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m (Link cleanup, replaced: Type-25 Directed Energy Rifle → {{Pattern|Okarda'phaa|plasma rifle}}, Plasma rifle → {{Pattern|Okarda'phaa|plasma rifle}} (2)) |
m (Removing erroneously-placed reflist, replaced: [[Type-25 Carbine → [[Paegaas Workshop Spiker (2)) |
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===Where's A Lift When You Need One?=== | ===Where's A Lift When You Need One?=== | ||
Once you're through the porta, have your Carbine ready. Zoom in and you should be able to take down many Combat Forms with but one or two shots each. Stalker Forms will attack you here, but you can melee them with a few hits. Once you've cleared as many of them as you can see, reload your Carbine if you wish. Bring up your Energy Sword and activate your Cloaking. Run forward and up the path (it runs counterclockwise for the first part). Eventually you'll run into a few Combat Forms and a Tank Form. Kill them with the Energy Sword and swap your Carbine for a [[ | Once you're through the porta, have your Carbine ready. Zoom in and you should be able to take down many Combat Forms with but one or two shots each. Stalker Forms will attack you here, but you can melee them with a few hits. Once you've cleared as many of them as you can see, reload your Carbine if you wish. Bring up your Energy Sword and activate your Cloaking. Run forward and up the path (it runs counterclockwise for the first part). Eventually you'll run into a few Combat Forms and a Tank Form. Kill them with the Energy Sword and swap your Carbine for a [[Paegaas Workshop Spiker|Brute Spiker]] and {{Pattern|Okarda'phaa|plasma rifle}} combo. This combo will last for a while. Using the cover the first ramp provides you, edge out and use the Plasma Rifle and Brute Spiker to kill the Ranged Forms. You should be able to dispatch most of them from this position before advancing. Once you're fairly certain you're clear, proceed up. It may take a few tries to get the directions and jumps right. On your way up you will run into a few more Combat and Ranged Forms. They will fall quickly under the combined onslaught of the Brute Spiker/Plasma Rifle combo. Grab one of the Cloaking equipments in the room. Once you're through the porta at the top of this room get ready for a run. | ||
===Don't Look Down=== | ===Don't Look Down=== | ||
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===Tips & Tricks=== | ===Tips & Tricks=== | ||
*'''Know how to use every weapon to its greatest effect.''' | *'''Know how to use every weapon to its greatest effect.''' | ||
:There really isn't any weapon that is weak in all situations. The only exception is a Plasma Pistol overcharge—while it takes out Brute armor very effectively, it does little to the Flood. If you get a Plasma Pistol, use normal shots. The [[M7057/Defoliant Projector|Flamethrower]] uses approximately the same amount of fuel for killing a [[Flood combat form|Combat Form]] as for killing a [[Flood pure form|Pure Form]]; therefore, save it to kill Pure Forms. Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map. The most common result is that some weapons disappear or fall through the floor. But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.:*It is highly recommended that you find a replacement for your shotgun at the earliest opportunity. While the shotgun is an excellent in close anti-Flood weapon, there is limited ammo and are several weapons that can deal more in close damage more quickly without a need to reload. An [[Type-1 Energy Weapon/Sword|Energy Sword]] is far more effective, and a Brute Shot provides both the melee damage and a ranged attack.:*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[ | :There really isn't any weapon that is weak in all situations. The only exception is a Plasma Pistol overcharge—while it takes out Brute armor very effectively, it does little to the Flood. If you get a Plasma Pistol, use normal shots. The [[M7057/Defoliant Projector|Flamethrower]] uses approximately the same amount of fuel for killing a [[Flood combat form|Combat Form]] as for killing a [[Flood pure form|Pure Form]]; therefore, save it to kill Pure Forms. Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map. The most common result is that some weapons disappear or fall through the floor. But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.:*It is highly recommended that you find a replacement for your shotgun at the earliest opportunity. While the shotgun is an excellent in close anti-Flood weapon, there is limited ammo and are several weapons that can deal more in close damage more quickly without a need to reload. An [[Type-1 Energy Weapon/Sword|Energy Sword]] is far more effective, and a Brute Shot provides both the melee damage and a ranged attack.:*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[Paegaas Workshop Spiker|Spiker]] or [[Type-33 Guided Munitions Launcher|Needler]], but until you can find them, its high rate of fire and relative accuracy at close-to-medium range is superior to a {{Pattern|Okarda'phaa|plasma rifle}}. | ||
*'''Know how to use grenades.''' | *'''Know how to use grenades.''' |