Gameplay

Legendary variant weapons: Difference between revisions

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m (→‎Firebase weapons: sidekick link change, replaced: MK50 Sidekick → Mk50 Sidekick)
(→‎Boss weapons: adding images for the weapons)
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! Weapon !! Unlock requirement !! Notes
! Weapon !! Unlock requirement !! Notes
|-
|-
| [[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
| [[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
|-
|-
| [[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
| [[File:HINF Disruptor Calcine Crop.png|150px]]<br>[[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
|-
|-
| [[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
| [[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
|-
|-
| [[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
| [[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
|-
|-
| [[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
| [[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
|-
|-
| [[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
| [[File:HINF GravityHammer Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
|-
|-
| [[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
| [[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
|-
|-
| [[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
| [[File:HINF Mangler Riven Crop.png|150px]]<br>[[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
|-
|-
| [[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
| [[File:HINF Needler Pinpoint Crop.png|150px]]<br>[[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
|-
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| [[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
| [[File:HINF PlasmaPistol Unbound Crop.png|150px]]<br>[[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
|-
|-
| [[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
| [[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
|-
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| [[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
| [[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
|-
|-
| [[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
| [[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
|-
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| [[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
| [[File:HINF SentinelBeam Arcane Crop.png|150px]]<br>[[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
|-
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| [[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
| [[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
|-
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| [[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
| [[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
|-
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| [[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced and heat and damage output.{{Ref/Reuse|Support}}
| [[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced and heat and damage output.{{Ref/Reuse|Support}}
|}
|}



Revision as of 03:47, May 18, 2023

This article is about special weapon variants in Halo Infinite. For variants in Halo 5: Guardians' campaign, see Special weapons (Halo 5: Guardians).
A UNSC Marine holding the MA40 Longshot in Halo Infinite campaign.
A Marine holding the special Longshot variant of the MA40 assault rifle.

Special weapons are variant weapons that can be unlocked in the campaign of Halo Infinite by performing various tasks. They can be broadly divided into two categories; boss and firebase weapons - alien weapons acquired by defeating High Value Targets and human weapons that can be unlocked by acquiring Valor and requisitioning them at Forward Operating Bases.

Outside of their campaign use, special weapons can be used in the game's multiplayer as part of custom game settings and Forge placement.[1]

Boss weapons

Special Banished and Forerunner weapons can be acquired by defeating High Value Targets and bosses during the campaign. The sole exception is the M41 Tracker, a human rocket launcher wielded by one of the bosses.

Most boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.

Weapon Unlock requirement Notes
A cropped screenshot of the Backdraft Cindershot
Backdraft Cindershot
Defeat Myriad Modified firing core with a three-phase sequential detonation.[1]
A transparent crop of the Calcine Disruptor in-game model. Courtesy of User:BaconShelf.
Calcine Disruptor
Defeat Bipbap, the Vanquisher Modified with delayed detonation rounds.[1]
A crop of the Bloodblade in Halo Infinite.
Bloodblade
Defeat Jega 'Rdomnai Energy Sword variant belonging to Jega.[1]
A crop of the Duelist Energy Sword.
Duelist Energy Sword
Defeat Okro 'Vagaduun Lightweight frame allows for increased agility.[1]
A transparent crop of the inactive Diminisher of Hope in-game model. Courtesy of User:BaconShelf.
Escharum's Axe
Defeat Escharum Escharum's custom Gravity Hammer that bestows additional mobility.[1]
A transparent crop of the Halbashi Workshop gravity hammer in-game model. Courtesy of User:BaconShelf.
Rushdown Hammer
Defeat En'Geddon Upgraded gravitic core and composite materials increase effective range and user mobility.[1]
A crop of the Scatterbound Heatwave weapon.
Scatterbound Heatwave
Defeat Ordo 'Mal Fires modified and repurposed Z-180 rounds which seek targets after a ricochet.[1]
A transparent crop of the Riven Mangler in-game model. Courtesy of User:BaconShelf.
Riven Mangler
Defeat Balkarus Fires a split-shard projectile at a low rate of fire.[1]
A transparent crop of the Pinpoint Needler in-game model. Courtesy of User:BaconShelf.
Pinpoint Needler
Defeat Writh Kul Modified Needler with advanced target acquisition and lower supercombine requirement.[1]
A transparent crop of the Unbound Plasma Pistol in-game model. Courtesy of User:BaconShelf.
Unbound Plasma Pistol
Defeat Briglard Bolts detonate when super-combined on target; over-charge increases detonation and tracking.[1]
A transparent crop of the Rapidfire Pulse Carbine in-game model.
Rapidfire Pulse Carbine
Defeat Inka 'Saham Precision Pulse Carbine with a rapid burst interval firing mechanism.[1]
A transparent crop of the Ravager Rebound in-game model. Courtesy of User:BaconShelf.
Ravager Rebound
Defeat Arthoc Modified Ravager that fires bouncing projectiles with multiple secondary detonations.[1]
A transparent crop of the M41 Tracker in-game model. Courtesy of User:BaconShelf.
M41 Tracker
Defeat Zeretus Modified M41 SPNKr with increased lock-on capability.[1]
A transparent crop of the Arcane Sentinel Beam in-game model. Courtesy of User:BaconShelf.
Arcane Sentinel Beam
Defeat Thav 'Sebarim Undocumented Sentinel Beam that offers lower capacity but extremely increased damage.[1]
A transparent crop of the Purging Shock Rifle in-game model. Courtesy of User:BaconShelf.
Purging Shock Rifle
Defeat Skimmer Alpha High-damage Shock Rifle with improved voltaic chaining but with detonation capability.[1]
A transparent crop of the Volatile Skewer in-game model. Courtesy of User:BaconShelf.
Volatile Skewer
Defeat Ik'novus Skewer refitted to fire an explosive spike that detonates on impact.[1]
A crop of the Stalker Rifle Ultra.
Stalker Rifle Ultra
Defeat Barroth Covenant-sourced Stalker Rifle with increased rate of fire but reduced and heat and damage output.[1]

Firebase weapons

These human weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of Valor points.

Weapon Unlock requirement Notes
Striker Sidekick 2,200 Valor Precision Mk50 Sidekick modified for improved stopping power.[1]
MA40 Longshot 2,300 Valor Precision MA40 with improved long-range performance.[1]
Convergence Bulldog 2,400 Valor High-capacity magazine with tighter projectile spread and improved range.[1]
Impact Commando 2,700 Valor High-capacity magazine with reduced accuracy but increased damage.[1]
BR75 Breacher 2,800 Valor Improved stopping power tuned for close-range encounters.[1]
S7 Flexfire Sniper 2,900 Valor Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.[1]
Pursuit Hydra 3,000 Valor Increased long-range proficiency with faster target lock and improved rocket velocity.[1]

Sources