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All new ''Halo 4'' skins are those which were previously useable in the game's original Xbox 360 release by way of the [[Champions Bundle]], with two additional skins cut from the original launch of ''Halo 4'' obtainable via | All new ''Halo 4'' skins are those which were previously useable in the game's original Xbox 360 release by way of the [[Champions Bundle]], with two additional skins cut from the original launch of ''Halo 4'' obtainable via series Challenges. All skins previously in ''The Master Chief Collection'' remain unlocked by default. The new system of unlocks has also expanded the way ''Halo 4'' weapon skins work. As well as being customisable on a per-loadout basis like in the original game, skins can also now applied universally, which will affect gametypes without custom loadouts, in addition to custom loadouts that do not explicitly override the universal setting. Unlike ''Halo: Combat Evolved'' and ''Halo 3'' skins, ''Halo 4''{{'}}s skins still operate the way they did in the original game; only weapons that you spawn with will have your skin applied, and picking up a weapon will not change the skin it uses. | ||
The ''Halo 3'' Sniper Rifle Avalanche skin was unlockable by hitting [[Rank (Halo: The Master Chief Collection)|Competitive Rank]] [[File:MCC - Rank 20.png|25px]] in the timed Recon Slayer playlist. This challenge was started prior to the update's launch with progress carrying over to the final release. The challenge was timed, and ended on November 25, 2020. | The ''Halo 3'' Sniper Rifle Avalanche skin was unlockable by hitting [[Rank (Halo: The Master Chief Collection)|Competitive Rank]] [[File:MCC - Rank 20.png|25px]] in the timed Recon Slayer playlist. This challenge was started prior to the update's launch with progress carrying over to the final release. The challenge was timed, and ended on November 25, 2020. |
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