Beachhead (achievement): Difference between revisions
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'''Beachhead''' is an [[achievement]] in ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo: The Master Chief Collection]]''. It is awarded for not losing any [[UNSC Marine Corps|Marine]] allies during the beach landing on [[The Silent Cartographer]], on [[Heroic]] difficulty or higher. In the original game it is represented by a white [[MJOLNIR Mark V]] helmet over the outline of a [[plasma grenade]] | '''Beachhead''' is an [[achievement]] in ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo: The Master Chief Collection]]''. It is awarded for not losing any [[UNSC Marine Corps|Marine]] allies during the beach landing on [[The Silent Cartographer]], on [[Heroic]] difficulty or higher. In the original game it is represented by a white [[MJOLNIR Mark V]] helmet over the outline of a [[plasma grenade]]. In ''The Master Chief Collection'' it is represented by a screenshot of [[Boarding Action]] in the Xbox art, and is represented on Steam as an enclosed Marine [[CH252 helmet]] in front of two crossed difficulty swords - signifying the difficulty required to complete the achievement. | ||
The achievement is worth 10 [[Gamerscore]]. | The achievement is worth 10 [[Gamerscore]]. |
Revision as of 19:46, February 11, 2021
Beachhead is an achievement in Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection. It is awarded for not losing any Marine allies during the beach landing on The Silent Cartographer, on Heroic difficulty or higher. In the original game it is represented by a white MJOLNIR Mark V helmet over the outline of a plasma grenade. In The Master Chief Collection it is represented by a screenshot of Boarding Action in the Xbox art, and is represented on Steam as an enclosed Marine CH252 helmet in front of two crossed difficulty swords - signifying the difficulty required to complete the achievement.
The achievement is worth 10 Gamerscore.
Method
The player needs to take the damage for the Marines. Keep moving, and make sure the Marines are behind you. Throw grenades when the Covenant troops are in cover, and the use the pistol when they are far away. Don't let the Marines get close to the Sangheili or the Plasma grenades' blast radius.
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