M395 DMR/Gameplay: Difference between revisions

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→‎''Halo 5: Guardians'': Link cleanup, replaced: Goblin → {{Pattern|Pnap|Goblin}}
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m (→‎''Halo 5: Guardians'': Link cleanup, replaced: Goblin → {{Pattern|Pnap|Goblin}})
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** Silencer, which is useful for stealth kills and surprise engagements in an enemy base.
** Silencer, which is useful for stealth kills and surprise engagements in an enemy base.
** Stabilization Jets, which reduce vertical recoil to virtually nothing.
** Stabilization Jets, which reduce vertical recoil to virtually nothing.
** Kinetic Bolts, which provide extra damage against vehicles. This is useful if the player cannot requisition power weapons when fighting [[Goblin]]s or other enemy vehicles.
** Kinetic Bolts, which provide extra damage against vehicles. This is useful if the player cannot requisition power weapons when fighting {{Pattern|Pnap|Goblin}}s or other enemy vehicles.
** Energy Bayonet and Knight Blade, useful for close range engagements. The latter is even more useful against vehicles.
** Energy Bayonet and Knight Blade, useful for close range engagements. The latter is even more useful against vehicles.
* The DMR should be paired with a fully automatic weapon like the [[MA5D assault rifle|Assault Rifle]] or a close range weapon like the [[Z-180 Scattershot|Scattershot]] and [[M45 shotgun|Shotgun]], in case the player has to deal with enemies both from afar and up close.
* The DMR should be paired with a fully automatic weapon like the [[MA5D assault rifle|Assault Rifle]] or a close range weapon like the [[Z-180 Scattershot|Scattershot]] and [[M45 shotgun|Shotgun]], in case the player has to deal with enemies both from afar and up close.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]