AI Super Jump: Difference between revisions
From Halopedia, the Halo wiki
m (Text replacement - "{{#widget:YouTube\|([^}\n]+)\|height=\d+\|right}}" to "{{#widget:YouTube|$1|right}}") |
m (Text replacement - "\[\[(:)?Category:([^\]|]+) Glitches(]|\|)" to "[[$1Category:$2 glitches$3") |
||
Line 25: | Line 25: | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:ODST | [[Category:ODST glitches]] | ||
[[Category:Halo: Reach | [[Category:Halo: Reach glitches]] |
Revision as of 10:39, February 12, 2021
The AI Super Jump is a glitch in Halo 3: ODST and in Halo: Reach where an in-game AI runs into an object and is launched high into the air.
Overview
The glitch behaves differently in both Halo 3: ODST and Halo: Reach. In ODST, the glitch affects all in-game AIs whereas in Reach, it affects Grunts only.
Walkthrough
Halo 3: ODST
- To trigger the glitch in ODST, simply attract an AI and get it to run towards an object (preferably a cargo box). Position yourself so that the object is between you and the AI.
- As soon as the AI touches the object, shoot it. If you did it right, the AI should launch into the air. It shouldn't take any damage once it hits the ground again.
- Note: This will not work 100% of the time, there is only a chance that it will work.
- Note: It may be that the AI has to be jumping in order for the glitch to work, but this is undetermined as of yet.
Halo: Reach
The glitch can occur in any level, but most commonly does on the Firefight map Courtyard, due to the plethora of cargo boxes that are present.
See also