Sabre: Difference between revisions
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==Overview== | ==Overview== | ||
The Sabre is an archetypal fighter jet. It moves fast, with extensive damage capabilities and features an aerodynamic frame. | The Sabre is an archetypal fighter jet. It moves fast, with extensive damage capabilities, and features an aerodynamic frame. | ||
===Counterparts=== | ===Counterparts=== | ||
There are several direct counterparts to the Sabre. In ''Halo: Reach'', the [[Seraph]] and [[Space Banshee]] fill very similar roles on the Covenant side. The Seraph is a usable vehicle and operates almost exactly the same, though with damage and shielding differences. | There are several direct counterparts to the Sabre. In ''Halo: Reach'', the [[Seraph]] and [[Space Banshee]] fill very similar roles on the Covenant side. The Seraph is a usable vehicle and operates almost exactly the same, though with damage and shielding differences. | ||
In ''[[Halo 4]]'', a similar vehicle can be used | In ''[[Halo 4]]'', a similar vehicle can be used similarly as the Sabre; the [[Broadsword]]. | ||
<gallery widths="210px"> | <gallery widths="210px"> | ||
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===First-person shooters=== | ===First-person shooters=== | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved | Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads-up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved to them. The HUD is slightly different depending on the weapon used at the time. It has two weapons, an auto cannon and a set of lock-on missiles. It also has [[energy shielding]], a rarity among vehicles. | ||
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 ''GameTrailers'': E3 2010: Campaign Walkthrough HD]</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 ''HBO Forums'': Sabre 'expert controls]</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 ''HBO Forums'': JonnyOThan of Bungie]</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger ''1up'': E3 2010: Halo Reach Stage Video Demo]</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 ''GameSpot'': Halo: Reach E3 2010 Stage Demo: Halo: Reach]</ref> | Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 ''GameTrailers'': E3 2010: Campaign Walkthrough HD]</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 ''HBO Forums'': Sabre 'expert controls]</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 ''HBO Forums'': JonnyOThan of Bungie]</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger ''1up'': E3 2010: Halo Reach Stage Video Demo]</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 ''GameSpot'': Halo: Reach E3 2010 Stage Demo: Halo: Reach]</ref> | ||
In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present. | In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely, as friction is not present. | ||
====Campaign==== | ====Campaign==== | ||
Line 61: | Line 61: | ||
====Advantages==== | ====Advantages==== | ||
*High damaging. Its weapons can destroy other vehicles and infantry quickly. | *High damaging. Its weapons can destroy other vehicles and infantry quickly. | ||
*Highly maneuverable despite its size. It can turn easily and its dodge moves it far more than the Banshee roll. | *Highly maneuverable despite its size. It can turn easily, and its dodge moves it far more than the Banshee roll. | ||
====Disadvantages==== | ====Disadvantages==== | ||
Line 67: | Line 67: | ||
==Production notes== | ==Production notes== | ||
Bungie initially experimented with adding the Sabre into multiplayer, though the vehicle only appears in the campaign level [[Long Night of Solace (level)|Long Night of Solace]] in the final game due to balance issues.{{Ref/Reuse|gamespot}} The vehicle was later implemented alongside a number of [[Thorage|new items]] onto the [[Forge/Halo: Reach|Forge]] | Bungie initially experimented with adding the Sabre into multiplayer, though the vehicle only appears in the campaign level [[Long Night of Solace (level)|Long Night of Solace]] in the final game due to balance issues.{{Ref/Reuse|gamespot}} The vehicle was later implemented alongside a number of [[Thorage|new items]] onto the [[Forge/Halo: Reach|Forge]] palettes of [[Forge World]] and [[Tempest]] for the inclusion of ''Halo: Reach'' in ''[[Halo: The Master Chief Collection]]''. | ||
==Gallery== | ==Gallery== | ||
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File:HR-B029.png|The Sabre in ''[[Long Night of Solace (level)|Long Night of Solace]]''. | File:HR-B029.png|The Sabre in ''[[Long Night of Solace (level)|Long Night of Solace]]''. | ||
File:HR-ForgeWorldSabre.png|The Sabre on ''[[Forge World]]''. | File:HR-ForgeWorldSabre.png|The Sabre on ''[[Forge World]]''. | ||
File:Reach E310 Campaign09.jpg|The heads up display of the Sabre in ''Long Night of Solace''. | File:Reach E310 Campaign09.jpg|The heads-up display of the Sabre in ''Long Night of Solace''. | ||
</gallery> | </gallery> | ||
Revision as of 18:29, August 4, 2021
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- "Primary planetary defense fighter for the Inner Colonies."
- — Description in the Halo: Reach Instruction Manual.[1]
The Sabre is a heavy aerospace vehicle first seen in Halo: Reach. It is a large, heavily armed space fighter that is piloted by only one person.
Universe and lore
The YSS-1000 Sabre is a Space fighter designed by Misriah Armory[2] in 2547.[3] It was prominently used during the Fall of Reach, specifically during Operation: UPPER CUT.[2]
Overview
The Sabre is an archetypal fighter jet. It moves fast, with extensive damage capabilities, and features an aerodynamic frame.
Counterparts
There are several direct counterparts to the Sabre. In Halo: Reach, the Seraph and Space Banshee fill very similar roles on the Covenant side. The Seraph is a usable vehicle and operates almost exactly the same, though with damage and shielding differences.
In Halo 4, a similar vehicle can be used similarly as the Sabre; the Broadsword.
Gameplay
First-person shooters
- Main article: First-person shooter
Like other vehicles in the Halo games, the Sabre is piloted from third-person view. The heads-up display, located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved to them. The HUD is slightly different depending on the weapon used at the time. It has two weapons, an auto cannon and a set of lock-on missiles. It also has energy shielding, a rarity among vehicles.
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.[4] However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.[5] This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.[6] The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and Immelmann turns can be performed by using the left bumper.[7] The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.[8]
In Halo: Reach, crucial aspects of astrodynamics are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely, as friction is not present.
Campaign
The Sabre is usable only in the space combat segment of the level Long Night of Solace. It is used after the launch sequence until landing on the upper pad of the Covenant corvette. After that, it isn't used again.
It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the Splatter Medal. Interestingly, colliding with or ramming a Covenant drop pod will destroy a fully-shielded Sabre and kill the player, despite the pod's small size. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a splatter medal.
Forge
- Main article: Forge Objects in Halo: Reach/Vehicles
The Sabre can be spawned in Halo: Reach's Forge in Halo: The Master Chief Collection. It can be found in the "Vehicles (MCC)" category on the maps Tempest and Forge World.
Advantages
- High damaging. Its weapons can destroy other vehicles and infantry quickly.
- Highly maneuverable despite its size. It can turn easily, and its dodge moves it far more than the Banshee roll.
Disadvantages
- The Sabre can only accelerate. This means it cannot stop and land anywhere at any point. It is only stopped when placed in Forge or scripted campaign sequences. This means it is ultimately unusable on Tempest.
Production notes
Bungie initially experimented with adding the Sabre into multiplayer, though the vehicle only appears in the campaign level Long Night of Solace in the final game due to balance issues.[8] The vehicle was later implemented alongside a number of new items onto the Forge palettes of Forge World and Tempest for the inclusion of Halo: Reach in Halo: The Master Chief Collection.
Gallery
The Sabre in Long Night of Solace.
The Sabre on Forge World.
List of appearances
- Halo: Reach (First appearance)
Sources
- ^ Halo: Reach Instruction Manual, page 8
- ^ a b Halo: Reach, campaign level Long Night of Solace
- ^ Halo: Fleet Battles, Core Rulebook - p. 125
- ^ GameTrailers: E3 2010: Campaign Walkthrough HD
- ^ HBO Forums: Sabre 'expert controls
- ^ HBO Forums: JonnyOThan of Bungie
- ^ 1up: E3 2010: Halo Reach Stage Video Demo
- ^ a b GameSpot: Halo: Reach E3 2010 Stage Demo: Halo: Reach
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