Zo'klada-pattern plasma pistol: Difference between revisions
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=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' === | === Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' === | ||
* Like the Type-25 plasma pistol from ''Halo 2'', it cannot disable vehicles. | * Like the Type-25 plasma pistol from ''Halo 2'', it cannot disable vehicles. | ||
* It retains the classic hum sound from ''Halo: Combat Evolved'' to ''Halo: Reach''. | |||
== Gallery == | == Gallery == |
Revision as of 15:41, December 2, 2021
Zo'klada-pattern plasma pistol | |
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Production overview | |
Model series: |
Type-54 |
Type: |
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Specifications | |
Ammunition type: |
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Feed system: |
100 battery units[1] |
Semi-automatic; single charged bolt[1] | |
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Effective range: |
Medium to long |
Service history | |
In service: |
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The Type-54 Directed Energy Pistol (T-54 DEP),[3] also known as the plasma pistol, is the post-Covenant War successor to the Type-25 plasma pistol.[1]
Variants
Type-54D plasma pistol
The T-54D plasma pistol was used extensively by the Swords of Sanghelios and Jul 'Mdama's Covenant in October 2558. It is also the preferred sidearm for Spartan-IV Olympia Vale. It is classified as a Common REQ and can be summoned in Warzone at Level 2 energy.[1]
Type-54D variants
- Spitfire: The Spitfire is an improved T-54D produced by Kig-Yar armorers that features a faster rate of fire and reduced heat generated per shot.[1] It is classified as an Uncommon REQ and can be summoned in Warzone at Level 3 energy. It can also be found as the second hidden weapon in the campaign on the level Genesis.[4]
- Void's Tear: The Void's Tear is an advanced T-54D that features overcharged shots that create an unstable gravimetric vortex by superheating exotic nuclear isomers. At the point of impact, the overcharged shot pulls in nearby objects and then explodes. Normal shots also yank back weapons they hit. A direct, fully charged shot where a Spartan is pulled into the blast will kill in a single hit. Unlike other Plasma Pistol variants and the Incineration Cannon, keeping the Void's Tear charged for too long does not deplete the battery. It is classified as a Rare REQ and can be summoned in Warzone at Level 4 energy.[1]
Gameplay
Changes from Type-25 plasma pistol in Halo 2: Anniversary
- Can now be zoomed in with Smart scope to decrease reticle bloom.
- Overcharges now track targets better if the player is "scoped-in", similar to the Type-56 needler.
- Can once again EMP vehicles.
- Increased damage, killing a fully-shielded Spartan in 9 uncharged bolts.
- Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer.
See our gameplay information related to Zo'klada-pattern plasma pistol on its gameplay page. | |
Browse more images in this article's gallery page. |
Changes from Halo 5: Guardians to Halo Infinite
- Like the Type-25 plasma pistol from Halo 2, it cannot disable vehicles.
- It retains the classic hum sound from Halo: Combat Evolved to Halo: Reach.
Gallery
John-117 overcharging a plasma pistol during the Raid on Argent Moon in a Halo 5: Guardians prerelease screenshot.
Smart scope with the plasma pistol by John-117 in the Halo 5: Guardians campaign.
Frederic-104 charging up a plasma pistol in the final version of Halo 5: Guardians.
First-person view of Spitfire by Edward Buck in the Halo 5: Guardians campaign.
Edward Buck with the Spitfire on Genesis.
A Seeker-clad Spartan-IV with an overheated plasma pistol on a Forge remake of Battle Creek.
An Air Assault-clad Spartan-IV with Spitfire on Escape from ARC.
A Spartan-IV using the Type-54 in the A New Generation trailer.
List of appearances
- Halo 5: Guardians (First appearance)
- Halo Infinite
Sources
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