Damage Boost: Difference between revisions
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[[File:H4 - Damage Boost.jpg|thumb|right|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]] | [[File:H4 - Damage Boost.jpg|thumb|right|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]] |
Revision as of 02:01, March 20, 2022
The Damage Boost is a power-up enhancement featured in Halo 4[1] and Halo 5: Guardians.[2] It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.[3] While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.[1] This effect also appears on the player's HUD.
In Halo 4 Damage Boost is typically earned in Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for surviving as king for 60 seconds. In Halo 5: Guardians damage boosts are commonly used in Warzone.
Gameplay
Halo 4
- Lowers the player's field of view when in use.
- Darkens the player's screen.
- Increases the player's damage by 100%.
- Various explosive weapons have their non-lethal and lethal blast radiuses upped.
Changes from Halo 4 to Halo 5: Guardians
- The player's field of view remains the same.
- The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
- The player is engulfed in a red-orange, fiery glow, compared to Halo 4's muted, overshield-esque effect.
- Damage properties are altered.
Gallery
Screenshots
Halo 5: Guardians REQ cards
List of appearances
- Halo 4 (First appearance)
- Halo 5: Guardians
Sources
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