Season 2 (Halo Wars 2): Difference between revisions
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Revision as of 10:07, March 19, 2022
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Season 2 was the second season of Halo Wars 2 to launch, beginning on April 28, 2017. The season followed Season 2 and was succeeded by Season 4 on May 22, 2017. The season launched alongside the release of the leader Colony[1]; as such the season's emblem is represented by a Goliath.
Season 2 Title Update
The launch of Season 2 saw the release of an accompanying Title Update[2], with a balance patch released later in the season.[3]
April 27 patch notes
Alongside the release of Colony, the latest Halo Wars 2 DLC Leader, the team has implemented a host of various updates, general tweaks, and bug-fixes to improve your Halo Wars 2 experience. Check out a detailed overview of these changes below.
Core systems
- Made various stability improvements
- Fixed some secondary objectives not triggering after loading from a save
- Fixed some more cases that could cause infinite loading
- Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
- Fixed an issue causing desync for some players
Leader Powers
- Archer Missiles now interact with Fog of War appropriately
- Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
- Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
- Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive
Blitz/Firefight
- Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
- Grunt Mob returns the correct amount of energy on death in Blitz
- Fixed an issue with audio corruption in longer games of Blitz Firefight
Campaign/Gameplay/Settings
- Grunts no longer shoot each other in the back, reducing their damage output
- The campaign log "Beyond the Edge" is now unlocked when completing campaign mission “The Halo”
- Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
- Strongholds custom game setting for “starting population count” now works as expected
- Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
- Added some Sentinels to capture points on Sentry and Badlands
- Marines’ grenade throw is more responsive
- Deployed Blisterbacks are now attackable by all units, not just anti-air
- Hunter upgrade no longer renders Hunters unresponsive
- Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
- Global unit upgrades now apply to the Scorpion
- Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
- Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
- Fixed several translation errors in Russian, Polish and Japanese
- Fixed some instances of debug strings showing up as UI text in a few locations
AI Fixes
- Shipmaster AI can no longer teleport units into the void
- Changed the way AI uses and reacts to Nightingale smoke ability
- Fixed an issue that allowed the AI to control a jackrabbit drone
- AI players are now more aware of cloaked bases
- AI players will retake power nodes which were reclaimed by Sentinels
- An AI will no longer kill its own units by disabling a Lightbridge while they're on it… RIP
Achievements
- Fixed “Two Heads are Better than None” achievement
Audio/Effects
- Fixed audio with several leader powers
- Fixed several issues with units not having appropriate audio on destruction
- Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
- Adjusted some leader powers' audio
- Synced some audio with animations for Kinsano’s Cyclops
- Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
- Fixed an issue with large scale battles causing some audio corruption
- Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
- Fixed some particle issues with the Flame Warthog incendiary grenade
- Fixed Guard units generating noise endlessly in Blitz
- Douglas’s taunt is no longer heard globally
And now for something completely different:
- Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
May 5 balance patch notes
All units! The team has deployed a mid-season balance update to address a few things that have surfaced based on player feedback and game data analysis. This update is now live and will automatically apply the next time you launch Halo Wars 2 (the game will restart once updated). Here's a summary of what's been changed:
Shipmaster
- Spirit Support - Now drops a veterancy level 2 Hunter (Previously veterancy level 3 Hunter)
Kinsano
- Kinsano Cyclops
- Flamewall ability cooldown time increased from 45 to 60 seconds
- Flamewall damage versus buildings reduced by 70%
- Flamehog w/ Flame Mortar Upgrade
- Flame Mortar damage over time effect reduced damage by 35%
- Flame Mortar damage over time effect, reduced damage vs buildings by 40%
- Flame Mortar range decreased by 14%
- Flame Mortar fire rate reduced by 0.5 seconds, overall impact damage per second not affected, but will create fewer DOT scorch areas.
- Inferno
- Reduced damage versus buildings by 20%
- Reduced duration from 25 seconds to 20 seconds
Colony
- Hunter Captain - Move speed increased by 19%
- Skitterer - (bug fix) Now receives upgrade benefits from Global Vehicle Upgrades
- Vehicle Symbiotes - (bug fix) No longer shows buff effect through Fog of War
Global Banished
- Grunts
- Banished leader now start with 3 Grunt squads instead of 2
- Grunt squad resource gather speeds increased by 32%
- Engineers - HP reduced by 20%
- Hunters
- Basic speed increased by 15%
- Fuel rod projectile velocity increased to help hit moving
- Brute Chopper
- Move speed increased 11%
- Explosive rounds upgrade now also increases damage by 15%
- Locust
- Line of sight reduced by 12.%
- Locust cost increased from 250/175 to 300/200
- Wraith - Scorch projectile initial damage reduced by 50%
Global UNSC
- Jackrabbit
- Basic DPS increased by 15%
- Drone delay before healing reduced from 10 seconds to 7 seconds
- Scorpion
- HP increased by 10%
- Cannon DPS increased by 10%
- (bug fix) Unit ability Canister Shell now fires almost instantly
Sources
- ^ a b Halo Waypoint, Welcome Colony! (Retrieved on Feb 28, 2021) [archive]
- ^ Halo Waypoint Forums, Halo Wars 2 - Patch Notes: Post 2 (April 27 patch notes) (Retrieved on Feb 28, 2021) [archive]
- ^ Halo Waypoint Forums, Mid-Season Balance Update - May 5: (May 5 patch notes) (Retrieved on Feb 28, 2021) [archive]
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