Damage table/HR tilt: Difference between revisions

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(Created page with "{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center" ! colspan="100%" | ''Halo: Reach'' damage table |- ! !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage |- ! style="text-align:left;" | <code>material</code> | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 |...")
 
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{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
! colspan="100%" | ''[[Halo: Reach]]'' damage table
! colspan="100%" | ''[[Halo: Reach]]'' tilt damage table
|-
|-
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage

Revision as of 15:45, January 28, 2024

Halo: Reach tilt damage table
all bullet slow bullet fast bullet turret sniper needle plasma slow plasma fast plasma turret laser explosion small explosion large collision melee cutting burning emp no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
soft_organic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft_inorganic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough_organic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 1 2 0 0
tough_inorganic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 2 1 0 0
hard 1 1 1 1 1 0.25 0.25 0.5 0.5 0.5 0.75 1 1 0.5 0.5 1 0 0
hard_metal_thin 1 1 1 1 1 0.25 0.25 0.5 0.5 1 0.5 0.75 1 1 1 1 0 0
hard_metal_thick 1 0.125 0.25 0.5 0.5 0 0 0.125 0.25 0.75 0.25 0.5 0.5 0 0 0.75 0.001 0
hard_metal_solid 1 0 0.125 0.25 0.25 0 0 0 0.125 0.5 0.2 0.25 0.25 0 0 0.5 0.001 0
hard_metal_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard_terrain 1 0 0.25 0.5 0.25 0 0 0 0.25 0.25 0.5 0.75 0.5 0 0 0 0 0
brittle 1 1 0.5 0.5 0.5 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle_glass 1 1 0.5 0.5 0.5 0.25 0.25 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle_elec 1 1 0.5 0.5 0.5 1.5 1.5 1 1 2 2 3 2 2 1 1 1 0
brittle_mech 1 1.5 1 1 1 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle_explosive 1 0.5 0.5 0.5 0.5 1 1 1 1 2 2 3 2 2 1 2 0 0
energy 1 1 1 1 1 1 1.25 1 1 0.125 0.5 0.75 1 1 1 1 1 0
energy_shield_thin 1 0.25 0.25 0.5 0.5 1 1.25 1 1 0.125 0.25 0.5 1 0.5 0.5 2 0.5 0
energy_shield_thick 1 0 0.125 0.25 0.25 0.25 0.75 0.25 0.5 0.125 0.125 0.25 0.75 0.25 0.25 1 0.25 0
energy_shield_solid 1 0 0 0.125 0.125 0.125 0.5 0.125 0.25 0.125 0 0.125 0.5 0.125 0.125 0.5 0.125 0
energy_shield_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0