Reclaimer - H4.png

Zo'klada-pattern plasma pistol: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 48: Line 48:
=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ===
=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ===
* Like the Type-25 plasma pistol from ''Halo 2'', it cannot disable vehicles.
* Like the Type-25 plasma pistol from ''Halo 2'', it cannot disable vehicles.
  It retains the classic hum sound from CE to Reach
* It retains the classic hum sound from ''Halo: Combat Evolved'' to ''Halo: Reach''.


== Gallery ==
== Gallery ==

Revision as of 15:41, December 2, 2021

Zo'klada-pattern plasma pistol
H5G-Plasma Pistol.png
Production overview

Model series:

Type-54

Type:

Directed-energy pistol[1]

Specifications

Ammunition type:

Superheated plasma[1]

Feed system:

100 battery units[1]

Rate of fire:

Semi-automatic; single charged bolt[1]

Muzzle velocity:

  • 169 m/s single shot (380 mph)
  • 65 m/s charged shot (147 mph)

Effective range:

Medium to long

  • 30.5 m (100 ft) (unscoped)[2]
  • 91.1 m (299 ft) (scoped)[2]
Service history

In service:

Post-Covenant War conflicts

 
This article is about the model introduced in Halo 5: Guardians. For the model introduced in Halo: Combat Evolved, see Type-25 plasma pistol.

The Type-54 Directed Energy Pistol (T-54 DEP),[3] also known as the plasma pistol, is the post-Covenant War successor to the Type-25 plasma pistol.[1]

Variants

Type-54D plasma pistol

The T-54D plasma pistol was used extensively by the Swords of Sanghelios and Jul 'Mdama's Covenant in October 2558. It is also the preferred sidearm for Spartan-IV Olympia Vale. It is classified as a Common REQ and can be summoned in Warzone at Level 2 energy.[1]

Type-54D variants

  • Spitfire: The Spitfire is an improved T-54D produced by Kig-Yar armorers that features a faster rate of fire and reduced heat generated per shot.[1] It is classified as an Uncommon REQ and can be summoned in Warzone at Level 3 energy. It can also be found as the second hidden weapon in the campaign on the level Genesis.[4]
  • Void's Tear: The Void's Tear is an advanced T-54D that features overcharged shots that create an unstable gravimetric vortex by superheating exotic nuclear isomers. At the point of impact, the overcharged shot pulls in nearby objects and then explodes. Normal shots also yank back weapons they hit. A direct, fully charged shot where a Spartan is pulled into the blast will kill in a single hit. Unlike other Plasma Pistol variants and the Incineration Cannon, keeping the Void's Tear charged for too long does not deplete the battery. It is classified as a Rare REQ and can be summoned in Warzone at Level 4 energy.[1]

Gameplay

Changes from Type-25 plasma pistol in Halo 2: Anniversary

  • Can now be zoomed in with Smart scope to decrease reticle bloom.
  • Overcharges now track targets better if the player is "scoped-in", similar to the Type-56 needler.
  • Can once again EMP vehicles.
  • Increased damage, killing a fully-shielded Spartan in 9 uncharged bolts.
  • Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer.

Changes from Halo 5: Guardians to Halo Infinite

  • Like the Type-25 plasma pistol from Halo 2, it cannot disable vehicles.
  • It retains the classic hum sound from Halo: Combat Evolved to Halo: Reach.

Gallery

List of appearances

Sources