TemplateDoc:Infobox/Weapon/Gameplay: Difference between revisions

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Tags: Reverted Mobile edit
Tags: Reverted Mobile edit
Line 52: Line 52:
|mode=<code><nowiki>{{{mode}}}</nowiki></code>
|mode=<code><nowiki>{{{mode}}}</nowiki></code>
|range=<code><nowiki>{{{range}}}</nowiki></code>
|range=<code><nowiki>{{{range}}}</nowiki></code>
|counterparts=<code><nowiki>{{{counterparts}}}</nowiki></code>
|counterparts=<code><nowiki>{{{counterparts}}}</nowiki></code> - Similar weapons.
Example:
* [[BR75]]
* [[MA40 Assault Rifle]]
|damage=<code><nowiki>{{{damage}}}</nowiki></code>
|damage=<code><nowiki>{{{damage}}}</nowiki></code>
|aoedamage=<code><nowiki>{{{aoedamage}}}</nowiki></code>
|aoedamage=<code><nowiki>{{{aoedamage}}}</nowiki></code>
|aoeradius=<code><nowiki>{{{aoeradius}}}</nowiki></code>
|aoeradius=<code><nowiki>{{{aoeradius}}}</nowiki></code>
|supercombine=<code><nowiki>{{{supercombine}}}</nowiki></code>
|supercombine=<code><nowiki>{{{supercombine}}}</nowiki></code> - Supercombines are when lots of projectiles hit the enemy (e.g. with Needlers)
|dmgtype=<code><nowiki>{{{dmgtype}}}</nowiki></code>
|dmgtype=<code><nowiki>{{{dmgtype}}}</nowiki></code>
|projspeed=<code><nowiki>{{{projspeed}}}</nowiki></code>
|projspeed=<code><nowiki>{{{projspeed}}}</nowiki></code> - How fast (in world units) the projectile travels.
|maxrange=<code><nowiki>{{{maxrange}}}</nowiki></code>
|maxrange=<code><nowiki>{{{maxrange}}}</nowiki></code> - The maximum range (in world units) at which the sight still changes colour.
|rof=<code><nowiki>{{{rof}}}</nowiki></code>
|rof=<code><nowiki>{{{rof}}}</nowiki></code>
|accuracy=<code><nowiki>{{{accuracy}}}</nowiki></code>
|accuracy=<code><nowiki>{{{accuracy}}}</nowiki></code>

Revision as of 08:49, March 25, 2024

This is a template documentation page!
You cannot edit the associated template from here. To do so, please see Template:Infobox/Weapon/Gameplay instead!
{{Infobox/Weapon/Gameplay
|name=
|image=
|faction=
|tier=
|class=
|type=
|mode=
|range=
|counterparts=
|damage=
|aoedamage=
|aoeradius=
|supercombine=
|dmgtype=
|projspeed=
|maxrange=
|rof=
|accuracy=
|spread=
|recoil=
|mag=
|maxammo=
|heat=
|battery=
|zoom=
|melee=
|tagname=
|generalvariants=
|hovariants=
|h5reqvariants=
|hinfvariants=
|scopes=
|attachments=
}}

Parameters

Help.png This section needs expansion. You can help Halopedia by expanding it.


{{{name}}} - Weapon Name
{{{image}}}
{{{caption}}}
Gameplay role

Faction:

{{{faction}}}

Weapon tier (?):

{{{tier}}}

Weapon class (?):

{{{class}}}

Weapon type (?):

{{{type}}} - Weapon Damage Type. Example: Kinetic

Firing mode:

{{{mode}}}

Effective range:

{{{range}}}

Counterparts:

{{{counterparts}}} - Similar weapons. Example:

Weapon stats

Damage:

{{{damage}}}

Splash damage:

{{{aoedamage}}}

Splash radius:

{{{aoeradius}}}

Supercombine:

{{{supercombine}}} - Supercombines are when lots of projectiles hit the enemy (e.g. with Needlers)

Damage type (?):

{{{dmgtype}}}

Projectile speed:

{{{projspeed}}} - How fast (in world units) the projectile travels.

Max range:

{{{maxrange}}} - The maximum range (in world units) at which the sight still changes colour.

Rate of fire:

{{{rof}}}

Accuracy:

{{{accuracy}}}

Spread (?):

{{{spread}}}

Recoil:

{{{recoil}}}

Magazine size:

{{{mag}}}

Reserve ammo capacity:

{{{maxammo}}}

Heat per shot:

{{{heat}}}

Shots per battery:

{{{battery}}}

Zoom:

{{{zoom}}}

Melee damage (?):

{{{melee}}}

Tag name (?):

{{{tagname}}}

Variants and attachments

Standard variant(s):

{{{generalvariants}}}

Halo 5 REQ variant(s):

{{{h5reqvariants}}}

Halo Infinite variant(s):

{{{hinfvariants}}} - Weapon Variants from Halo Infinite. Example:

Scope options:

{{{scopes}}}

Attachments:

{{{attachments}}}