Preksheda-pattern Shade: Difference between revisions
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File: | File:Shade turret 3.jpg|A turnaround reference of the Shade in ''Halo: Reach''. | ||
File:Shade turret | File:Shade turret 4.jpg|A turnaround reference of the fuel rod Shade in ''Halo: Reach''. | ||
File: | File:HR BXRBridgeAssault.jpg|A Shade firing at UNSC forces in ''Halo: Reach''. | ||
File:HTMCC-HR FalconVsShades.png|Two Shades firing at a Falcon in ''Halo: Reach''. | |||
File:FuelRodShade-HUD.png|HUD of the fuel rod Shade in ''Halo: Reach''. | File:FuelRodShade-HUD.png|HUD of the fuel rod Shade in ''Halo: Reach''. | ||
File:HFR Mission 5.png|A Shade in ''Halo: Fireteam Raven''. | File:HFR Mission 5.png|A Shade in ''Halo: Fireteam Raven''. |
Revision as of 09:04, August 4, 2023
Preksheda-pattern Gun Pod | |
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Production information | |
Manufacturer: |
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Product line: |
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Technical specifications | |
Length: |
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Width: |
3.0 meters (9.9 ft)[2] |
Height: |
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Weight: |
271 kilograms (598 lb)[2] |
Armament: |
2 Class-2 directed energy cannons[2](or) |
Crew: |
1 gunner |
Usage | |
In service: |
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Role(s): |
Anti-infantry |
Affiliation: |
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The Preksheda-pattern Gun Pod,[2] (UNSC Type classification: Type-26 Anti-Infantry Stationary Gun, T-26 ASG)[1] is a Covenant anti-infantry gun turret and one of several turret models commonly identified as Shades.[3]
Overview
Design details
The Preksheda is an extremely common variant of the Shade platform - and the most common seen in use during the Human-Covenant War. The turret consists of a ball mount situated atop a circular baseplate, suspended in the air via anti-gravity technology. The Preksheda is most notable for its extremely optimised modularity, allowing the operator to replace its various systems with optional addon modules for specialised purposes. These include the addition of heavier armour protection and energy shielding, or even the installation of new weapon systems to replace the standard plasma cannons.[1][2]
Variants
The Preksheda's vast modularity and component interchangeability allow it to have a number of weapon systems installed. These include anti-armour fuel rods, anti-air plasma turrets and even mortars.[2] Several additional distinct Shade design patterns draw their origin from the Preksheda thanks to its enduring legacy - these include the Rizsheda-pattern descended from the same base template,[2] and the post-war Bmur'resh-pattern and Bolroci Workshop designs produced for the Covenant remnants and the Banished, respectively. The latter designs draw heavy aesthetics derived from the Preksheda design.
Image | Name | Description | Changes |
---|---|---|---|
Fuel rod Shade turret | A variant of the Shade modified to fire fuel rods. | Semi-automatic fuel rod cannon replaces the standard plasma cannons. | |
Anti-air Shade turret | A variant of the Shade modified for use as an anti-air emplacement. | Fires rapid-fire explosive plasma bolts. |
Usage
The Preksheda-pattern was the most common Shade variant used during the Human-Covenant War, thanks to its configurable design. It was prominently used during the Fall of Reach,[4][5][6][7][8][9][10] and has continued to see widespread adoption among the empire's remnants in the post-war years. Its ongoing legacy has seen it heavily influence a number of designs developed in the years since the war's end.[2]
Gallery
Browse more images in this article's gallery page. |
List of appearances
- Halo: Reach (First appearance)
- Halo: Fireteam Raven
Sources
- ^ a b c d e Halo: The Essential Visual Guide, page 171
- ^ a b c d e f g h i j k Halo Encyclopedia (2022 edition), page 303
- ^ Halo Waypoint, Shade Turret (Retrieved on Jan 4, 2020) [archive]
- ^ Halo: Reach, campaign level ONI: Sword Base
- ^ Halo: Reach, campaign level Nightfall
- ^ Halo: Reach, campaign level Tip of the Spear
- ^ Halo: Reach, campaign level Exodus
- ^ Halo: Reach, campaign level New Alexandria
- ^ Halo: Reach, campaign level The Package
- ^ Halo: Reach, campaign level The Pillar of Autumn