UNSC Marine Corps/Gameplay: Difference between revisions

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Marines wield [[MA5B assault rifle]]s as their primary weapon in combat. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%.  
Marines wield [[MA5B assault rifle]]s as their primary weapon in combat. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%.  


The Marines' AI is built very simplistically. They will occasionally strafe and avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if there is an upcoming vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will stand in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.
The Marines' AI is built very simplistically. They will occasionally strafe to avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if there is an upcoming vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will stand in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.  


Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They are able to quickly defeat Grunts, Jackals, and sometimes a Minor Elite in groups. However, they will easily be overwhelmed if facing against Hunters or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, often take heavy if not total casualties. A single stray [[Pod infector]] is enough to kill a Marine; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill them. Incidentally, a stray melee attack from the player will instantly kill them, regardless of difficulty.
Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They are able to quickly defeat Grunts, Jackals, and sometimes a Minor Elite in groups. However, they will easily be overwhelmed if facing against Hunters or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, often take heavy if not total casualties. A single stray [[Pod infector]] is enough to kill a Marine; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill them. Incidentally, a stray melee attack from the player will instantly kill them, regardless of difficulty.
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