Assault on the Control Room: Difference between revisions

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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
Bungie designer [[Paul Bertone]] led the gameplay design of ''Assault on the Control Room''. The level design led to the development of AI NPCs operating vehicles to support vehicle combat. Chris Lee was one of the artists that worked on the environmental design, though the bridges were designed by Bertone and artist [[Chris Barrett]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
Bungie designer [[Paul Bertone]] led the gameplay design of ''Assault on the Control Room''. The level design led to the development of AI NPCs operating vehicles to support vehicle combat. Chris Lee was one of the artists that worked on the environmental design, though the bridges were designed by Bertone and artist [[Chris Barrett]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}