-safe. It is likely reactivated when it is picked up again.
File:jackal shield in power drain 2.jpg|A Kig-Yar Point Defense Gauntlet collapsing when exposed to a Power Drain.
</gallery>


==Sources==
==Sources==
<references/>
<references/>


 
==See Also==
==Links==
*[[Kig-yar/Gameplay|Combating Jackals in Games - Strategies and Tactics]]
===Internal===
*[[Sangheili Point Defense Gauntlet]]
*[[Sangheili Point Defense Gauntlet]]
*[[Energy Shield]]s
*[[Energy Shield]]s
*[[Overshield]]
*[[Sangheili Personal Energy Shield]]
*[[Elite Personal Energy Shield]]
*[[Jackals]]
*[[Shielded Flood Carriers]]
*[[Shielded Flood Carriers]]
[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Technology]]
[[Category:Technology]]

Revision as of 12:01, March 1, 2010

Template:Ratings

File:Jackal Point Defense Gauntlet.jpg
A deactivated Point Defense Gauntlet being carried by a Jackal in Halo 3.
File:Jackal Shield Taking Damage.jpg
Jackal shields emit decreasing wavelength light spectrum's (orange to red) as they take damage, eventually collapsing altogether (red is the lowest part of the visible spectrum, violet is the highest).

Point Defense Gauntlets[1], also known as Jackal Shield Unit[2], are arm-held energy shields mainly used by the Covenant Kig-Yar for protection from enemy fire or close to mid-range explosions.

Summary

Worn on the forearm of the user, the gauntlet creates an energy barrier that deflects and absorbs small arms weaponry to an extent; most UNSC small arms would simply bounce off the energy barrier whereas the Covenant's plasma-based weaponry would be absorbed by the energy barrier and eventually collapse the barrier if given too force. Heavier weaponries such as the Covenant's Fuel Rod Gun and the UNSC's M19 and M41 Rocket Launcher and Gauss Cannon are considerably effective against the gauntlet's energy barrier. Alternatively, explosions and extreme force from grenades and melee attacks will collapse the energy barrier and possibly killing the wearer in the process.

The shield of the point defense gauntlet reflects its current charge by changing color gradually from its original color to red before it deactivates completely.

Changes

Changes from Halo: Combat Evolved to Halo 2

  • Shields now slowly turn a red color as they take more and more damage.
  • Jackal Majors are indicated by orange shield and orange armor, rather than brownish skin.
  • Gaps for firing weapons is slightly smaller.

Changes from Halo 2 to Halo 3

  • In Halo 3, Kig-Yar Majors are indicated by a purple-blue color in their shield, rather than orange.
  • Unlike the first two games, the gauntlet protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on Legendary (Melee weaponry such as the Energy Sword will cut through it instantly, regardless of the difficulty).
  • Shields will recharge significantly faster than in the first two games.
  • Small gap for the firing weapon is slightly larger and can more easily be exploited by the player.

Trivia

  • The Kig-Yar Point Defense Gauntlets were often used by Spartans and Elites who wanted enhanced shielding. They are commonly used by SPARTAN-IIIs, as their SPI armor doesn't include a built-in energy shield projector, and often by the SPARTAN-IIs before they were given the MJOLNIR Mark V.[2]
  • The early MJOLNIR armor's shield system was reverse engineered from a Point Defense Gauntlet but due to the shield being stretched, projectile weapons will collapse it.
  • Kig-Yar Snipers and Marksmen do carry these point defense gauntlets as other Kig-Yars do, but do not activate them as it will reveal their location to the enemy due to the flashy energy shields produced by the gauntlets.
  • In Halo PC, the coloring for the Kig-Yar's personal energy shield will not be of the correct color. In the original Xbox version, the Kig-Yar Major has a yellow energy shield whereas the Minor has blue energy shield. The PC version however has a light green-blue energy shield coloring for all of the Kig-Yar, regardless of ranks.
  • Originally in Halo 2, some Carrier Forms would have an Energy Shield that looked similar to the Kig-Yar Point Defense Gauntlet.
  • The shield seems to be a dual-wieldable item, as Jackals are never seen holding a weapon in their shield hand, as this would interfere with their shield, aim, and posture, and the shield may get in the way of their weapon (one exception is in a Halo 2 glitch where the Arbiter could give shield bearing Jackals two-handed weapons). In Halo Wars, they can hold a Covenant Carbine or Beam Rifle, along with the gauntlet, with ease.
  • In Halo: Ghosts of Onyx, Sangheili warriors find it dishonorable to use Kig-yar shield gauntlets, perhaps explaining why the Sangheili shield variant is not curved and leaves much of the body exposed.
  • In Halo: Reach's ViDoc, Once More unto the Breach, the second flash of sticky notes shows a note that says "Jackal Shield WOW". Most of the notes with 'WOW' on them are about new features, so it has been theorized that the Jackal energy shield gauntlets will finally be available for player use. Also, another sticky note mentions "Jackal Phalanx", which could become a defensive formation for groups of Jackals.

Gallery

Sources

See Also