Mombasa Streets: Difference between revisions

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**It even has the most loadout points, exclusively in ''Halo: The Master Chief Collection''.
**It even has the most loadout points, exclusively in ''Halo: The Master Chief Collection''.
**This level also does not feature any par time and par scores.
**This level also does not feature any par time and par scores.
*The location of the beacon the player uses to access the city underground and [[Data Hive]] will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes ''[[Kikowani Station]]'' last, the beacon will be in Sector 0 at the top of the map. If the player completes ''[[NMPD HQ]]'' last, the beacon will be in the center of Sector 3. If ''[[ONI Alpha Site]]'' is completed last, the beacon will be in Sector 10, and if the player completes ''[[Kizingo Boulevard]]'' last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location.
*The location of the beacon the player uses to access the city underground and ''[[Data Hive]]'' will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes ''[[Kikowani Station]]'' last, the beacon will be in Sector 0 at the top of the map. If the player completes ''[[NMPD HQ]]'' last, the beacon will be in the center of Sector 3. If ''[[ONI Alpha Site]]'' is completed last, the beacon will be in Sector 10, and if the player completes ''[[Kizingo Boulevard]]'' last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location.
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
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