Reverie: Difference between revisions
From Halopedia, the Halo wiki
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==Overview== | ==Overview== | ||
The track is intended as a motif for the game's quieter exploration moments.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/curtis-schweitzer-s-reverie|Site=Halo Waypoint|Page=Curtis Schweitzer's Reverie}} | The track is intended as a motif for the game's quieter exploration moments.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/curtis-schweitzer-s-reverie|Site=Halo Waypoint|Page=Curtis Schweitzer's Reverie}} It includes variations on the Halo theme chant. | ||
==Appearances== | ==Appearances== |
Revision as of 12:43, February 4, 2022
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Reverie is the tenth track in Halo Infinite Original Soundtrack.[1]
Overview
The track is intended as a motif for the game's quieter exploration moments.[2] It includes variations on the Halo theme chant.
Appearances
The track was first heard in Halo Infinite Campaign Gameplay Premiere, when John-117 takes an elevator, and was released on YouTube on August 4, 2020. [3] The track plays during the closing cutscene of Warship Gbraakon, when emerging on to the ring surface in Outpost Tremonius, and in the open world. The track is also the second track heard in the Halo Infinite credits.
Sources
- ^ Skill Tree Records, Halo Infinite Original Soundtrack (Retrieved on Dec 6, 2021) [archive]
- ^ Halo Waypoint, Curtis Schweitzer's Reverie (Retrieved on Jun 1, 2020) [archive]
- ^ YouTube, Halo Infinite - Official Soundtrack – Reverie (Retrieved on Jun 1, 2020) [archive]
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