Havok (software): Difference between revisions
From Halopedia, the Halo wiki
m (Text replacement - "==Related links==" to "==See also==") |
m (Text replacement - "<references/>" to "{{Ref/Sources}}") |
||
Line 13: | Line 13: | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | |||
==See also== | ==See also== |
Revision as of 23:16, April 14, 2021
This article is about a physics engine. For the nuclear weapon, see HAVOK tactical nuclear weapon.
There is more information available on this subject at Havok (software) on the English Wikipedia. |
Havok is a proprietary software suite developed by Havok. The software has been used by a large number of projects, both in the video game and movie industries.
Integration into the Halo development
Havok Physics is a physics engine used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilised in Halo 2 and has remained one of the key component software in the Halo development ever since.
Havok AI, an AI-pathfinding toolset, was used to manage the AI system in Halo: Spartan Assault.[1]
Trivia
Halo: Combat Evolved is the only Halo title that utilises Bungie's in-house physics engine.