Phoenix (cancelled Bungie project): Difference between revisions

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In April or May of [[2001]], the Phoenix project was put on a temporary hiatus and its team was absorbed into the ''[[Halo: Combat Evolved]]'' team, to help [[Development of Halo: Combat Evolved|complete the game]] in time for its launch later in the year. After ''Combat Evolved'' shipped, the Phoenix team quickly returned to work on its original project, with some members returning to work on it as little as a week after ''Combat Evolved'' was completed.{{Ref/Reuse|HistoryOfHalo}}
In April or May of [[2001]], the Phoenix project was put on a temporary hiatus and its team was absorbed into the ''[[Halo: Combat Evolved]]'' team, to help [[Development of Halo: Combat Evolved|complete the game]] in time for its launch later in the year. After ''Combat Evolved'' shipped, the Phoenix team quickly returned to work on its original project, with some members returning to work on it as little as a week after ''Combat Evolved'' was completed.{{Ref/Reuse|HistoryOfHalo}}


Concerns about the viability of Phoenix still remained among Bungie management, however. Not long after the decision was made to produce ''[[Halo 2]]'', another internal Bungie project, [[Monster Hunter]], was cancelled and its project lead [[Hardy LeBel]] was assigned to the Phoenix project by [[Alex Seropian]] and [[Jason Jones]]. Seropian and Jones informed LeBel that they were unsure if the struggling project was going to work out at all, and so asked him to get the team back on rails, evaluate the state of the project and report back on whether it was worth continuing with.{{Ref/Reuse|HistoryOfHalo}}
Concerns about the viability of Phoenix still remained among Bungie management, however. In early [[2002]], not long after the decision was made to produce ''[[Halo 2]]'', another internal Bungie project, [[Monster Hunter]], was cancelled and its project lead [[Hardy LeBel]] was assigned to the Phoenix project by [[Alex Seropian]] and [[Jason Jones]]. Seropian and Jones informed LeBel that they were unsure if the struggling project was going to work out at all, and so asked him to get the team back on rails, evaluate the state of the project and report back on whether it was worth continuing with.{{Ref/Reuse|HistoryOfHalo}}


After working on the project for nearly a year, LeBel and the Phoenix team were able to produce a playable build. LeBel felt that it was not up to scratch and had doubts about whether it could be turned into a full game, so advised that the project be discontinued. Jones heeded LeBel's advice, and the project was cancelled some time in late [[2002]] or early [[2003]]. However, Jones had promised the Phoenix team that they would get to develop their own game. Thus, rather than disband the team, he joined the team as creative director and project lead, and they began work on another project, [[Gypsum]], in early [[2003]].{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}}
After working on the project for nearly a year, LeBel and the Phoenix team were able to produce a playable build. LeBel felt that it was not up to scratch and had doubts about whether it could be turned into a full game, so advised that the project be discontinued. Jones heeded LeBel's advice, and the project was cancelled some time in late [[2002]] or early [[2003]]. However, Jones had promised the Phoenix team that they would get to develop their own game. Thus, rather than disband the team, he joined the team as creative director and project lead, and they began work on another project, [[Gypsum]], in early [[2003]].{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}}