Digsite: Difference between revisions
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[[File:RW Digsite Logo.png|thumb|right|300px|The unofficial logo of the Digsite team.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}]] | [[File:RW Digsite Logo.png|thumb|right|300px|The unofficial logo of the Digsite team.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}]] | ||
'''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse engineering compiled assets, updating | '''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the [[Wikipedia:Game engine|game engine]] used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.{{Ref/Reuse|Floor}}{{Ref/Site|Id=Corps|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=21|M=01|Y=22}} | ||
==History== | ==History== |
Revision as of 14:03, July 21, 2022
Digsite is the name of a team comprised of 343 Industries employees and community modders, whose goal is to recover cut content from previous Halo games, polish it, and make it available to modders of those games, usually through the Halo Editing Kit released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the game engine used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.[1][2]
History
- This section needs expansion. You can help Halopedia by expanding it.
Known team members
- Kenneth "Ken" Peters[1] (Senior Franchise Writer at 343 Industries)
- Sean "kornman" Cooper[1] (Publishing Team member at 343 Industries)
- Conscars[2] (Community modder)
- General_101[2] (Community modder)
- Num0005[2] (Community modder)
- xScruffyDaSasquatchx[2] (Community modder)
- Sean T[2] (Community modder)
- Ludus[2] (Community modder)
- Zeddikins[2] (Community modder)
Restored content
Digsite Alpha (Pre-Xbox Halo and Halo: Combat Evolved)
- Main article: Halo: Combat Evolved cut content
- This section needs expansion. You can help Halopedia by expanding it.
Digsite Delta (Halo 2)
- Main article: Halo 2 cut content
- This section needs expansion. You can help Halopedia by expanding it.