Gameplay

Armor effects: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
'''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]'', for ''Halo: Reach'' and ''[[Halo 4]]'' in ''[[Halo: The Master Chief Collection|The Master Chief Collection]]'', and ''[[Halo Infinite]]''.  
'''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', the ''[[Halo: The Master Chief Collection]]'' edition of ''[[Halo 4]]'', and ''[[Halo Infinite]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.  
Armor effects are visible in all gametypes, though they are not displayed in cutscenes.


On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''[[Halo 4]]'' as a new [[Armor customization (Halo 4)|customization option]].
On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released for ''Halo: The Master Chief Collection'', it made the effects available for use on [[Sangheili]] player models in ''Reach''. On [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''Halo 4'' as a new [[Armor customization (Halo 4)|customization option]].


==Death Effects==
''Halo Infinite'' would feature player effects in a major capacity, following their absence in ''[[Halo 5: Guardians]]''.
The following effect occurs when the player is killed.
==''Halo: Reach'' and ''Halo 4''==
===Birthday Party===
Armor effects functioned as passive character model effects, visible to other players in-game. They served no purpose past being aesthetic changes. Certain effects such as Heart Attack, and Pestilence featured specific death effects, which activated as the player died, such as a flurry of hearts floating above the player's place of death. Others, such as Legendary and Eternal were only active as the player remained alive, with no specific death effect associated to them.
{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering will play. The effect is seemingly identical to the [[Grunt Birthday Party]] [[skulls|skull]], which was first seen in ''[[Halo 2]]'' without the cheering. The cheering sound effect would come later in ''[[Halo 3]]'', ''[[Halo: Reach]]'', and all subsequent games.
*'''Trivia''': The clip of sound is a sample from Viva Piñata for Xbox 360.{{Citation needed}}
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party
|200,000 cR
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 71, {{SeasonPoint|1}}
|}
</center>


==Living Effects==
Originally, ''Halo: Reach'' was the first and only ''Halo'' title to feature armor effects in any capacity, with the original releases of ''Halo 4'' and ''Halo 5: Guardians'' forgoing the option. However, in 2021, ''Halo 4'' would be updated to feature ''Reach's'' suite of armor effects within ''The Master Chief Collection''. They functioned identically to their ''Reach'' counterparts.
The following effect is continuously visible as long as the player is alive.
===Legendary (Flaming Helmet)===
{{Article Quote|Flames ensconce the skulls of the loyal.}}
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head.
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]][[File:H4 Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet)
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''.
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 84, {{SeasonPoint|1}}
|-align="center"
|}
</center>
===Eternal===
{{Article Quote|Burn bright; burn blue.}}
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange.
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]][[File:H4 Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet)
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]].
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 100, {{SeasonPoint|1}}
|-align="center"
|}
</center>
==Living/Death Effects==
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
===Heart Attack===
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
*'''Effect''': Every few seconds, a heart floats out of the player's body and disappears. When a player dies, several flying hearts will appear around the body of the player.
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack
|300,000 cR
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 62, {{SeasonPoint|1}}
|}
</center>
===Pestilence===
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, they explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green.
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]][[File:H4 Pestilence Effect Icon.png|75px]]<br/>Pestilence
|1,000,000 cR
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 25, {{SeasonPoint|1}}
|}
</center>


===Inclement Weather===
{{/Reachand4Effects}}
{{Article Quote|High voltage, indeed.}}
*'''Effect''': Electricity and thunderclouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'')
|-align="center"
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]][[File:H4 InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather
|2,000,000 cR
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}}
|[[Season 7: Elite|Season 7]] Tier 43, {{SeasonPoint|1}}
|}
</center>


==''Halo Infinite''==
Following their absence in ''Halo 5'', and their reintegration into ''Halo 4'', ''Halo Infinite'' would feature armor effects in a notably more major capacity. Unlike ''Reach'' and ''Halo 4'', which featured armor effects that could be passive, activated on death, or both, ''Infinite'' would divide effects into three defined categories: Armor Effects, Mythic Effect Sets, and Kill Effects.
Armor effects act much like they did in prior titles, being passive, aesthetic changes to the player's character model. Unlike ''Reach'' and ''4'', these effects didn't feature any death effects, with their presence being solely limited to when the player is alive.
Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles.
Kill effects take the place of death effects in prior titles, and are a part of [[Weapon customization|weapon customization]]. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect.
{{Tabcontainer|
|title1=Armor Effects
|content1=
{{/Armoreffects}}
|title2=Mythic Effect Set
|content2=
{{/MythicEffectSet}}
|title3=Kill Effect
|content3=
{{/KillEffect}}
}}
==Trivia==
===General trivia===
*The clip of sound for "Grunt Birthday Party" is an audio sample from ''Viva Piñata'' for Xbox 360.{{Citation needed}}
*"Heart Attack" has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
*The hearts of "Heart Attack" are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*The Eternal armor effect was originally exclusive to [[Bungie]] employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in ''Halo Infinite'' references this, being a blue flaming helmet effect, that is exclusive to [[343 Industries]] employees.
===References===
*This armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
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[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo 4]]
[[Category:Halo Infinite]]
[[Category:Customization]]
[[Category:Customization]]

Revision as of 04:31, March 25, 2022

Armor effects are a special customizable option in Halo: Reach, the Halo: The Master Chief Collection edition of Halo 4, and Halo Infinite. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

On November 16, 2020, when Season 4: Reclaimer was released for Halo: The Master Chief Collection, it made the effects available for use on Sangheili player models in Reach. On June 23, 2021, with the release of Season 7: Elite, these effects were added into Halo 4 as a new customization option.

Halo Infinite would feature player effects in a major capacity, following their absence in Halo 5: Guardians.

Halo: Reach and Halo 4

Armor effects functioned as passive character model effects, visible to other players in-game. They served no purpose past being aesthetic changes. Certain effects such as Heart Attack, and Pestilence featured specific death effects, which activated as the player died, such as a flurry of hearts floating above the player's place of death. Others, such as Legendary and Eternal were only active as the player remained alive, with no specific death effect associated to them.

Originally, Halo: Reach was the first and only Halo title to feature armor effects in any capacity, with the original releases of Halo 4 and Halo 5: Guardians forgoing the option. However, in 2021, Halo 4 would be updated to feature Reach's suite of armor effects within The Master Chief Collection. They functioned identically to their Reach counterparts.

Armor effects
vde
Kill Effect Description Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Legendary Armor Effect.pngHR Legendary Effect Icon.pngH4 Legendary Effect Icon.png
Legendary
Flames ensconce the skulls of the loyal. 0 cR - Included with the Legendary Edition of Halo: Reach. Series 1 Tier 83, Spartan Point 1 Series 7 Tier 84, Spartan Point 1
HR Eternal Armor Effect.pngHR Eternal Effect Icon.pngH4 Eternal Effect Icon.png
Eternal
Burn bright; burn blue. 0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Series 1 Tier 100, Spartan Point 1 Series 7 Tier 100, Spartan Point 1
HR BirthdayParty Effect Icon.png
Birthday Party
Your death is softened by a joyful noise. And confetti. 200,000 cR Series 1 Tier 25, Spartan Point 1 Series 7 Tier 71, Spartan Point 1
HR HeartAttack Effect Icon.png
Heart Attack
Upon expiry, flying hearts mark your demise. 300,000 cR Series 1 Tier 65, Spartan Point 1 Series 7 Tier 62, Spartan Point 1
HR Pestilence Armor Effect.pngHR Pestilence Effect Icon.pngH4 Pestilence Effect Icon.png
Pestilence
Foul brown clouds stink and swirl around steel. 1,000,000 cR Series 1 Tier 52, Spartan Point 1 Series 7 Tier 25, Spartan Point 1
HR Inclement Weather Armor Effect.pngHR InclementWeather Effect Icon.pngH4 InclementWeather Effect Icon.png
Inclement Weather
High voltage, indeed. 2,000,000 cR Series 1 Tier 79, Spartan Point 1 Series 7 Tier 43, Spartan Point 1

Halo Infinite

Following their absence in Halo 5, and their reintegration into Halo 4, Halo Infinite would feature armor effects in a notably more major capacity. Unlike Reach and Halo 4, which featured armor effects that could be passive, activated on death, or both, Infinite would divide effects into three defined categories: Armor Effects, Mythic Effect Sets, and Kill Effects.

Armor effects act much like they did in prior titles, being passive, aesthetic changes to the player's character model. Unlike Reach and 4, these effects didn't feature any death effects, with their presence being solely limited to when the player is alive.

Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles.

Kill effects take the place of death effects in prior titles, and are a part of weapon customization. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect.

Trivia

General trivia

  • The clip of sound for "Grunt Birthday Party" is an audio sample from Viva Piñata for Xbox 360.[citation needed]
  • "Heart Attack" has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[1]
  • The hearts of "Heart Attack" are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" Easter egg in Halo 3: ODST.[2]
  • The Eternal armor effect was originally exclusive to Bungie employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in Halo Infinite references this, being a blue flaming helmet effect, that is exclusive to 343 Industries employees.

References

  • This armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."

Sources