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Jiralhanae Chieftain: Difference between revisions

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**Individual Jiralhanae factions
**Individual Jiralhanae factions
**[[Keepers of the One Freedom]]
**[[Keepers of the One Freedom]]
**[[Banished]]
**[[Banished]]{{Ref/Game|Id=HW2|HW2}}{{Ref/Game|Id=HINF|HINF}}
**[[Merg Vol's Covenant]]{{Ref/Game|Id=HSA|HSA}}
**[[Merg Vol's Covenant]]{{Ref/Game|Id=HSA|HSA}}
**[[Jul 'Mdama's Covenant]]{{Ref/Game|Id=HSS|HSS}}
**[[Jul 'Mdama's Covenant]]{{Ref/Game|Id=HSS|HSS}}
**[[Covenant loyalists]]
**[[Covenant loyalists]]{{Ref/Novel|Id=Sacrifice|HSoR|Detail= Adjunct - [[Sacrifice]]}}
|notable=*[[Cethegus]]
|notable=*[[Cethegus]]
*[[Hekabe]]
*[[Hekabe]]
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{{quote|Commanding troops requires both strength and audacity.|Jiralhanae Chieftain's mantra}}<ref>''Halo: Reach'' post-game carnage report</ref>
{{quote|Commanding troops requires both strength and audacity.|Jiralhanae Chieftain's mantra}}<ref>''Halo: Reach'' post-game carnage report</ref>


'''Chieftain''', also known as '''Alpha''', is a position within the [[Jiralhanae]] race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in [[Covenant military|military]] rank within the [[Covenant]].
'''Chieftain''', also known as '''Alpha''', is a position within the [[Jiralhanae]] race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in [[Covenant military|military]] rank within the [[Covenant]] and its [[Covenant remnants|splinter factions]], including the [[Banished]].


==Overview==
==Overview==
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===History===
===History===
The Chieftain of the Jiralhanae, [[Tartarus]] was killed by [[Thel 'Vadam]], his [[Sangheili]] allies, and [[Sergeant Major]] [[Avery Johnson]] on [[Installation 05]]. He wielded a powerful ancient and unique [[Type-2 gravity hammer|gravity hammer]], the [[Fist of Rukt]]. Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can be said for all Jiralhanae Chieftains, unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case, so the situation would have stayed the same regardless.
The Chieftain of the Jiralhanae, [[Tartarus]] was [[Battle for the Control Room (Installation 05)|killed]] by [[Thel 'Vadam]], his [[Sangheili]] [[Fleet of Retribution|allies]], and [[Sergeant Major]] [[Avery Johnson]] on [[Installation 05]]. He wielded a powerful ancient and unique [[Type-2 gravity hammer|gravity hammer]], the [[Fist of Rukt]].{{Ref/Level|Id=TGJ|Game=Halo 2|Level=[[The Great Journey (level)|The Great Journey]]}} Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can be said for all Jiralhanae Chieftains, unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case, so the situation would have stayed the same regardless.


Due to animosity stoked by the [[Great Schism]], the Jiralhanae and [[Sangheili]] typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of  
Due to animosity stoked by the [[Great Schism]], the Jiralhanae and [[Sangheili]] typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} For reasons unknown, a few Jiralhanae Chieftains would eventually join [[Merg Vol's Covenant]] as lesser infantry after the end of the [[Human-Covenant War]]. These few Jiralhanae would fight on behalf of the group during the [[Battle of Draetheus V]] in [[2554]].{{Ref/Reuse|HSA}} Very few Chieftains were depicted serving [[Jul 'Mdama's Covenant]] in a [[UNSC Tactical Simulator]] set during the [[Battle of Installation 03]] in [[2557]].{{Ref/Reuse|HSS}}
many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} For reasons unknown, a few Jiralhanae Chieftains would eventually join [[Merg Vol's Covenant]] as lesser infantry after the end of the [[Human-Covenant War]]. These few Jiralhanae would fight on behalf of the group during the [[Battle of Draetheus V]] in [[2554]]. Very few Chieftains were depicted serving [[Jul 'Mdama's Covenant]] in a [[UNSC Tactical Simulator]] set during the [[Battle of Installation 03]] in [[2557]].


Many Chieftains served in the [[Banished]], leading standard [[pack]]s. Certain Banished Chieftains with massive packs formed them into [[legion#Banished|legion]]s and were titled [[Legionmaster]]s. Other Chieftains with high authority were titled [[Jiralhanae Warlord|Warlord]]s to keep other packs in line. The supreme leading Chieftains of the Banished consisted of [[War Chief]]s, including both [[Decimus]] and [[Escharum]], and the [[Warmaster]] [[Atriox]].
Many Chieftains served in the [[Banished]], leading standard [[pack]]s. Certain Banished Chieftains with massive packs formed them into [[legion#Banished|legion]]s and were titled [[Legionmaster]]s.{{Ref/Novel|Id=SOR4|HSoR}} Other Chieftains with high authority were titled [[Jiralhanae Warlord|Warlord]]s to keep other packs in line.{{Ref/Reuse|SOR4}} The supreme leading Chieftains of the Banished consisted of [[War Chief]]s, including both [[Decimus]] and [[Escharum]],{{Ref/Reuse|SOR4}} and the [[Warmaster]] [[Atriox]].{{Ref/Book|Id=H:OSFM5|OSFM|Page=158|Quote=Atriox: Warmaster of the Banished}}


==Equipment==
==Equipment==
===Armor===
===Armor===
Jiralhanae Chieftains are typically clad in resilient ornate crimson and black [[Chieftain power armor|armor]] and are instantly recognizable by their matching large horned headdress, a design which pays homage to the [[Degaeorth]] of [[Doisac]].<ref>'''[[Halo: Envoy]]''', ''pages 40-41''</ref> While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility. Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]].{{Ref/Reuse|H3}} However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.{{Ref/Reuse|H3}} Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.{{Ref/Reuse|H3}} Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.{{Ref/Reuse|H3}} On their left arm, the armor is thicker to deliver bone-crushing melee attacks should they need to perform one without their gravity hammer.{{Ref/Reuse|H3}}
Jiralhanae Chieftains are typically clad in resilient ornate crimson and black [[Chieftain power armor|armor]] and are instantly recognizable by their matching large horned headdress, a design which pays homage to the [[Degaeorth]] of [[Doisac]].<ref>'''[[Halo: Envoy]]''', ''pages 40-41''</ref> However, there's varying types of armor favored by Chieftains,{{Ref/Reuse|H3}}{{Ref/Reuse|HR}}{{Ref/Reuse|HINF}} including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammer.{{Ref/Reuse|H3}} While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.{{Ref/Reuse|H3}}{{Ref/Reuse|HR}} Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]].{{Ref/Reuse|H3}} However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.{{Ref/Reuse|H3}} Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.{{Ref/Reuse|H3}} Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.{{Ref/Reuse|H3}}


While most of Jiralhanae Chieftains were known to worn power armors, few were poorly armored, including [[Parabum]] and [[Lydus]].{{Ref/Book|Book=Halo: Evolutions - Essential Tales of the Halo Universe|Section=Stomping on the Heels of a Fuss|SectionLinkText=Stomping on the Heels of a Fuss}}
While most of Jiralhanae Chieftains were known to worn power armors, few were poorly armored, including [[Parabum]] and [[Lydus]].{{Ref/Book|Book=Halo: Evolutions - Essential Tales of the Halo Universe|Section=Stomping on the Heels of a Fuss|SectionLinkText=Stomping on the Heels of a Fuss}}{{Ref/Comic|Id=HE|Comic=Halo: Escalation|Issue=[[Halo: Escalation Issue 1|#1]]}}  


===Weaponry===
===Weaponry===
The Jiralhanae Chieftain's primary and iconic armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]],{{Ref/Reuse|H3}} although they are also known to use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, and [[Type-52 plasma cannon]]s.{{Ref/Game|Id=HR|HR}} They usually carry the [[invincibility]] power-up, and sometimes at least another [[equipment]] such as a [[regenerator]], [[flare]], or [[power drain]].{{Ref/Reuse|H3}}
The Jiralhanae Chieftain's primary and iconic armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]],{{Ref/Reuse|H3}} although they sometimes use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, and [[Type-52 plasma cannon]]s.{{Ref/Game|Id=HR|HR}} They usually carry the [[invincibility]] power-up, and sometimes at least another [[equipment]] such as a [[regenerator]], [[flare]], or [[power drain]].{{Ref/Reuse|H3}}


==Gameplay==
==Gameplay==
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A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a [[Jiralhanae Captain]]'s. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from [[headshot]]s, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one [[Type-50 particle beam rifle|beam rifle]] or [[SRS99D-S2 AM sniper rifle|sniper rifle]] shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve [[MA5C Individual Combat Weapon System|assault rifle]] bullets or eight [[Type-25 plasma rifle|plasma rifle]] bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredible high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a [[Type-25 Brute shot|Brute shot]] to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of ''Halo 2'' than any other Jiralhanae unit in ''Halo 3''. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]]. However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.
A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a [[Jiralhanae Captain]]'s. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from [[headshot]]s, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one [[Type-50 particle beam rifle|beam rifle]] or [[SRS99D-S2 AM sniper rifle|sniper rifle]] shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve [[MA5C Individual Combat Weapon System|assault rifle]] bullets or eight [[Type-25 plasma rifle|plasma rifle]] bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredible high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a [[Type-25 Brute shot|Brute shot]] to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of ''Halo 2'' than any other Jiralhanae unit in ''Halo 3''. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]]. However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.


The Jiralhanae Chieftain's primary armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]], although they are also known to use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, and [[Type-52 plasma cannon]]s. Jiralhanae Chieftains are the only enemy, aside from the occasional [[Flood]] and [[Sangheili General]], who use these weapons. On all level modes, they carry and almost always use the [[invincibility]] power-up. It is also possible for them to carry a [[regenerator]], [[flare]], or [[power drain]]. On their left arm, the armor is thicker to deliver bone-crushing melee attacks should they need to perform one without their gravity hammer.
The Jiralhanae Chieftain's primary armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]], although they are also known to use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, and [[Type-52 plasma cannon]]s. Jiralhanae Chieftains are the only enemy, aside from the occasional [[Flood]] and [[Sangheili General]], who use these weapons. On all level modes, they carry and almost always use the [[invincibility]] power-up. It is also possible for them to carry a [[regenerator]], [[flare]], or [[power drain]].


===Tactics===
===Tactics===

Revision as of 17:19, November 20, 2021

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Were you looking for the rank War Chieftain or Chieftain of the Jiralhanae, the ruler of the Jiralhanae?
Chieftain
Halo 3
RegChieftain.png
Reach
Reach - Chieftain.png

Function:

  • Pack Leaders
  • Battlefield Commanders

Species:

Jiralhanae

Affiliation:

Other role(s):

Spiritual Leaders[6][7]

Notable individuals:

 

"Commanding troops requires both strength and audacity."
— Jiralhanae Chieftain's mantra[8]

Chieftain, also known as Alpha, is a position within the Jiralhanae race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in military rank within the Covenant and its splinter factions, including the Banished.

Overview

Roles and responsibilities

In the Covenant, Chieftains primarily served as military commanders. They are leaders of groups of the half-a-dozen or more Jiralhanae as well as several lower caste species within a "pack." In Jiralhanae society, Chieftains are subordinate only to War Chieftains and the Chieftain of the Jiralhanae himself. Apart from pack leadership position, the Jiralhanae Chieftains are also spiritual leaders, giving sermons to their packs.[6][7] Maccabeus, while Chieftain of the Rapid Conversion, would lead his pack in religious sermons, like the Progression of the Ages and blessing pack meals.

History

The Chieftain of the Jiralhanae, Tartarus was killed by Thel 'Vadam, his Sangheili allies, and Sergeant Major Avery Johnson on Installation 05. He wielded a powerful ancient and unique gravity hammer, the Fist of Rukt.[9] Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can be said for all Jiralhanae Chieftains, unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case, so the situation would have stayed the same regardless.

Due to animosity stoked by the Great Schism, the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.[10] For reasons unknown, a few Jiralhanae Chieftains would eventually join Merg Vol's Covenant as lesser infantry after the end of the Human-Covenant War. These few Jiralhanae would fight on behalf of the group during the Battle of Draetheus V in 2554.[3] Very few Chieftains were depicted serving Jul 'Mdama's Covenant in a UNSC Tactical Simulator set during the Battle of Installation 03 in 2557.[4]

Many Chieftains served in the Banished, leading standard packs. Certain Banished Chieftains with massive packs formed them into legions and were titled Legionmasters.[11] Other Chieftains with high authority were titled Warlords to keep other packs in line.[11] The supreme leading Chieftains of the Banished consisted of War Chiefs, including both Decimus and Escharum,[11] and the Warmaster Atriox.[12]

Equipment

Armor

Jiralhanae Chieftains are typically clad in resilient ornate crimson and black armor and are instantly recognizable by their matching large horned headdress, a design which pays homage to the Degaeorth of Doisac.[13] However, there's varying types of armor favored by Chieftains,[14][15][2] including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammer.[14] While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.[14][15] Their power armor cannot be stuck by plasma grenades, spike grenades, or needler projectiles.[14] However, their armor can be stuck by firebombs and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.[14] Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.[14] Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.[14]

While most of Jiralhanae Chieftains were known to worn power armors, few were poorly armored, including Parabum and Lydus.[16][17]

Weaponry

The Jiralhanae Chieftain's primary and iconic armament is the gravity hammer,[14] although they sometimes use Type-33 fuel rod guns, Type-52 plasma launchers, and Type-52 plasma cannons.[15] They usually carry the invincibility power-up, and sometimes at least another equipment such as a regenerator, flare, or power drain.[14]

Gameplay

A Brute Chieftain charging towards his opponent.

A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a Jiralhanae Captain's. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from headshots, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one beam rifle or sniper rifle shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve assault rifle bullets or eight plasma rifle bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredible high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a Brute shot to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of Halo 2 than any other Jiralhanae unit in Halo 3. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their power armor cannot be stuck by plasma grenades, spike grenades, or needler projectiles. However, their armor can be stuck by firebombs and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.

The Jiralhanae Chieftain's primary armament is the gravity hammer, although they are also known to use Type-33 fuel rod guns, Type-52 plasma launchers, and Type-52 plasma cannons. Jiralhanae Chieftains are the only enemy, aside from the occasional Flood and Sangheili General, who use these weapons. On all level modes, they carry and almost always use the invincibility power-up. It is also possible for them to carry a regenerator, flare, or power drain.

Tactics

Jiralhanae Chieftains will be closely guarded by two or more Jiralhanae Bodyguards as well as high numbers of Jiralhanae of other ranks, only leaving the security of the pack when they feel it is tactically sound or simply when they thirst for blood. Chieftains generally hang back and allow their entourage of Jiralhanae to do the fighting, generally only charging forward to attack with their gravity hammers after several of their Jiralhanae pack subordinates have been slain.

If they run for you, turn and run as fast as you can. More often than not, unless you've managed to kill them within the first few seconds, they will activate their invincibility if they are carrying one and you will not be able to kill them until it wears off. Chieftains can close distances quickly, and will not hesitate to smack anything out of their path. Though less durable than the more ornate War Chieftains, they are far faster and much deadlier in close combat, and they still boast extremely powerful shields and armor.

Counter-Chieftain tactics

A Chieftain fighting Thel 'Vadam in the Citadel.
  • Jiralhanae Chieftains, as fitting their "commander" role, have incredible physical strength and agility - far more so than their lesser brethren. Avoid going into melee combat with a Chieftain. However, if you do get yourself in the situation, do not try to melee him or he will quickly deliver a direct blow with the gravity hammer, which is a one-hit-kill even on Normal difficulty. Run away as quickly as possible once you see him trying to get close enough to melee you. Shoot him enough times with one of your weapons, until his Power Armor breaks, then try to shoot his helmet/headdress off so that you can score a headshot.
  • Another way, though difficult, is to circle around the back of the Chieftain, wait for them to do his backwards melee attack, and again circle round them while their still turning round to where you used to be. This gives you ample time for an assassination. Believe it or not, this is the best way to kill them: their swing animations are incredibly predictable during Halo 3, and this extends to all hammer-wielding Jiralhanae. Note: assassinations ignore invincibility, making this tactic even more useful.
  • One of the best ways to kill a Chieftain is to charge at them from a distance. They will begin to leap at you; use the time when they are crouching down to leap to get up close to them. When they leap, if done correctly, they over the player's head, giving him or her enough time to perform an assassination.
  • A hammer-wielding Chieftain will often utilize the Invincibility power-up while charging at you if you're firing and back-pedaling at the same time. However, if the player is able to kill the Chieftain before he activates it, the player can use the Invincibility to great gain.
  • Even when Chieftains utilize the invincibility power-up, an assassination will still kill them.
  • A good way to kill Chieftains is to use Cloaking and assassinate them. This way you are unharmed, and you can also pick up their Invincibility, since they did not have time to activate it. However, you should be careful not to alert any of the surrounding Jiralhanae. If they know that you are there, even if they cannot see you, the Chieftain will sometimes be able to sense where you are even if you are cloaked and will turn around in your direction, although he does not attack. This will make it harder to get behind him and if you touch him, he will hit you and you will temporarily lose your cloaking, allowing the rest of the Jiralhanae to see and attack you.
  • Probably the easiest way to kill a Chieftain is to use a Spartan Laser on him. This will kill the Jiralhanae instantly, allowing you to pick up his invincibility and, if you want, his gravity hammer. It is easier to do this as soon as you see them while they are taunting and growling at you, for on higher difficulties, they will activate their invincibility as the laser hits them, rendering the shot wasted. In Halo 3, this can only be done on the level the Covenant, as it is the only Halo 3 level where you are given a Spartan Laser.
  • Although you cannot stick Chieftains, if you are a good shot you can stick the Chieftain's weapon, which usually is the gravity hammer. It's quite difficult, but it will kill him immediately. (This does not work on Legendary difficulty.)
  • When facing a charging Chieftain, jump up as they try to hit you with their hammer and the blow from the hammer will push you away from the Jiralhanae, giving you more time to damage him and ultimately kill him as well as recharge your shields. Make sure you're not on an edge or the blast from the hammer could knock you over the edge, killing you.
  • Incendiary Grenades are a good way to kill a Chieftain, although on Legendary, this is not a guaranteed one hit kill, including a shot from Flamethrower as he can easily activate his Invincibility and negate the effects of your grenade.
  • If the Chieftain is alone, you may attempt to lure him into a close range fight and melee him before sidestepping. The Chieftains are surprisingly slow to recover after a melee/hammer attempt, so you can kill them with multiple melee hits by edging around him/jumping over him every time he attempts to melee/hammer you. This is quite risky, however, and is not recommended on higher difficulties.
  • Another good way to kill a Chieftain is to dual-wield spikers, as Chieftains seem to have a vulnerability to the spikes. Enough spikes will also slow down the Chieftain, occasionally stopping the Chieftain's charge and if you pump enough into him, he will eventually go down. Same with plasma rifles.
  • When a Chieftain swings their gravity hammer at you, you can perform a 'gravity jump.' While not an actual move incorporated into the game, this involves jumping moments before the hammer hits, so that you ride the shock wave, usually to a place far away from the chieftain. Skilled players may utilize this to get out of an explosive's blast range, or to get head shots from above.
  • In Halo: Reach, Chieftain armor can be stuck with plasma grenades. However, their reasonably strong shields and high unshielded durability mean that they can usually survive a stick attempt.
  • The sniper rifle is devastating against Chieftains in Halo: Reach. Two head shots will kill any Chieftain on Easy, Normal and Heroic difficulties.
  • Unlike energy sword-equipped Sangheili, who will generally make a beeline for their target without evading enemy fire, Jiralhanae Chieftains will jink back and forth as they charge, making them much more difficult to head shot or stick then their Sangheili counterparts. This is compensated for because of their slower speed and the comparative ease of dodging the slower hammer strike compared with a sword swing.
  • The Chieftain, if lucky, can be killed in one hit by a Spartan Laser at Halo 3: ODST. Normally, when the laser hits the Chieftain, his power armor will break, but somehow he was able to activate the Invincibility power-up to withstand the blow, forcing the player to fire another round.
    • Utilizing Flamethrower is also a good idea, but the player must maintain its distances since breaking the power armor often makes the Chieftain triggers the Invincibility power-up.

Production notes

  • During the early development of Halo 3, a Jiralhanae Chieftain was seen wielding an energy sword. This was probably taken out due to the fact that Jiralhanae prefer their own gravity hammers, and because the energy sword is a Sangheili-exclusive weapon (and the Jiralhanae dislike the Sangheili).
  • All Jiralhanae Chieftains are voiced by John DiMaggio in both Halo 3 and Halo 3: ODST.
  • In Halo 3: The Official Strategy Guide, there is a mistake on the last page, where there is a War Chieftain wielding a gravity hammer. There are also images of an ordinary Jiralhanae Chieftain wielding a plasma turret and a fuel rod gun.

Trivia

  • If a Chieftain is transformed into a Flood combat form in Halo 3, his armor will become that of a Jiralhanae Minor. This is because the game engine does not have any code to transform the Chieftain into a "Chieftain" combat form. This can be easily observed in the Citadel during the level The Covenant, where the Flood temporarily ally with the Master Chief and the Arbiter to attack the remaining Covenant forces. Another good place to see an infected Chieftain is on the level Halo, because an infected Chieftain is in a Flood dispersal pod.
  • In the Halo 3 level Sierra 117, a Chieftain is seen hanging onto the side of a Phantom in the clearing with a crashed Pelican down the cliff. Oddly, this Chieftain can be stuck with plasma grenades, but shows no reaction to them, and is completely immune to the blast.

Gallery

List of appearances

Sources

  1. ^ Halo Wars 2
  2. ^ a b Halo Infinite
  3. ^ a b Halo: Spartan Assault
  4. ^ a b Halo: Spartan Strike
  5. ^ Halo: Shadows of Reach: Adjunct - Sacrifice
  6. ^ a b Halo 3, campaign level The Ark
  7. ^ a b Halo 3, campaign level The Covenant
  8. ^ Halo: Reach post-game carnage report
  9. ^ Halo 2, campaign level The Great Journey
  10. ^ Halo: Envoy, 1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "
  11. ^ a b c Halo: Shadows of Reach
  12. ^ Halo: Official Spartan Field Manual, page 158: "Atriox: Warmaster of the Banished"
  13. ^ Halo: Envoy, pages 40-41
  14. ^ a b c d e f g h i Cite error: Invalid <ref> tag; no text was provided for refs named H3
  15. ^ a b c Halo: Reach
  16. ^ Halo: Evolutions - Essential Tales of the Halo Universe - Stomping on the Heels of a Fuss
  17. ^ Halo: Escalation, issue #1
  18. ^ Halo: Shadows of Reach, chapter 3