Season 01: Heroes of Reach: Difference between revisions
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==Season content== | ==Season content== | ||
Many of the customization options available in this season will be exclusive for the Mark V(B) armor core, based on ''[[Halo: Reach]]''<nowiki>'</nowiki>s [[Armor customization (Halo: Reach)|armor permutations]], including armor kits based on [[NOBLE Team]]'s permutations. The Season will also feature customization options for the Mark VII armor core and other options for players, such as Death animations.{{Ref/Reuse|IGNS01}} | |||
The [[Yoroi]] armor will be free for players to unlock by participating in in-game [[Fracture]] events during the season.{{Ref/Reuse|tgjsf}} | |||
==Production notes== | |||
''Halo Infinite''<nowiki>'</nowiki>s Head of Design Jerry Hook and Lead Progression Designer Chris Blohm stated that Infinite's first Season being based on ''Halo: Reach''<nowiki>'</nowiki>s designs was a beat 343 Industries started after ''[[Halo 5: Guardians]]'', starting with ''[[Halo: Shadows of Reach]]'' and the fact 343 Industries "know people like [Halo] Reach and we knew the story was going to have another Reach beat".{{Ref/Site|Id=IGNS01|URL=https://www.ign.com/articles/halo-infinite-multiplayer-battle-pass-season-one-plans|Site=IGN|Page=Halo Infinite Multiplayer Battle Pass Plans Revealed - IGN First|D=05|M=11|Y=2021}} | |||
==Gallery== | ==Gallery== |
Revision as of 13:34, November 8, 2021
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Heroes of Reach | |
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Start date: |
December 8, 2021 |
End date: |
March 2022 |
Number of tiers: |
+100 |
Includes content for: |
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Heroes of Reach will be the second multiplayer Season of Halo Infinite multiplayer.[1]
Season content
Many of the customization options available in this season will be exclusive for the Mark V(B) armor core, based on Halo: Reach's armor permutations, including armor kits based on NOBLE Team's permutations. The Season will also feature customization options for the Mark VII armor core and other options for players, such as Death animations.[2]
The Yoroi armor will be free for players to unlock by participating in in-game Fracture events during the season.[1]
Production notes
Halo Infinite's Head of Design Jerry Hook and Lead Progression Designer Chris Blohm stated that Infinite's first Season being based on Halo: Reach's designs was a beat 343 Industries started after Halo 5: Guardians, starting with Halo: Shadows of Reach and the fact 343 Industries "know people like [Halo] Reach and we knew the story was going to have another Reach beat".[2]
Gallery
Sources
- ^ a b Xbox Wire, Halo Infinite: The Great Journey So Far (Retrieved on Jun 13, 2021) [archive]
- ^ a b IGN, Halo Infinite Multiplayer Battle Pass Plans Revealed - IGN First (Retrieved on Nov 5, 2021) [archive]
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