Real World

Halo: Flashpoint: Difference between revisions

From Halopedia, the Halo wiki

(a lot of new details from the Mantic v. Army Painter stream)
Tag: Disambiguation links
Line 10: Line 10:
|genre= [[Wikipedia:Tabletop gaming|Tabletop]] [[Wikipedia:Miniature wargaming|wargaming]]
|genre= [[Wikipedia:Tabletop gaming|Tabletop]] [[Wikipedia:Miniature wargaming|wargaming]]
}}
}}
'''''Halo: Flashpoint''''' is an upcoming tabletop strategy game produced by [[Wikipedia:Mantic Games|Mantic Games]] in conjunction with [[343 Industries]] and [[Microsoft]]. The game is set for release in Fall [[2024]].{{Ref/Site|Id=Announce|URL=https://www.manticgames.com/news/halo-flashpoint-first-reveals/|Site=Mantic Games|Page=Halo: Flashpoint - First Reveals|D=03|M=03|Y=2024}} Unlike the previous ''[[Halo: Fleet Battles|Fleet Battles]]'' and ''[[Halo: Ground Command|Ground Command]]'' miniatures games, ''Flashpoint'' is focused on [[Spartan]] and [[Sangheili|Elite]] battles similar in nature to ''Halo'' multiplayer.{{Ref/Site|Id=Tease|URL=https://www.manticgames.com/news/on-the-12th-day-of-xmas-special-announcement/|Site=Mantic Games|Page=On the 12th Day of Christmas: Special Announcement|D=03|M=03|Y=2024}}{{Ref/Site|Id=BOLS|URL=https://www.belloflostsouls.net/2024/03/halo-flashpoint-mantic-games-showcase-at-gama.html|Site=Bell of Lost Souls|Page=Halo: Flashpoint – Mantic Games Showcase At GAMA|D=08|M=03|Y=2024}}
'''''Halo: Flashpoint''''' is an upcoming tabletop strategy game produced by [[Wikipedia:Mantic Games|Mantic Games]] in conjunction with [[343 Industries]] and [[Microsoft]]. The game is set for release in Fall [[2024]],{{Ref/Site|Id=Announce|URL=https://www.manticgames.com/news/halo-flashpoint-first-reveals/|Site=Mantic Games|Page=Halo: Flashpoint - First Reveals|D=03|M=03|Y=2024}} with an estimated release time of October/November.{{Ref/YouTube|Id=Painter|0RXM_H4ax2M|Mantic Games|Mantic Vs Army Painter - Halo Flashpoint Painting Challenge Day 1|D=12|M=06|Y=2024}}
 
Unlike the previous ''[[Halo: Fleet Battles|Fleet Battles]]'' and ''[[Halo: Ground Command|Ground Command]]'' wargames produced by the now-defunct [[Spartan Games]], ''Flashpoint'' is focused on [[Spartan]] and [[Sangheili|Elite]] battles similar in nature to ''Halo'' multiplayer.{{Ref/Site|Id=Tease|URL=https://www.manticgames.com/news/on-the-12th-day-of-xmas-special-announcement/|Site=Mantic Games|Page=On the 12th Day of Christmas: Special Announcement|D=03|M=03|Y=2024}}{{Ref/Site|Id=BOLS|URL=https://www.belloflostsouls.net/2024/03/halo-flashpoint-mantic-games-showcase-at-gama.html|Site=Bell of Lost Souls|Page=Halo: Flashpoint – Mantic Games Showcase At GAMA|D=08|M=03|Y=2024}} The games are predominantly focused on small-team skirmish fighting, though Mantic have expressed interest in producing larger-scale games based on [[Firefight]] and including [[vehicle]]s should ''Flashpoint'' be successful.{{Ref/Reuse|Painter}}


==Official summmary==
==Official summmary==
Line 17: Line 19:
==Overview==
==Overview==
[[File:HFP Minis Battle.png|thumb|250px|A battle in-progress in ''Flashpoint''.]]
[[File:HFP Minis Battle.png|thumb|250px|A battle in-progress in ''Flashpoint''.]]
''Flashpoint'' is a skirmish-scale wargame with a focus on small teams and fast, easy to pick-up-and-play gameplay.{{Ref/Reuse|BOLS}} The game is played on a 61x61cm (2x2ft) board designed to fit on most tables, with a high degree of emphasis on verticality. The terrain is constructed based on a cube grid, meaning that unlike other tabletop wargames, no tape measures are required to play. However, positioning is still a vital component of the game; height and cover play important roles in determining dice rolls and damage output.{{Ref/YouTube|Id=WhatIs|v-4X6MT61aM|Mantic Games|What Is Halo: Flashpoint? - The Tabletop Miniatures Game from Mantic Games|D=21|M=03|Y=2024}} Terrain is present in the form of pre-printed cardboard punch-out structures including things like barricades, [[List of UNSC crates|shipping crates]], and towers, to allow for a 3D playing field.{{Ref/Reuse|BOLS}} In the expanded Spartan Edition of the game, the arena board and terrain pieces can be flipped to theme the map around either a UNSC hangar facility or an outdoor training yard.{{Ref/Reuse|WhatIs}}{{Ref/Site|Id=FPsite|URL=https://haloflashpoint.com/what-is-halo-flashpoint/|Site=Halo: Flashpoint|Page=What is Halo: Flashpoint?|D=22|M=03|Y=2024}}
''Flashpoint'' is a skirmish-scale wargame with a focus on small teams and fast, easy to pick-up-and-play gameplay.{{Ref/Reuse|BOLS}} The game is played on a 61x61cm (2x2ft) board designed to fit on most tables, with a high degree of emphasis on verticality. The terrain is constructed based on a cube grid, meaning that unlike other tabletop wargames, no tape measures are required to play. However, positioning is still a vital component of the game; height and cover play important roles in determining dice rolls and damage output.{{Ref/YouTube|Id=WhatIs|v-4X6MT61aM|Mantic Games|What Is Halo: Flashpoint? - The Tabletop Miniatures Game from Mantic Games|D=21|M=03|Y=2024}} Terrain is present in the form of pre-printed cardboard punch-out structures including things like barricades, [[List of UNSC crates|shipping crates]], and towers, to allow for a 3D playing field.{{Ref/Reuse|BOLS}} In the expanded Spartan Edition of the game, the arena board and terrain pieces can be flipped to theme the map around either a UNSC hangar facility or an outdoor training yard.{{Ref/Reuse|WhatIs}}{{Ref/Site|Id=FPsite|URL=https://haloflashpoint.com/what-is-halo-flashpoint/|Site=Halo: Flashpoint|Page=What is Halo: Flashpoint?|D=22|M=03|Y=2024}} When setting up a map, players can scatter the map with a number of item tokens to represent [[power weapon]]s, [[grenade]]s, [[equipment]], ammunition, and other game-changing pickups.{{Ref/Reuse|Painter}}
 
Gameplay involves the use of D8 dice alongside some custom D6s.{{Ref/Reuse|BOLS}} When attacking or defending, the player rolls 3 D8s for the relevant stat, with additional die added depending on other factors such as if the attacker has high ground or if the defender is in cover.{{Ref/Reuse|WhatIs}} The D6s are termed as "command dice", and allow Spartans to perform unique abilities to respond to the changing situation on the battlefield. Each command dice has a custom symbol on each face; the first is a [[Data crystal chip|data chip]] representing a Special Order - a unique ability that is determined by the player's chosen faction/leader. An arrow symbol represents an extra movement, a diamond represents an additional D8 dice roll for more damage, an explosion represents being allowed to fire another shot, and a Spartan helmet represents being allowed to activate another Spartan.{{Ref/Reuse|Painter}}
 
Each character has an individual stats card that list a Spartan's two weapons, a pickup slot, [[energy shielding]] value, and other keyword-based specific stats/perks. Like in ''Halo'' FPS multiplayer, power weapons can be picked up on the map and equipped for a massive advantage.{{Ref/Reuse|WhatIs}}  As per ''Halo'' multiplayer, upon death, a given character can be respawned back onto the field at one of a number of respawn points - albeit with reduced abilities.{{Ref/Reuse|BOLS}}


Gameplay involves the use of D8 dice alongside some custom D6s.{{Ref/Reuse|BOLS}} When attacking or defennding, the player rolls 3 D8s for the relevant stat, with additional die added depending on other factors such as if the attacker has high ground or if the defender is in cover. Each character has an individual stats card that list a Spartan's two weapons, a pickup slot, [[energy shielding]] value, and other specific stats/perks. Like in ''Halo'' FPS multiplayer, power weapons can be picked up on the map and equipped for a massive advantage.{{Ref/Reuse|WhatIs}} As per ''Halo'' multiplayer, upon death, a given character can be respawned back onto the field at one of a number of respawn points - albeit with reduced abilities.{{Ref/Reuse|BOLS}}
The game consists of preassembled plastic miniatures that can be manually painted, although the Spartan Edition box includes two teams in red and blue plastic by default to allow for easy play. Each miniature consists of a [[SPARTAN-IV program|SPARTAN-IV]] clad in one of the various [[Armor customization (Halo Infinite)|multiplayer armours]] available for use in ''[[Halo Infinite]]'', each equipped with one of the weapons useable in ''Halo Infinite'' and given a dedicated stats card.{{Ref/Reuse|BOLS}} In both release editions of the game, the Spartan teams provided are mirrors of one another, with Recon including four-per-team and Spartan including eight-per-team. Each Spartan has a unique weapon and armour suite, which dictate their in-game stats. As such, in Recon Edition, this has the game play with two identical teams of four whereas in Spartan Edition, both players can build a custom [[fireteam]] of four based on the eight models they each have available to pick from. However, if the standalone [[John-117|Master Chief]] mini is picked, he counts as two Spartans by himself - meaning that picking Master Chief will bring the total fireteam size down to three.{{Ref/Reuse|Painter}}


The game consists of preassembled plastic miniatures that can be manually painted, although the Spartan Edition box includes two teams in red and blue plastic by default to allow for easy play. Each miniature consists of a [[SPARTAN-IV program|SPARTAN-IV]] clad in one of the various [[Armor customization (Halo Infinite)|multiplayer armours]] available for use in ''[[Halo Infinite]]'', each equipped with one of the weapons useable in ''Halo Infinite'' and given a dedicated stats card.{{Ref/Reuse|BOLS}} In addition, [[Sangheili|Elites]] of the [[Banished]] will be added to the game at a later date.{{Ref/Reuse|WhatIs}}
In addition, [[Sangheili|Elites]] of the [[Banished]] will be added to the game at a later date.{{Ref/Reuse|WhatIs}} Four Elites are included in the Spartan Edition of the game, and can be used in place of a Spartan fireteam.{{Ref/Reuse|Painter}}


Game modes available in ''Halo: Flashpoint'' include takes on a number of classic scenarios from ''Halo'' FPS multiplayer including [[Slayer]], [[Oddball]], [[Capture the Flag]], [[Strongholds]], and [[Stockpile]].{{Ref/Reuse|FPsite}}
Game modes available in ''Halo: Flashpoint'' include takes on a number of classic scenarios from ''Halo'' FPS multiplayer including [[Slayer]], [[Oddball]], [[Capture the Flag]], [[Strongholds]], and [[Stockpile]].{{Ref/Reuse|FPsite}}


===Development===
===Development===
''Flashpoint''{{'}}s origins date back to a pitch document produced by game designer Ronnie Renton in [[2017]] (the same year that Spartan Games and the previous ''Halo'' tabletop games were shut down). Mantic spent several years after 2017 attempting to get the ''Halo'' IP though were repeatedly denied - a process they credited with allowing them to ensure that their original game ''Deadzone'' was highly-refined by the time they were granted the ''Halo'' license in 2023. From the beginning, Ronnie envisioned the game working on the same cube-based terrain system as ''Deadzone'' due to its ability to allow for quick play rather than multi-hour sessions typical of a larger wargame. The ''Deadzone'' rules committee were tasked with designing the first iterations of the game in the five month period between 343 Industries granting permission for Mantic to begin work on the game and formally signing a contract, before Ronnie flew out to Redmond to show the game to 343 Industries in person. As of June 2024, the game has been in development for around eighteen months.{{Ref/Reuse|Painter}}
One of Mantic's key priorities during development was the knowledge that ''Flashpoint'' would be many peoples' first introduction to tabletop gaming, due to ''Halo''{{'}}s already preexisting fanbase.{{Ref/Reuse|Painter}} The scale of the models was not decided based on a predetermined size (ie 28mm, 32mm, etc), but instead based on a process of printing Spartan models at various size scales and comparing them with ''Deadzone''{{'}}s terrain pieces until they "felt right" - taking into account the Spartans' enhanced height and bulk as per their [[Project ORCHID|augmentations]] and armour.{{Ref/Reuse|Painter}}
''Flashpoint'' was first teased at the start of 2024 in a cryptic announcement,{{Ref/Reuse|Tease}} followed by a full title reveal in March of that year.{{Ref/Reuse|Announce}} The game was later debuted at GAMA Expo with some prototype units showing off early box art and miniatures,{{Ref/Reuse|BOLS}} with a full reveal in Adepticon at the end of March. The Adepticon reveal coincided with a dedicated website launch for ''Flashpoint'' on March 22, 2024.{{Ref/Reuse|Announce}}
''Flashpoint'' was first teased at the start of 2024 in a cryptic announcement,{{Ref/Reuse|Tease}} followed by a full title reveal in March of that year.{{Ref/Reuse|Announce}} The game was later debuted at GAMA Expo with some prototype units showing off early box art and miniatures,{{Ref/Reuse|BOLS}} with a full reveal in Adepticon at the end of March. The Adepticon reveal coincided with a dedicated website launch for ''Flashpoint'' on March 22, 2024.{{Ref/Reuse|Announce}}
As of June 2024, the final model prints are currently in production for the first wave of pre-orders.{{Ref/Reuse|Painter}} The official paints included in the Master Chief paint pack were made via a collaboration between Mantic Games and Army Painter. The pack required colours not currently supported by the Army Painter range, resulting in the creation of several new officially-licensed paints including "Master Chief Green".{{Ref/Reuse|Painter}}
===Competitive play===
''Halo: Flashpoint'' will support competitive play with offical support by Mantic Games and 343 Industries, though details have not been finalised. The game's competitive nature will lean into the [[Achievement]]s of the [[Xbox]] ''Halo'' titles in some way, with Mantic hoping to see organised and competitive play grow naturally. The game's rules were developed by the ''Deadzone'' rules committee based on that game's 10,000+ games played, meaning that they are comprehensive and cover the vast majority of scenarios. As such, Mantic does not expect to require errata or FAQ posts on their website. However, Mantic does intend to support the game with an app that will allow players to enter their scores and compare leaderboard rankings with other players in their local or global scenes.{{Ref/Reuse|Painter}}


==Appearances==
==Appearances==
Line 110: Line 125:
File:HFP SpartanEdition Terrain 2.png|Spartan Edition alternate terrain.
File:HFP SpartanEdition Terrain 2.png|Spartan Edition alternate terrain.
</gallery>
</gallery>
The first batch of pre-orders for the game come bundled with a free miniature of [[John-117]] in his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] armour from ''Halo Infinite''. This model can also be purchased separately in an individual painting pack. Pre-orders are set to begin shipping in September 2024.{{Ref/Reuse|FPsite}}{{Ref/Site|URL=https://haloflashpoint.com/faq/|Site=Halo: Flashpoint|Page=FAQ|D=22|M=03|Y=2024}}
The first batch of pre-orders for the game come bundled with a free miniature of [[John-117]] in his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] armour from ''Halo Infinite''. This model can also be purchased separately in an individual painting pack. Pre-orders are set to begin shipping in September 2024.{{Ref/Reuse|FPsite}}{{Ref/Site|URL=https://haloflashpoint.com/faq/|Site=Halo: Flashpoint|Page=FAQ|D=22|M=03|Y=2024}} The paints included in the painting pack are based on official Pantone colour palettes approved by 343 Industries to represent the Spartans of the ''Halo'' universe.{{Ref/Reuse|Painter}}


{| class="wikitable"
{| class="wikitable"

Revision as of 05:25, June 12, 2024

This article is about an upcoming work. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the citation policy.
Halo: Flashpoint
Logo for Halo: Flashpoint.
Cover art for Halo: Flashpoint.

Developer(s):

Mantic Games

Publisher(s):

Microsoft Game Studios

Release date(s):

Fall 2024[1]

Genre(s):

Tabletop wargaming

 

Halo: Flashpoint is an upcoming tabletop strategy game produced by Mantic Games in conjunction with 343 Industries and Microsoft. The game is set for release in Fall 2024,[1] with an estimated release time of October/November.[2]

Unlike the previous Fleet Battles and Ground Command wargames produced by the now-defunct Spartan Games, Flashpoint is focused on Spartan and Elite battles similar in nature to Halo multiplayer.[3][4] The games are predominantly focused on small-team skirmish fighting, though Mantic have expressed interest in producing larger-scale games based on Firefight and including vehicles should Flashpoint be successful.[2]

Official summmary

"The year is 2560.

Humanity was forced to the brink of extinction by the alien alliance known as the Covenant, and even in victory many of our worlds were glassed and left in ruins.

From the ashes of the Covenant War a new generation of super-soldiers has been trained in War Games simulations, pitting Spartan Fireteams against an almost infinite combination of potential threats – including other Spartans.[5]
"

Overview

A photo of several Flashpoint minis in a battle.
A battle in-progress in Flashpoint.

Flashpoint is a skirmish-scale wargame with a focus on small teams and fast, easy to pick-up-and-play gameplay.[4] The game is played on a 61x61cm (2x2ft) board designed to fit on most tables, with a high degree of emphasis on verticality. The terrain is constructed based on a cube grid, meaning that unlike other tabletop wargames, no tape measures are required to play. However, positioning is still a vital component of the game; height and cover play important roles in determining dice rolls and damage output.[6] Terrain is present in the form of pre-printed cardboard punch-out structures including things like barricades, shipping crates, and towers, to allow for a 3D playing field.[4] In the expanded Spartan Edition of the game, the arena board and terrain pieces can be flipped to theme the map around either a UNSC hangar facility or an outdoor training yard.[6][7] When setting up a map, players can scatter the map with a number of item tokens to represent power weapons, grenades, equipment, ammunition, and other game-changing pickups.[2]

Gameplay involves the use of D8 dice alongside some custom D6s.[4] When attacking or defending, the player rolls 3 D8s for the relevant stat, with additional die added depending on other factors such as if the attacker has high ground or if the defender is in cover.[6] The D6s are termed as "command dice", and allow Spartans to perform unique abilities to respond to the changing situation on the battlefield. Each command dice has a custom symbol on each face; the first is a data chip representing a Special Order - a unique ability that is determined by the player's chosen faction/leader. An arrow symbol represents an extra movement, a diamond represents an additional D8 dice roll for more damage, an explosion represents being allowed to fire another shot, and a Spartan helmet represents being allowed to activate another Spartan.[2]

Each character has an individual stats card that list a Spartan's two weapons, a pickup slot, energy shielding value, and other keyword-based specific stats/perks. Like in Halo FPS multiplayer, power weapons can be picked up on the map and equipped for a massive advantage.[6] As per Halo multiplayer, upon death, a given character can be respawned back onto the field at one of a number of respawn points - albeit with reduced abilities.[4]

The game consists of preassembled plastic miniatures that can be manually painted, although the Spartan Edition box includes two teams in red and blue plastic by default to allow for easy play. Each miniature consists of a SPARTAN-IV clad in one of the various multiplayer armours available for use in Halo Infinite, each equipped with one of the weapons useable in Halo Infinite and given a dedicated stats card.[4] In both release editions of the game, the Spartan teams provided are mirrors of one another, with Recon including four-per-team and Spartan including eight-per-team. Each Spartan has a unique weapon and armour suite, which dictate their in-game stats. As such, in Recon Edition, this has the game play with two identical teams of four whereas in Spartan Edition, both players can build a custom fireteam of four based on the eight models they each have available to pick from. However, if the standalone Master Chief mini is picked, he counts as two Spartans by himself - meaning that picking Master Chief will bring the total fireteam size down to three.[2]

In addition, Elites of the Banished will be added to the game at a later date.[6] Four Elites are included in the Spartan Edition of the game, and can be used in place of a Spartan fireteam.[2]

Game modes available in Halo: Flashpoint include takes on a number of classic scenarios from Halo FPS multiplayer including Slayer, Oddball, Capture the Flag, Strongholds, and Stockpile.[7]

Development

Flashpoint's origins date back to a pitch document produced by game designer Ronnie Renton in 2017 (the same year that Spartan Games and the previous Halo tabletop games were shut down). Mantic spent several years after 2017 attempting to get the Halo IP though were repeatedly denied - a process they credited with allowing them to ensure that their original game Deadzone was highly-refined by the time they were granted the Halo license in 2023. From the beginning, Ronnie envisioned the game working on the same cube-based terrain system as Deadzone due to its ability to allow for quick play rather than multi-hour sessions typical of a larger wargame. The Deadzone rules committee were tasked with designing the first iterations of the game in the five month period between 343 Industries granting permission for Mantic to begin work on the game and formally signing a contract, before Ronnie flew out to Redmond to show the game to 343 Industries in person. As of June 2024, the game has been in development for around eighteen months.[2]

One of Mantic's key priorities during development was the knowledge that Flashpoint would be many peoples' first introduction to tabletop gaming, due to Halo's already preexisting fanbase.[2] The scale of the models was not decided based on a predetermined size (ie 28mm, 32mm, etc), but instead based on a process of printing Spartan models at various size scales and comparing them with Deadzone's terrain pieces until they "felt right" - taking into account the Spartans' enhanced height and bulk as per their augmentations and armour.[2]

Flashpoint was first teased at the start of 2024 in a cryptic announcement,[3] followed by a full title reveal in March of that year.[1] The game was later debuted at GAMA Expo with some prototype units showing off early box art and miniatures,[4] with a full reveal in Adepticon at the end of March. The Adepticon reveal coincided with a dedicated website launch for Flashpoint on March 22, 2024.[1]

As of June 2024, the final model prints are currently in production for the first wave of pre-orders.[2] The official paints included in the Master Chief paint pack were made via a collaboration between Mantic Games and Army Painter. The pack required colours not currently supported by the Army Painter range, resulting in the creation of several new officially-licensed paints including "Master Chief Green".[2]

Competitive play

Halo: Flashpoint will support competitive play with offical support by Mantic Games and 343 Industries, though details have not been finalised. The game's competitive nature will lean into the Achievements of the Xbox Halo titles in some way, with Mantic hoping to see organised and competitive play grow naturally. The game's rules were developed by the Deadzone rules committee based on that game's 10,000+ games played, meaning that they are comprehensive and cover the vast majority of scenarios. As such, Mantic does not expect to require errata or FAQ posts on their website. However, Mantic does intend to support the game with an app that will allow players to enter their scores and compare leaderboard rankings with other players in their local or global scenes.[2]

Appearances

Species

Technology and equipment




Editions

At launch, Halo: Flashpoint will have two editions: Recon Edition and Spartan Edition.[4] Recon Edition is intended for players who may be new to tabletop wargaming, and comes with all of the basics needed to play a game of Halo: Flashpoint including 8 Spartan models (4 red, 4 blue), 10 weapon tokens, and a full suite of terrain and gameplay tokens.[8] The Spartan Edition is intended for more seasoned wargamers and Halo fans, consisting of 16 Spartan models (8 red, 8 blue), 4 Elite models, more terrain, more weapon cards, and more deluxe content.[6][9]

The first batch of pre-orders for the game come bundled with a free miniature of John-117 in his GEN3 Mark VI armour from Halo Infinite. This model can also be purchased separately in an individual painting pack. Pre-orders are set to begin shipping in September 2024.[7][10] The paints included in the painting pack are based on official Pantone colour palettes approved by 343 Industries to represent the Spartans of the Halo universe.[2]

Recon Edition[8] Spartan Edition[9]
Contents of the Halo: Flashpoint Recon Edition box.
Contents for the Halo: Flashpoint Spartan Edition box.
Alternate contents for the Halo: Flashpoint Spartan Edition box.
  • 8x Spartan models (4 red, 4 blue)
  • Rulebook
  • Play mat
  • Pre-coloured card terrain and tokens
  • 8x player/model cards
  • 2x reference cards
  • 12x D8 dice
  • 6x command dice
  • 16x Spartan models (8 red, 8 blue)
  • 4x Banished Elite models
  • Rulebook
  • Play mat
  • Pre-coloured card terrain and tokens
  • Deluxe 2-sided play board
  • 20x weapon cards
  • Extra terrain and tokens
  • 3x reference cards
  • 12x D8 dice
  • 8x command dice
  • Plastic 3D arena accessories

Gallery

Sources

External links