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On ''Halo 3: ODST's'' launch, players could choose one of the members of Alpha-Nine, and their primary and secondary armor colors, with the armor's main color remaining the same. Players could also choose whether or not to wear a helmet, unless they were playing as [[Jonathan Doherty|the Rookie]] or [[Avery Junior Johnson|Sergeant Johnson]], who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[Visual Intelligence System, Reconnaissance|VISR]] mode. Each character has their own unique lines of dialogue which play during gameplay, similar to the [[Armor customization (Halo: Reach)|Firefight voices]] that would later be implemented in ''[[Halo: Reach]]'' as an unlockable item. | On ''Halo 3: ODST's'' launch, players could choose one of the members of Alpha-Nine, and their primary and secondary armor colors, with the armor's main color remaining the same. Players could also choose whether or not to wear a helmet, unless they were playing as [[Jonathan Doherty|the Rookie]] or [[Avery Junior Johnson|Sergeant Johnson]], who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[Visual Intelligence System, Reconnaissance|VISR]] mode. Each character has their own unique lines of dialogue which play during gameplay, similar to the [[Armor customization (Halo: Reach)|Firefight voices]] that would later be implemented in ''[[Halo: Reach]]'' as an unlockable item. | ||
With the launch of ''Halo 3: ODST'' on PC and the start of [[Series 3: Recon]] in ''[[Halo: The Master Chief Collection]]'', the ''ODST'' characters were added to the game's customization system | With the launch of ''Halo 3: ODST'' on PC and the start of [[Series 3: Recon]] in ''[[Halo: The Master Chief Collection]]'', the ''ODST'' characters were added to the game's customization system alongside Firefight as part of the collection. The various characters were added to the [[season]] progression path and can be purchased for {{SeasonPoint|[[Season#Spartan points|Spartan Points]]}}. ''The Master Chief Collection'' additionally features two skins not available in the base game; the injured Romeo model as portrayed following the level [[NMPD HQ]], and a "bug-splattered" Buck, as seen in [[Data Hive]] and [[Coastal Highway]]. The game also features Sergeant Johnson as purchasable for all players, previously restricted to a pre-order exclusive in the original game. Additionally, ''The Master Chief Collection'' features the helmet-less edition of each character as a separate unlock to their helmeted incarnation, unlike the original release which only had the helmet-on option as a toggle that was available at any time. | ||
==List of permutations== | ==List of permutations== |
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