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M6 Spartan Laser: Difference between revisions

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|ammotype = *[[BA-53635/PLMD]] battery unit {{C|M6/R}}{{Ref/Reuse|prereleasebnet}}
|ammotype = *[[BA-53635/PLMD]] battery unit {{C|M6/R}}{{Ref/Reuse|prereleasebnet}}
*[[Series 6971 battery cell]] {{C|M6/X}}{{Ref/Reuse|h4evg}}
*[[Series 6971 battery cell]] {{C|M6/X}}{{Ref/Reuse|h4evg}}
|feed = 100 battery units (4 to 5 shots){{Ref/Site|Id=hw|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/spartan-laser|Site=Halo Waypoint|Section=Universe|Page=Spartan Laser}}
|feed = 100 battery units (4 to 5 shots){{Ref/Site|Id=waypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/spartan-laser|Site=Halo Waypoint|Section=Universe|Page=Spartan Laser}}
|operation = [[Directed-energy weapon|Directed-energy]]{{Ref/Reuse|enc22}}
|operation = [[Directed-energy weapon|Directed-energy]]{{Ref/Reuse|enc22}}
|rate = Semi-automatic{{Ref/Reuse|evg}}
|rate = Semi-automatic{{Ref/Reuse|evg}}
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The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle''' ('''W/AV M6 G/GNR'''), colloquially known as the '''Spartan Laser''', is a man-portable and vehicle-mounted solid-state [[directed-energy weapon|directed-energy]] anti-vehicle weapon used by the [[United Nations Space Command]].{{Ref/Reuse|enc22}}{{Ref/Book|Id=enc09|Enc09|Page=315}} It is one of the few directed energy weapons fielded by UNSC forces, aside from the [[XEV9-Matos nonlinear pulse cannon|pulse laser]]s used by [[Office of Naval Intelligence]] [[UNSC prowler|prowler]]s and the [[X23 Non-Nuclear Electromagnetic Pulse Cannon|X23 NNEMP Cannon]] used by [[XRP12 Gremlin|Gremlin Combat Support Vehicle]]s.
The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle''' ('''W/AV M6 G/GNR'''), colloquially known as the '''Spartan Laser''', is a man-portable and vehicle-mounted solid-state [[directed-energy weapon|directed-energy]] anti-vehicle weapon used by the [[United Nations Space Command]].{{Ref/Reuse|enc22}}{{Ref/Book|Id=enc09|Enc09|Page=315}} It is one of the few directed energy weapons fielded by UNSC forces, aside from the [[XEV9-Matos nonlinear pulse cannon|pulse laser]]s used by [[Office of Naval Intelligence]] [[UNSC prowler|prowler]]s and the [[X23 Non-Nuclear Electromagnetic Pulse Cannon|X23 NNEMP Cannon]] used by [[XRP12 Gremlin|Gremlin Combat Support Vehicle]]s.


== Background ==
==Overview==
[[File:Halo3.comspartanlaser.PNG|thumb|left|The Spartan Laser's blueprint from ''Halo 3''.]]
The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon used by the UNSC.  The Spartan Laser has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles.{{Ref/Game|Id=h3|H3|Gameplay}}
 
The Spartan Laser is the most expensive small arm known to be produced by the UNSC. It costs 218,000.00 [[Credit|cR]], more than the cost of four fully armed [[M12 Warthog]]s, 134 [[MA5B assault rifle]]s, or over 7,266 [[M9 fragmentation grenade]]s. Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". During the [[Human-Covenant War]], only [[Orbital Drop Shock Trooper]]s and Spartans were given ready access to the weapon.{{Ref/Reuse|hw}} When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.{{Ref/Reuse|prereleasebnet}}
 
{{clear|left}}
===Design details===
===Design details===
The M6 G/GNR was originally created in concert with the [[GUNGNIR]] [[Mjolnir]] armor variant as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN-II program]], hence the "Spartan Laser" moniker.{{Ref/Site|Id=waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a solid state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.
The M6 G/GNR was originally created in concert with the [[GUNGNIR]] [[Mjolnir]] armor variant as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN-II program]], hence the "Spartan Laser" moniker.{{Ref/Site|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a [[wikipedia:Solid-state laser|solid-state laser]].{{Ref/Reuse|enc22}} The Spartan Laser's Grindell/Galilean architecture incorporates a [[Smart-linking|smart-linked]] [[Wyrd optics suite|Wyrd III optics suite]], capable of 3x magnification for increased accuracy.{{Ref/Reuse|enc22}}{{Ref/Reuse|prereleasebnet}} Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.{{Ref/Game|H3|Gameplay}} Certain variants of the M6, the M6/V and the M6/X are equipped with foldable targeting displays, allowing operators to target enemies with the use of smart-linking.{{Ref/Game|HR|Gameplay}}{{Ref/Reuse|h4evg}}


===Targeting===
The M6 has gone through several iterations, but its changes have been mostly cosmetic.{{Ref/Reuse|evg}} For example, the M6/R variant used during the [[Human-Covenant War]] is powered by a [[BA-53635/PLMD]] non-removable battery, which recharges with a [[PP-16979/AM-Sh]] charger,{{Ref/Reuse|prereleasebnet}} whereas the M6/X variant is powered by [[Series 6971 battery cell]]s,{{Ref/Reuse|h4evg}} with little-to-no changes in performance.{{Ref/Game|H4|Gameplay}} Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.{{Ref/Reuse|waypoint}}
[[File:Splaserhud.jpeg|thumb|200px|right|The Wyrd-III HUD.]]
When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered<ref group="Notes">In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.</ref> A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted which slowly becomes louder. The Spartan Laser will then charge for four seconds before firing a red laser beam that usually destroys the target.  


The Spartan Laser is equipped with a smart-linked [[Wyrd III|Wyrd III optics suite]] for increased accuracy and is capable of 3× magnification.{{Ref/Reuse|prereleasebnet}} Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.
===Operation===
[[File:The Covenant SL.jpg|thumb|left|200px|[[John-117]] firing an M6/R during the [[Battle of Installation 00]].]]
When the weapon is equipped, a shroud over the laser diode lifts up to expose it, presumably to protect it from scratches and battle damage when holstered.{{Ref/Note|In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.}} A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.


===Laser===
When fired, the Spartan Laser emits a solid-state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel.{{Ref/Reuse|enc22}} The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory. The beam emitted by the M6 Spartan Laser weapons is typically a bright red, while the variant equipped on the [[AV-22 Sparrowhawk]] fires a bluish-white beam. The beam is capable of eliminating all manner of targets in a very large range. When used against infantry such as [[Jiralhanae Chieftain]]s, the lasers is capable of efficiently burning through the armor and leaving a clean hole through the target and also severely damage anything behind the initial target. A single discharge from the M6/R is capable of piercing the thick armor of a {{Pattern|Ru'swum|Phantom}}.{{Ref/Reuse|prereleasebnet}}
When fired, the Spartan Laser emits a [https://en.wikipedia.org/wiki/Solid-state_laser solid-state laser] beam capable of eliminating all manner of targets in a very large range. When used against infantry such as [[Jiralhanae Chieftain]]s, the lasers is capable of efficiently burning through the armour and leaving a clean hole through the target and also severely damage anything behind the initial target. The laser has also proven effective in anti-vehicle and anti-air roles, with the shot even managing to pierce all the way through the thick armour of a {{Pattern|Ru'swum|Phantom}}.{{Ref/Reuse|prereleasebnet}} The intense energy of the beam imparts splash damage up to a range of approximately two meters from the impact point. A careless operator that discharges the laser while too close to any obstacle will instantly be killed. The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory.


The beam emitted by the M6 Spartan Laser weapons is typically a bright red, while the variant equipped on the [[AV-22 Sparrowhawk]] fires a bluish-white beam.
===Usage===
 
While there are multiple M6 variants to facilitate various specialized roles,{{Ref/Reuse|enc22}} the M6 is typically used in both anti-vehicle and anti-personnel roles.{{Ref/Reuse|prereleasebnet}} When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.{{Ref/Reuse|prereleasebnet}} During the [[Human-Covenant War]], only [[Orbital Drop Shock Trooper]]s and Spartans were given ready access to the weapon.{{Ref/Reuse|waypoint}}  
The casing for the weapon can hold a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. UNSC logistics, however, are not sufficient for the charger to accompany many M6 G/GNR units in the field.{{Ref/Reuse|prereleasebnet}} The M6 has gone through several iterations, but its changes have been mostly cosmetic. Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.{{Ref/Reuse|hw}} By [[2557]], Spartan Lasers used [[Series 6971 battery cell]]s to replace the older BA-53635/PLMDs.{{Ref/Reuse|h4evg}}


==Variants==
==Variants==
===Sparrowhawk's M6===
* '''AV-22 Sparrowhawk's M6 variant''': The [[AV-22 Sparrowhawk]] is equipped with a nose-mounted M6 G/GNR in addition to its [[GUA-23/AW/Linkless Feed Autocannon|twin-linked autocannons]].{{Ref/Game|Id=HWLE|HW|[[Halo Wars Limited Edition|Limited Edition]]|Detail=[[Personnel profile]] - [[:File:HWLE Anders Profile Back.jpg|Professor Anders]]}}This version of the Spartan Laser has similar firing and recharge rates to the man-portable version, though it has higher damage potential and a faster charge up. Unlike the standard Spartan Laser, however, the version mounted on the AV-22 fires a bluish-white beam. Some of the components that were on the Sparrowhawk' Spartan Laser were later miniaturized and installed on infantry-portable M6/E variants after the Covenant War.{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}  
The [[AV-22 Sparrowhawk]] is equipped with a nose-mounted M6 G/GNR in addition to its [[GUA-23/AW/Linkless Feed Autocannon|twin-linked autocannons]].<ref name="Anders">'''[[Personnel profile]]''' - [[:File:HWDE Anders LeaderProfile.jpg|''Ellen Anders'']]</ref><ref name="HWLE">'''[[Halo Wars: Limited Edition]]''', ''[[:File:HWLE Anders Profile Back.jpg|Professor Anders' leader card]]''</ref> This version of the Spartan Laser has similar firing and recharge rates to the man-portable version, though it has higher damage potential and a faster charge up. Unlike the standard Spartan Laser, however, the version mounted on the AV-22 fires a bluish-white beam, which may suggest higher intensity; this is likely, as the Sparrowhawk can certainly carry a more powerful battery than the BA-53635/PLMD used by the standard version. Some of the components that were on the Sparrowhawk' Spartan Laser were later miniaturized and installed on infantry-portable M6/E variants after the Covenant War.{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}  
* '''[[M6/E Spartan Laser]]''': The M6/E ("Enhanced") variant is upgraded to combat heavy armor,{{Ref/Reuse|enc22}} functions primarily as an anti-tank ordnance.{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}}
 
** '''[[Endgame]]''': ''Endgame'' is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
===M6/E===
** '''[[Selene's Lance]]''': This advanced variant of the M6/E variant has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart.
[[File:H5G-M6E.png|right|200px|thumb|The M6/E Spartan Laser.]]
* '''[[M6/R Spartan Laser]]''': The M6/R variant is specialized in reconnaissance deployments and scouting maneuvers.{{Ref/Reuse|enc22}}
 
* '''[[M6/V Spartan Laser]]''': The M6/V variant is designed with a larger focus on operator safety via a versatile focus canopy.{{Ref/Reuse|enc22}}
The E ("Enhanced") model M6 high-energy laser is just as capable as earlier examples, but is an order of magnitude cheaper to manufacture. Primarily used as an anti-tank laser, the M6/E fires a devastating energy pulse after a short warmup time.{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}}
* '''[[M6/X Spartan Laser]]''': The M6/X variant is powered by [[Series 6971 battery cell]]s and featured an experimental alternating power distributor.{{Ref/Reuse|enc22}}


====M6/E variants====
<gallery class=center>
* '''[[Endgame]]''': ''Endgame'' is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
File:H5G-M6SpartanLaser.png|The [[M6/E Spartan Laser]].
* '''[[Selene's Lance]]''': This advanced variant of the M6E model, built using new components from the labs in Seongnam, has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart. The targeting laser is also harmful. In [[War Games]] simulations, balancing adds extra recoil and removes the beam's ability to pierce through multiple targets. It is also equipped with a Forerunner anti-materiél effect that can disintegrate enemies upon death or dead bodies in the same manner as the [[Z-180 Scattershot|Scattershot]] and [[Z-390 incineration cannon|Incineration Cannon]].
File:H3-M6SpartanLaser.png|The [[M6/R Spartan Laser]]
<gallery>
File:HReach-M6SpartanLaser.png|The [[M6/V Spartan Laser]].
File:Halo 5 Spartan Laser Endgame.png|Endgame.
File:H4-SpartanLaser.png|The [[M6/X Spartan Laser]].
File:H5G M6E SE.png|Selene's Lance.
</gallery>
</gallery>


===M6/R Spartan Laser===
==Gameplay==
{{Main|M6/R Spartan Laser}}
{{Main|Spartan Laser}}
The M6/R Spartan Laser is another variant of the M6.
Variants of the M6 Spartan Laser are featured as a usable weapon in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. They are known as the [[Spartan Laser]]. It is a [[power weapon]], which fires a powerful laser that deals an incredible amount of damage, destroying all vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of five shots, a short cooldown after a discharge, and inability to pick up ammo.
<gallery>
File:H3-M6SpartanLaser.png|M6/R Spartan Laser.
</gallery>
 
===M6/V Spartan Laser===
{{Main|M6/V Spartan Laser}}
The M6/V Spartan Laser is another variant of the M6, used during the [[Fall of Reach]] in [[2552]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://news.toyark.com/2020/08/02/official-photos-of-jazwares-halo-the-spartan-collection-figures-397441|Site=The Toyark|Section=News|Page=Official Photos of Jazwares Halo The Spartan Collection Figures}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamestop.com/toys-collectibles/collectibles/figures/products/halo-reach-kat-b320-the-spartan-collection-action-figure/11101159.html|Site=Gamestop|Page=Halo: Reach Kat-B320 The Spartan Collection}}
<gallery>
File:Halo Reach - Model 8 SP Laser.png|M6/V Spartan Laser.
</gallery>
{{Clear}}
 
===M6/X Spartan Laser===
{{Main|M6/X Spartan Laser}}
The M6/X Spartan Laser is another variant of the M6.
<gallery>
File:H4-SpartanLaser.png|M6/X Spartan Laser.
</gallery>
 
== Gameplay ==
{{Quote|It's not overpowered. It's an elegant weapon from a more civilized age.|[[Luke Smith]]}}
[[File:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]]
Since its first appearance in Halo 3, the Spartan Laser has been a powerful energy weapon capable of inflicting massive amounts of damage to any enemy or vehicle to the point of being fatal. The Spartan Laser fires a powerful, long range energy blast that can potentially destroy most targets in one shot. The weapon must be charged up before shooting and requires a brief cool down time before it can be fired again. When fired, the laser will fire straight forward only, requiring anyone using the weapon to lead a moving target in their sights to land a direct hit. Similar to Covenant energy weapons like the [[Plasma Pistol]] and {{Pattern|Okarda'phaa|plasma rifle}}, the Spartan Laser does not use ammunition and instead  has a limited amount of energy before the weapon is depleted. The amount of times a Spartan Laser can be fired depends on which Halo title you’re playing, but generally a Spartan Laser can be fired four to five times before it is empty. Overall, the Spartan Laser is a powerful but difficult weapon to master.
 
Contrary to popular belief, the Spartan Laser is not a one-hit, one-kill weapon. In gameplay, damage is inflicted on a target by means of multiple, precision strikes from the laser. Instead of what appears to be one intense, uninterrupted beam of energy, the laser is actually multiple, but smaller, charges of energy, sent downrange in rapid succession, giving the appearance of a continuous beam. As the laser is light, there is little chance for escape or evasion before imminent doom. However, it is possible to avoid complete annihilation by traveling at high speeds or quickly finding some cover, thus avoiding the rest of the devastating beam, which allows for targets to be "clipped" but survive.
 
Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. Tanks cannot simply be fired upon at any location; each has a vulnerable point that must be hit in order to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the vehicle's rear, right below the mortar at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him or her instantly, though to destroy the tank you must aim for the exhaust vent. However, this does NOT work in Halo 4. It is powerful enough to make its way through nine Warthogs parked bumper to bumper. It is also highly effective at destroying [[Deutoros-pattern Scarab|Scarabs']] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery.
 
=== Advantages ===
[[File:laserdblkill.jpg|thumb|right|A player using the Spartan Laser to kill two opponents at once.]]
The Spartan Laser, commonly known in player lexicon as the '''Splaser''', is the most powerful small arm in ''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach'', combining long range with lethal force. Most destructible vehicles are often destroyed in a single blast, except in the case of a near miss, in which case the target will still suffer heavy damage. It can also easily strike and kill multiple opponents and vehicles if they are lined up correctly. In ''Halo 4'', its destructive capabilites are only matched by the Incineration Cannon, which is far less accurate than the Laser.
 
The Spartan laser is generally effective against all land vehicles and can potentially destroy them with just one shot. It can also be an effective anti-air weapon against talented Banshee pilots who can easily evade homing missiles using maneuvers. Although it requires great accuracy and practice, a Spartan Laser can destroy enemy Banshees more effectively than rocket launchers.
 
=== Disadvantages ===
As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge for three seconds (four seconds after Title Update 2), before firing, and requires another two to four seconds to cool down after firing. In ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'' the laser uses 20% of its battery's charge per shot, allowing for at most five shots. In ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the weapon uses 25% of its battery power per shot, allowing a maximum of four shots.
 
The targeting laser may give away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power. This is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle and at long distances. However, it is possible to hear a charging laser if you are near the operator, and can thus enact a countermeasure to prevent the operator from striking. A point blank shot can cause fatal splash damage to the wielder, and close-range combat with the weapon puts them at risk of being injured or killed by debris.
 
The laser's cycle time is dangerously long; while venting, the user is vulnerable to counter attack.
 
Finally, the laser is infamous for the difficulty in aiming the weapon, being nearly impossible for inexperienced players to engage quick, erratically-moving targets (such as infantry units). This is caused by the charging time, which mandates that the player keep an accurate lock on their opponent, lest the laser discharge in vain. Should the target duck behind cover or out of line of sight and the operator cancel the firing sequence, it starts from the beginning.
 
=== ''Halo 3'' and ''Halo 3: ODST'' ===
The weapon is not available in the ''Halo 3'' [[campaign]] until the level ''[[The Covenant (level)|The Covenant]]'', in which [[John-117]] begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground near the Pelican, presumably dropped by a Marine when it was shot down. The M6 is the only weapon able to harm [[343 Guilty Spark]] on the [[Halo (Halo 3 level)|final level of ''Halo 3'']], with the exception of the Fuel Rod Gun and Rocket Launcher, through a [[glitch]].
 
In ''[[Halo 3]]'' [[Multiplayer]], killing another player with the Spartan Laser awards the [[Laser Kill Medal]]. The achievement "[[Two for One]]" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist.


In ''Halo 3: ODST'', the weapon appears in the levels ''[[Uplift Reserve]]'', ''[[Kizingo Boulevard]]'', ''[[ONI Alpha Site]]'', ''[[NMPD HQ]]'', and ''[[Coastal Highway]]'', usually in hands of [[Dutch]], as well as in all [[Firefight]] maps.
In ''[[Halo Wars]]'' campaign, [[Jerome-092]] and two of the members of [[Team Omega]] are armed with Spartan Lasers. In ''Halo Wars'' [[skirmish]], the Spartan Laser is the final upgrade available to Spartans, available through the [[UNSC Barracks]]. The [[AV-22 Sparrowhawk]], a unit exclusive to [[Ellen Anders]], is equipped with a chin-mounted Spartan Laser. In ''[[Halo Wars 2]]'' campaign, Jerome-092 again wields the Spartan Laser, while in skirmish, Jerome-092 can equip the Spartan Laser upon researching Spartan Upgrade level Two in the [[UNSC Armory]]. The UNSC Super Unit [[G81 Condor]] is equipped with twin dual laser cannons in addition to a Mini-MAC.
 
=== ''Halo Wars'' ===
* In the campaign, [[Jerome-092]] and two of the members of [[Team Omega]] are armed with Spartan Lasers.
* In [[skirmish]] and multiplayer, the Spartan Laser is the final upgrade available to SPARTANs.
* The Sparrowhawk is equipped with a chin-mounted Spartan Laser.{{Ref/Reuse|Anders}}{{Ref/Reuse|HWLE}}
 
=== ''Halo Reach'' ===
In campaign, multiplayer, or Firefight, getting 5, 10, and 15 kills with the Spartan Laser without dying will award (respectively) the "Laser Spree", "Red Menace", and "Sunburst" medals to the player. Like in Halo 3, killing an enemy with the weapon will give the player a Laser Kill Medal and one point towards the "Heavy Weapons" Commendation (or the equivalent, depending on the game mode).
 
=== ''Halo 4'' ===
The spree medals are not present in Halo 4 multiplayer, though the "Laser Kill" medal remains, and gaining a kill with the weapon will award a single point towards the "Spartan Laser" commendation.
 
=== ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' ===
* The Spartan Laser is available for purchase in the pre-mission menu (for 75[[cR]] or 1,500 XP in ''Spartan Assault''; for 750cR in ''Spartan Strike)''.
* The weapon is described in-game as dealing "Very High" damage per shot, whilst having a "Low" rate of fire.
* This version of the weapon features a battery charged to 400%, amounting to 16 shots as each shots consumes 25%.
* The Spartan Laser's beam lasts several seconds, quite long compared to other games. The weapon will fire this continuous beam only if the player continues to hold down the trigger; if the player releases the trigger, the beam will terminate. The battery will deplete 25% regardless of whether or not the beam lasts its maximum duration.
* The Spartan Laser also appears in a single campaign level in ''Spartan Strike''. In mission E-6: Hold the Line, the player is tasked with defending an LZ against waves of Covenant attackers. Littered around the LZ are numerous Spartan Lasers, Rocket Launchers, and Sniper Rifles, as well as the [[Overshield]], [[Seeker Drone]], and Airstrike armor abilities, all of which can normally only be used after being purchased.
* Cannot pierce enemy units, including unshielded enemies.
 
=== ''Halo Wars 2'' ===
* The UNSC Super Unit Condor is equipped with twin dual laser cannons in addition to a Mini-MAC.
* Jerome-092 can equip the Spartan Laser on Skirmish on Spartan Upgrade level Two. In the campaign, Jerome-092 is equipped with an M6 Spartan Laser by default.
 
=== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach'' ===
* The Spartan Laser has a slightly altered form factor, a darker color scheme, a different charging animation, and a thermal display attached to the side, which folds out when the weapon is unholstered or picked up.
* The Spartan Laser has a longer forward grip, with less space between it and the trigger than in ''Halo 3'', making it appear that there is not enough space for the forward grip to fold up when not in use.
* When the weapon is charged, instead of one arrow moving down on the side of the reticule, two arrows move toward each other, meeting at the side of the reticule.
* The charging time is now 2.5 seconds exactly.
* The scope no longer zooms out instantly after each shot.
* The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
* The battery consumption for each shot is now increased to 25%, limiting the weapon to four shots.
 
=== Changes from ''Halo: Reach'' to ''Halo 4'' ===
* The weapon has been given new sound effects.
* The weapon now lacks the rear metal bar that is present on the ''Halo: Reach'' version.
* The red glare while charging is considerably reduced.
 
=== Changes from ''Halo 4'' to ''Halo 5: Guardians'' ===
* It has been given a new paint job of a white finish.
* Beam deals variable damage depending on where it hits.
* Damage no longer applied all at once; beam deals less damage if not all of it hits.
* General decrease in overall damage, potentially requiring more than one shot for even light-armored vehicles such as the Mongoose, Warthog, or Banshee - though the weapon has since been buffed.
 
=== Changes from ''Halo Wars'' to ''Halo Wars 2'' ===
* Laser velocity increased.
* Firing sound now reminiscent of the M6/E from ''Halo 5: Guardians''.
* Range decreased.
* Base damage decreased, though damage increases proportionally to unit veterancy.
* The Spartan Laser is now exclusive to [[Jerome-092]], under Captain Cutter as leader on Campaign and Skirmish.
 
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6 Spartan Laser}}


==Production notes==
==Production notes==
* "Grindell" may be a reference to to [[Wikipedia:Harry Grindell Matthews|Harry Grindell Matthews]], an English inventor who claimed to have invented a death ray in the 1920s. The word "Galilean" is also printed on the side of the weapon.
* As a reference to [[Project GUNGNIR|its development program]], the side of the weapon has the [[List of references to Norse mythology in Halo|Norse]] symbol for [[Wikipedia:Gungnir|Gungnir]] etched into it, which was the mythical spear wielded by the god [[Wikipedia:Odin|Odin]] in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle.
*During the [[development of Halo 3|development]] of ''[[Halo 3]]'', [[Bungie]] envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".{{Ref/Twitter|Isaac_Hannaford|1376661644185464832|Isaac Hannaford|Quote=We imagined the spartan laser as a Spartan specific weapon.  When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder.|D=02|M=5|Y=2021}}
*During the [[development of Halo 3|development]] of ''[[Halo 3]]'', [[Bungie]] envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".{{Ref/Twitter|Isaac_Hannaford|1376661644185464832|Isaac Hannaford|Quote=We imagined the spartan laser as a Spartan specific weapon.  When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder.|D=02|M=5|Y=2021}}
* Early concept art of the ''Halo: Reach'' starfighter [[FSS-1000 Sabre]] includes the Spartan Laser, which was most likely replaced by the [[ST/Medusa missile|Medusa missiles]].
* Early concept art of the ''Halo: Reach'' starfighter [[FSS-1000 Sabre]] includes the Spartan Laser, which was most likely replaced by the [[ST/Medusa missile|Medusa missiles]].
Line 184: Line 78:


== Trivia ==
== Trivia ==
* As a reference to its development program, the side of the weapon has the Norse symbol for [[Wikipedia:Gungnir|Gungnir]] etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle. The word "Galilean" is also printed on the side of the weapon.
* Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''{{'}} [[StarWars:Lightsaber|lightsabers]], described as such by [[StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].
* “Grindell” may refer to Harry Grindell Matthews, an English inventor who claimed to have invented a death ray in the 1920s.
* The Spartan Laser's beam seems to trail off forever when fired into the sky, very much like the [[Sentinel beam]]. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The laser beam on [[Sandtrap]] covers over 75% of the width of the area when fired at a 45-degree angle.
* Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''<nowiki>'</nowiki> [[StarWars:Lightsaber|lightsabers]], described as such by [[StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].
* In ''[[The Package (animated short)|The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual wielding|dual wielded]] with an [[M7 SMG]].
* In ''[[The Package (animated short)|The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual wielding|dual wielded]] with an [[M7 SMG]].
* The ''Selene's Lance'' variant of the Spartan Laser could possibly be named after the [[Wikipedia:Selene|Greek Goddess of the same name]].


== Gallery ==
== Gallery ==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6 Spartan Laser}}
=== Concept art ===
=== Concept art ===
<gallery>
<gallery>
Line 202: Line 93:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:H3-M6SpartanLaser.png|A profile view of the M6 Spartan Laser in ''Halo 3''.
File:M6 Spartan Laser.png|An angled view of the M6/R Spartan Laser in ''Halo 3''.
File:M6 Spartan Laser.png|The M6 Spartan Laser in ''Halo 3''.
File:H3-M6SpartanLaser-FirstPerson.png|A first-person view of the M6 Spartan Laser.
File:H3-SpartanLaserHUD.png|HUD of the Spartan Laser in ''Halo 3''.
File:H3-SpartanLaserHUD.png|HUD of the Spartan Laser in ''Halo 3''.
File:H3-SpartanLaserzoom.png|The 2× zoom of the Spartan Laser.
File:H3-SP Lazer.jpg|A 2D Spartan Laser uncovered through [[modding]].
File:26029193-Full.jpg|The end of the laser beam across [[Sandtrap]].
File:HW-SpartanIIsM6s.png|[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan-IIs with Spartan Lasers in ''[[Halo Wars]]''.
File:HW-SpartanIIsM6s.png|[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan-IIs with Spartan Lasers in ''[[Halo Wars]]''.
File:Sparrow Laser.jpg|A [[Sparrowhawk]] fires its nose-mounted Spartan Laser. Note the blueish beam, instead of the normal red laser.
File:Sparrow Laser.jpg|A [[Sparrowhawk]] fires its nose-mounted Spartan Laser. Note the blueish beam, instead of the normal red laser.
Line 214: Line 100:
File:H4-M6SpartanLaser-LeftSide.png|In-game left side view of the M6 Spartan Laser in ''Halo 4''.
File:H4-M6SpartanLaser-LeftSide.png|In-game left side view of the M6 Spartan Laser in ''Halo 4''.
File:M6_GGNR_with_active_cowling.jpg|An M6 G/GNR with the protective cowling still deployed.
File:M6_GGNR_with_active_cowling.jpg|An M6 G/GNR with the protective cowling still deployed.
File:H4-M6SpartanLaserHUD-Campaign.png|First-person view of the M6 Spartan Laser by [[John-117]] in the ''Halo 4'' campaign.
File:H4-MP-M6SpartanLaser-HUD-02.jpg|HUD of the M6 Spartan Laser in ''Halo 4''{{'}}s multiplayer.
File:H4-MP-M6SpartanLaser-HUD-02.jpg|First-person view of the M6 Spartan Laser in ''Halo 4''{{'}}s multiplayer.
File:H4-MP-M6SpartanLaser-Scope-01.jpg|A view through the M6 Spartan Laser's scope.
File:M6 Laser.png|HUD icon of the Spartan Laser in ''Halo 4''.
File:Splaserhud.jpeg|Render of the Spartan laser scope in ''Halo 4''.
File:M6 GGNR warning sticker.jpg|A warning sticker placed on the right side of the Spartan Laser.
File:M6_GGNR_rear_sticker.jpg|A 'high voltage' warning sticker placed on the back of the Spartan Laser.
File:SarahPalmerLaser SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the M6 G/GNR against a {{Pattern|Zurdo|Wraith}} in ''[[Halo: Spartan Assault]]''.
File:SarahPalmerLaser SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the M6 G/GNR against a {{Pattern|Zurdo|Wraith}} in ''[[Halo: Spartan Assault]]''.
File:HSS Spartan Laser.png|A Spartan-IV holding a Spartan laser in ''[[Halo: Spartan Strike]]''.
File:HSS Spartan Laser.png|A Spartan-IV holding a Spartan laser in ''[[Halo: Spartan Strike]]''.
File:HSS_Spartan_laser_model.png|An M6 Spartan Laser in ''Halo: Spartan Strike''.
File:HSS_Spartan_laser_model.png|An M6 Spartan Laser in ''Halo: Spartan Strike''.
File:H5G-M6SpartanLaser.png|The M6/E Spartan Laser in ''[[Halo 5: Guardians]]''.
FIle:H5G-M6EHUD-Campaign.png|HUD of the M6/E Spartan Laser by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
FIle:H5G-M6EHUD-Campaign.png|First-person view of the M6/E Spartan Laser by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-M6EHUD.png|First-person view of the M6/E Spartan Laser in ''Halo 5: Guardians''.
File:H5G-M6Ezoom.png|[[Smart scope]] with the M6/E Spartan Laser.
File:H5G-M6ESS.png|Third-person view of the M6/E Spartan Laser engaged in smart scope.
File:H5G-M6ESS.png|Third-person view of the M6/E Spartan Laser engaged in smart scope.
File:H5G-M6EOverheat.png|The M6/E Spartan Laser overheating in Edward Buck's hands.
File:H5G-M6EOverheat-ThirdPerson.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV with an overheated M6/E Spartan Laser.
File:HCSSpartans.png|An [[ATHLON-class Mjolnir|Athlon]]-clad Spartan-IV holding an M6/E Spartan Laser.
File:H5G-Warrior&M6E.png|A [[WARRIOR-class Mjolnir|Warrior]]-clad Spartan IV wielding the M6/E Spartan Laser.
File:H5G-M6Elaser.png|The Spartan Laser's laser in ''Halo 5: Guardians''.
File:HO-SpartanLaser.jpg|A Spartan Laser in ''Halo Online''.
File:HO-SpartanLaser.jpg|A Spartan Laser in ''Halo Online''.
</gallery>
</gallery>


== List of appearances ==
== List of appearances ==
Line 260: Line 131:


==Notes==
==Notes==
<references group="Notes"/>
{{Ref/Notes}}


== Sources ==
== Sources ==

Revision as of 09:45, September 25, 2022

M6 G/GNR "Spartan Laser"
H4-SpartanLaser.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M6

Type:

Directed-energy weapon[1]

Cost:

218,000 cR[2][3]

Variants:

Specifications

Length:

98.8 centimetres (38.9 in)[3] - 121.1 centimetres (47.7 in)[4]

Width:

7.7 inches (20 cm) (M6/X)[5]

Height:

15.4 inches (39 cm) (M6/X)[5]

Weight:

  • Empty: 19.07 kilograms (42.0 lb)[3]
  • Loaded: 20.4 kilograms (45 lb)[3]

Ammunition type:

Feed system:

100 battery units (4 to 5 shots)[6]

Operation:

Directed-energy[1]

Rate of fire:

Semi-automatic[4]

Muzzle velocity:

299,792,458 m/s (983,571,056 ft/s)[4]

Effective range:

Long[1]

Service history

In service:

 

The Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle (W/AV M6 G/GNR), colloquially known as the Spartan Laser, is a man-portable and vehicle-mounted solid-state directed-energy anti-vehicle weapon used by the United Nations Space Command.[1][7] It is one of the few directed energy weapons fielded by UNSC forces, aside from the pulse lasers used by Office of Naval Intelligence prowlers and the X23 NNEMP Cannon used by Gremlin Combat Support Vehicles.

Overview

Design details

The M6 G/GNR was originally created in concert with the GUNGNIR Mjolnir armor variant as part of Project GUNGNIR, a program designed to provide supplementary matériel for the SPARTAN-II program, hence the "Spartan Laser" moniker.[8] The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a solid-state laser.[1] The Spartan Laser's Grindell/Galilean architecture incorporates a smart-linked Wyrd III optics suite, capable of 3x magnification for increased accuracy.[1][2] Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.[9] Certain variants of the M6, the M6/V and the M6/X are equipped with foldable targeting displays, allowing operators to target enemies with the use of smart-linking.[10][5]

The M6 has gone through several iterations, but its changes have been mostly cosmetic.[4] For example, the M6/R variant used during the Human-Covenant War is powered by a BA-53635/PLMD non-removable battery, which recharges with a PP-16979/AM-Sh charger,[2] whereas the M6/X variant is powered by Series 6971 battery cells,[5] with little-to-no changes in performance.[11] Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.[6]

Operation

John-117 firing an M6/R during the Battle of Installation 00.

When the weapon is equipped, a shroud over the laser diode lifts up to expose it, presumably to protect it from scratches and battle damage when holstered.[Note 1] A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.

When fired, the Spartan Laser emits a solid-state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel.[1] The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory. The beam emitted by the M6 Spartan Laser weapons is typically a bright red, while the variant equipped on the AV-22 Sparrowhawk fires a bluish-white beam. The beam is capable of eliminating all manner of targets in a very large range. When used against infantry such as Jiralhanae Chieftains, the lasers is capable of efficiently burning through the armor and leaving a clean hole through the target and also severely damage anything behind the initial target. A single discharge from the M6/R is capable of piercing the thick armor of a Ru'swum-pattern Phantom.[2]

Usage

While there are multiple M6 variants to facilitate various specialized roles,[1] the M6 is typically used in both anti-vehicle and anti-personnel roles.[2] When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.[2] During the Human-Covenant War, only Orbital Drop Shock Troopers and Spartans were given ready access to the weapon.[6]

Variants

  • AV-22 Sparrowhawk's M6 variant: The AV-22 Sparrowhawk is equipped with a nose-mounted M6 G/GNR in addition to its twin-linked autocannons.[12]This version of the Spartan Laser has similar firing and recharge rates to the man-portable version, though it has higher damage potential and a faster charge up. Unlike the standard Spartan Laser, however, the version mounted on the AV-22 fires a bluish-white beam. Some of the components that were on the Sparrowhawk' Spartan Laser were later miniaturized and installed on infantry-portable M6/E variants after the Covenant War.[13]
  • M6/E Spartan Laser: The M6/E ("Enhanced") variant is upgraded to combat heavy armor,[1] functions primarily as an anti-tank ordnance.[14]
    • Endgame: Endgame is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
    • Selene's Lance: This advanced variant of the M6/E variant has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart.
  • M6/R Spartan Laser: The M6/R variant is specialized in reconnaissance deployments and scouting maneuvers.[1]
  • M6/V Spartan Laser: The M6/V variant is designed with a larger focus on operator safety via a versatile focus canopy.[1]
  • M6/X Spartan Laser: The M6/X variant is powered by Series 6971 battery cells and featured an experimental alternating power distributor.[1]

Gameplay

Main article: Spartan Laser

Variants of the M6 Spartan Laser are featured as a usable weapon in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, and Halo 5: Guardians. They are known as the Spartan Laser. It is a power weapon, which fires a powerful laser that deals an incredible amount of damage, destroying all vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of five shots, a short cooldown after a discharge, and inability to pick up ammo.

In Halo Wars campaign, Jerome-092 and two of the members of Team Omega are armed with Spartan Lasers. In Halo Wars skirmish, the Spartan Laser is the final upgrade available to Spartans, available through the UNSC Barracks. The AV-22 Sparrowhawk, a unit exclusive to Ellen Anders, is equipped with a chin-mounted Spartan Laser. In Halo Wars 2 campaign, Jerome-092 again wields the Spartan Laser, while in skirmish, Jerome-092 can equip the Spartan Laser upon researching Spartan Upgrade level Two in the UNSC Armory. The UNSC Super Unit G81 Condor is equipped with twin dual laser cannons in addition to a Mini-MAC.

Production notes

  • "Grindell" may be a reference to to Harry Grindell Matthews, an English inventor who claimed to have invented a death ray in the 1920s. The word "Galilean" is also printed on the side of the weapon.
  • As a reference to its development program, the side of the weapon has the Norse symbol for Gungnir etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle.
  • During the development of Halo 3, Bungie envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".[15]
  • Early concept art of the Halo: Reach starfighter FSS-1000 Sabre includes the Spartan Laser, which was most likely replaced by the Medusa missiles.
  • In The Package, after Frederic-104 fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in Halo 3, Halo 3: ODST, and Halo: Reach as well as Halo 4 and Halo 5: Guardians, the Spartan Laser uses 20% and 25% of its battery with each shot respectively. It is possible the Spartan Laser can change the amount of battery charge used in its shots, as the shots fired by Frederic seem dramatically weaker than those fired in the games.

Trivia

  • Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to Star Wars' lightsabers, described as such by Obi-Wan Kenobi.
  • In The Package, the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, dual wielded with an M7 SMG.

Gallery

Concept art

Screenshots

List of appearances

Notes

  1. ^ In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.

Sources

  1. ^ a b c d e f g h i j k l m Halo Encyclopedia (2022 edition), page 179
  2. ^ a b c d e f g Bungie.net, Spartan Laser (Retrieved on Feb 2, 2007) [archive]
  3. ^ a b c d Bungie.net, Spartan Laser (Retrieved on Sep 11, 2013) [archive]
  4. ^ a b c d Halo: The Essential Visual Guide, page 183
  5. ^ a b c d e Halo 4: The Essential Visual Guide, page 69
  6. ^ a b c Halo Waypoint - Universe, Spartan Laser (Retrieved on Jun 1, 2020) [archive]
  7. ^ Halo Encyclopedia (2009 edition), page 315
  8. ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
  9. ^ Halo 3, Gameplay
  10. ^ Halo: Reach, Gameplay
  11. ^ Halo 4, Gameplay
  12. ^ Halo Wars, Limited Edition: Personnel profile - Professor Anders
  13. ^ Halo Waypoint, Cannon Fodder: Locke & Load (Retrieved on Apr 13, 2016) [archive]
  14. ^ Halo Waypoint, Cannon Fodder: Local Units (Retrieved on Mar 31, 2017) [archive]
  15. ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "We imagined the spartan laser as a Spartan specific weapon. When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder." (Retrieved on May 2, 2021) [archive]