Armory Marine glitch: Difference between revisions
From Halopedia, the Halo wiki
m (Text replacement - "\[\[(:)?Category:([^\]|]+) Glitches(]|\|)" to "[[$1Category:$2 glitches$3") |
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}})) |
||
Line 1: | Line 1: | ||
{{ | {{Status|Gameplay}} | ||
{{#widget:YouTube|id=Fx3Vf1Uqo4A|width=300|right}} | {{#widget:YouTube|id=Fx3Vf1Uqo4A|width=300|right}} | ||
This glitch was an exploit in ''[[Halo 5: Guardians]]'' where an attacking player could cause [[Marine Replicant]]s in [[Warzone|Warzone Assault]] to commit suicide, allowing players to capture Armories before the first base. | This glitch was an exploit in ''[[Halo 5: Guardians]]'' where an attacking player could cause [[Marine Replicant]]s in [[Warzone|Warzone Assault]] to commit suicide, allowing players to capture Armories before the first base. |
Latest revision as of 00:09, March 19, 2022
Method[edit]
An attacking player could activate this exploit by approaching an Armory before the prior base had been captured. Though the player would be unable to enter the Armory due to its shield walls, enemy Marines would still try to attack them. However, their bullets would bounce off the shield wall and eventually kill the Marines.
After the Marines were dead, players could then climb on top of the Armory to capture it. There would be no capture indicator, but Sarah Palmer voiceover would note the Armory as nearing capture. With the Armory captured, attackers would be given an extra six minutes to capture the first base to open the Core for attack.