Halo Wars: Difference between revisions

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Medic: an upgrade with a cost of 700 and an energy level of 3 adds another marine to the squad but these marines can heal their squad after combat
Medic: an upgrade with a cost of 700 and an energy level of 3 adds another marine to the squad but these marines can heal their squad after combat
ODST (Captain Cutter exclusive): an upgrade with a cost of 1800 supplies and an energy level of 4 turns the standard marines into ODST making them more combat effective. This upgrade also unlocks Captain Cutters ODST drop.
ODST (Captain Cutter exclusive): an upgrade with a cost of 1800 supplies and an energy level of 4 turns the standard marines into ODST making them more combat effective. This upgrade also unlocks Captain Cutters ODST drop.
'''Flamethrower''': the UNSC’s anti infantry. A good strategy with this unit is to always have at least 2 in your army in case you run into enemy infantry. Cost 100. Tech level: 0. Population cost: 1
'''Flamethrower''': the UNSC’s anti infantry. A good strategy with this unit is to always have at least 2 in your army in case you run into enemy infantry. Cost 100. Tech level: 0. Population cost: 1
Flash grenade: an upgrade with a cost of 200 and an energy level of 2 allows the flamethrowers to throw flash grenades in order to temporarily stun enemy infantry making them easier to kill.
Flash grenade: an upgrade with a cost of 200 and an energy level of 2 allows the flamethrowers to throw flash grenades in order to temporarily stun enemy infantry making them easier to kill.