Anvil-II air-to-surface missile: Difference between revisions
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The '''Anvil-II Air-to-Surface Missiles''' are normally mounted via rocket pods on [[Pelican]] dropships or [[SkyHawk]] atmospheric jump-jets for clearing ground targets and drop zones of enemies.<ref>[[Halo: The Fall of Reach]], page 306</ref> | The '''Anvil-II Air-to-Surface Missiles''' are normally mounted via rocket pods on [[Pelican]] dropships or [[SkyHawk]] atmospheric jump-jets for clearing ground targets and drop zones of enemies.<ref>[[Halo: The Fall of Reach]], page 306</ref> | ||
This explosive is seen used three times in game play in Halo 2, once when you are assaulting the [[Scarab]] in [[Metropolis]]. Another time is in [[Quarantine Zone]], when a [[Pelican]] flies by and shoots down some [[Sentinel Majors]]. It is also on the second Pelican that shows up at the start of the level [[Delta Halo (Level)|Delta Halo]]. | This explosive is seen used three times in game play in Halo 2, once when you are assaulting the [[Scarab]] in [[Metropolis]]. Another time is in [[Quarantine Zone]], when a flood-controlled [[Pelican]] flies by and shoots down some [[Sentinel Majors]]. It is also on the second Pelican that shows up at the start of the level [[Delta Halo (Level)|Delta Halo]]. | ||
It is also used at the end of [[Sierra 117 (Level)|Sierra 117]] in [[Halo 3]], to clear out the ending area and allow the Pelican to land and give the player evac to the next level. | It is also used at the end of [[Sierra 117 (Level)|Sierra 117]] in [[Halo 3]], to clear out the ending area and allow the Pelican to land and give the player evac to the next level. |
Revision as of 10:35, May 24, 2008
The Anvil-II Air-to-Surface Missiles are normally mounted via rocket pods on Pelican dropships or SkyHawk atmospheric jump-jets for clearing ground targets and drop zones of enemies.[1]
This explosive is seen used three times in game play in Halo 2, once when you are assaulting the Scarab in Metropolis. Another time is in Quarantine Zone, when a flood-controlled Pelican flies by and shoots down some Sentinel Majors. It is also on the second Pelican that shows up at the start of the level Delta Halo.
It is also used at the end of Sierra 117 in Halo 3, to clear out the ending area and allow the Pelican to land and give the player evac to the next level.
The player can also be killed by Anvil-IIs if you start killing the survivng marines as well as the Arbiter, or if the player is just plain dumb enough to stand around in the open, the missiles will kill him due to friendly fire.
Sources
- ^ Halo: The Fall of Reach, page 306