64,865
edits
m (→Rock, Paper, Scissor, TANK!!!: link cleanup, replaced: Type-52 Troop Carrier| → Kez'katu-pattern Phantom|) |
m (→Rock, Paper, Scissor, TANK!!!: Shade turret links, replaced: Type-26 Anti-Infantry Stationary Gun| → Rizsheda-pattern Shade|) |
||
Line 59: | Line 59: | ||
==Rock, Paper, Scissor, TANK!!!== | ==Rock, Paper, Scissor, TANK!!!== | ||
In the next blast door space there is a [[M808B Main Battle Tank|Scorpion tank]]. Before you get on it, give Buck the Rocket Launcher. There are few infantry here and Buck will be far more useful shooting unlimited rockets at enemies than in the dinky turret. Be wary though, as he is no help whatsoever against Brutes that hijack your tank. Once the doors open start shooting and killing any enemy that shows up, including an [[Ogab'd-pattern anti-aircraft Wraith|AA Wraith]] on the middle of the highway. Take care with the [[Jump Pack Jiralhanae|Jump Pack Brutes]], who can hijack you. Once you're through this area, in the next keep as much in line with the Olifant as possible. Several [[Kez'katu-pattern Phantom|Phantoms]] will fly by, and they will shoot and damage the Olifant. You will take some damage here, but it's worth it to keep the Olifant safe. The next area has a few of Ghosts and a few [[ | In the next blast door space there is a [[M808B Main Battle Tank|Scorpion tank]]. Before you get on it, give Buck the Rocket Launcher. There are few infantry here and Buck will be far more useful shooting unlimited rockets at enemies than in the dinky turret. Be wary though, as he is no help whatsoever against Brutes that hijack your tank. Once the doors open start shooting and killing any enemy that shows up, including an [[Ogab'd-pattern anti-aircraft Wraith|AA Wraith]] on the middle of the highway. Take care with the [[Jump Pack Jiralhanae|Jump Pack Brutes]], who can hijack you. Once you're through this area, in the next keep as much in line with the Olifant as possible. Several [[Kez'katu-pattern Phantom|Phantoms]] will fly by, and they will shoot and damage the Olifant. You will take some damage here, but it's worth it to keep the Olifant safe. The next area has a few of Ghosts and a few [[Rizsheda-pattern Shade|Shade]] turrets. Stay close to the Olifant and clear the enemies as they close in. Once you get to the part with the Scarab attacking you, stay away from the blast door, to make sure it is 100% certain you won't be fried along with the Olifant. Follow Buck's instructions and get off the highway at the off-ramp. | ||
==This isn't IHOP! Gunny, You Promised Me Pancakes!!== | ==This isn't IHOP! Gunny, You Promised Me Pancakes!!== | ||
Get out of the tank, and jump over the barricade. Once you reach the building there will be two Grunts, melee them and start to set up. Buck should have the Rocket Launcher, leave it with him. Load up your Assault Rifle to the right outside the room that Vergil is staying in. Give Dare the Rocket launcher in the lobby for her pistol. The First Phantom will approach and drop a wave of Grunts and Brutes, kill as many Grunts as you can with the pistol, then move to one of the flanks and bring up the Assault Rifle. Dare and Buck will do a lot of damage with the heavy weapons, and if you stay out of their way you'll be able to pick off the stragglers with headshots and short bursts. Before the second wave drops, heal up and go up the stairs to either side of the lobby. Once you're up top, there are two sniper rifles, two shotguns, two machine gun turrets and a few SMGs. It is NOT recommended to go on the turret, as you'll be sticking out like a sore thumb, especially against the Hunters. The second wave will consist of Jackals (Shield and [[Kig-yar Sniper|Sniper]]) and a pair of [[Mgalekgolo|Hunters]]. Stay up top and countersnipe. There will be several Sniper Jackals at range (right or left, it changes), take them out. Don't worry about the Hunters, if they haven't seen you then they'll be futilely focused on Buck and Dare, who'll take them down in a matter of seconds with their Launchers. Grab a Beam Rifle off the ground for your pistol, and load up your Assault Rifle if you have one. Heal up if you need it, the third wave is about to drop, it is comprised mostly of Jump Brutes and a few others. Let Buck and Dare concentrate on the middle, while you stay up top and snipe them. Clear one side, then the other. When you have an opportunity, headshot the [[Jiralhanae Chieftain|Chieftain]] a few times with your sniper or beam rifle. If you did it right his helmet should pop off and he'll be asking for another headshot. Once you've cleared the Jump Brutes, stay on a flank and shoot the Chieftain, he charges or dies. When he charges, Buck and Dare will easily strip his armor and distract him enough for you to get the kill shot. Once you've killed the Chieftain, mop up any remaining forces and watch the cavalry ride in. Head to the right flank onto the platform and go get some R&R... | Get out of the tank, and jump over the barricade. Once you reach the building there will be two Grunts, melee them and start to set up. Buck should have the Rocket Launcher, leave it with him. Load up your Assault Rifle to the right outside the room that Vergil is staying in. Give Dare the Rocket launcher in the lobby for her pistol. The First Phantom will approach and drop a wave of Grunts and Brutes, kill as many Grunts as you can with the pistol, then move to one of the flanks and bring up the Assault Rifle. Dare and Buck will do a lot of damage with the heavy weapons, and if you stay out of their way you'll be able to pick off the stragglers with headshots and short bursts. Before the second wave drops, heal up and go up the stairs to either side of the lobby. Once you're up top, there are two sniper rifles, two shotguns, two machine gun turrets and a few SMGs. It is NOT recommended to go on the turret, as you'll be sticking out like a sore thumb, especially against the Hunters. The second wave will consist of Jackals (Shield and [[Kig-yar Sniper|Sniper]]) and a pair of [[Mgalekgolo|Hunters]]. Stay up top and countersnipe. There will be several Sniper Jackals at range (right or left, it changes), take them out. Don't worry about the Hunters, if they haven't seen you then they'll be futilely focused on Buck and Dare, who'll take them down in a matter of seconds with their Launchers. Grab a Beam Rifle off the ground for your pistol, and load up your Assault Rifle if you have one. Heal up if you need it, the third wave is about to drop, it is comprised mostly of Jump Brutes and a few others. Let Buck and Dare concentrate on the middle, while you stay up top and snipe them. Clear one side, then the other. When you have an opportunity, headshot the [[Jiralhanae Chieftain|Chieftain]] a few times with your sniper or beam rifle. If you did it right his helmet should pop off and he'll be asking for another headshot. Once you've cleared the Jump Brutes, stay on a flank and shoot the Chieftain, he charges or dies. When he charges, Buck and Dare will easily strip his armor and distract him enough for you to get the kill shot. Once you've killed the Chieftain, mop up any remaining forces and watch the cavalry ride in. Head to the right flank onto the platform and go get some R&R... |