Halo: Starfighter: Difference between revisions

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{{Status|RealWorld}}
{{Status|RealWorld}}
{{Disambig header|the 343 Industries internal game pitch|space fighter craft in the ''Halo'' universe|space fighter}}
{{Disambig header|the 343 Industries internal game pitch|space fighter craft in the ''Halo'' universe|space fighter}}
[[File:HaloStarfighter Concept.jpg|300px|right|thumb|Concept art for starfighter gameplay by Josh Kao.{{Ref/Reuse|Kao}}]]
[[File:HaloStarfighter Concept.jpg|300px|thumb|Concept art for starfighter gameplay by Josh Kao.{{Ref/Reuse|Kao}}]]
{{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}}
{{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}}
'''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2021}} was an internal pitch developed by a team within [[343 Industries]] early during the development timeframe of ''[[Halo Infinite]]'' (c.[[2015]]-[[2018]]). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take ''Halo'' gameplay in the future. The prototype was intended to take the concepts behind the [[FSS-1000 Sabre|Sabre]] space [[Space fighter|fighter]] combat section in the ''[[Halo: Reach]]'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] and expand upon them into a full game. Released concept art showcases a [[Space warfare|space battle]] between [[F-41 Broadsword]]s and {{Pattern|Is'belox|Banshee}}s with {{Class|Phoenix|colony ship}}s in the background.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Halo Star Fighter|D=17|M=01|Y=2021}}
'''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2021}} was an internal pitch developed by a team within [[343 Industries]] early during the development timeframe of ''[[Halo Infinite]]'' (c.[[2015]]-[[2018]]). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take ''Halo'' gameplay in the future. The prototype was intended to take the concepts behind the [[FSS-1000 Sabre|Sabre]] space [[Space fighter|fighter]] combat section in the ''[[Halo: Reach]]'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] and expand upon them into a full game. Released concept art showcases a [[Space warfare|space battle]] between [[F-41 Broadsword]]s and {{Pattern|Is'belox|Banshee}}s with {{Class|Phoenix|colony ship}}s in the background.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Halo Star Fighter|D=17|M=01|Y=2021}}