Halo 3 Title Updates: Difference between revisions
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**[[Team Slayer]] – Spawning configuration in default [[Team Slayer]] now includes a secondary weapon – the [[M6G Personal Defense Weapon System|magnum]]. | **[[Team Slayer]] – Spawning configuration in default [[Team Slayer]] now includes a secondary weapon – the [[M6G Personal Defense Weapon System|magnum]]. | ||
*A number of playlists were introduced, changed and retired | *A number of playlists were introduced, changed and retired | ||
*Updated version string {{C|Version 1.2}} | *Updated version string {{C|Version 1.2}}{{Ref/Note|This is the version seen on the ''[[Halo 3: Mythic]]'' disc.}} | ||
==Notes== | ==Notes== |
Revision as of 19:12, December 12, 2020
This page lists all Xbox Live Title Updates for Halo 3.
Title Update 1 (1.1)
Title Update 1 (also referred to as AutoUpdate 1) was released on February 19, 2008.[1][2]
- Melee contests have been rebalanced
- Dying while performing a melee or weapon lunge will no longer accelerate the dead player
- The Elite Commando shoulder armor variant has been unlocked for all players
- Improved the “Prefer Good Connection” option
- Added backend hopper support for DLC custom game variants
- Fixed a problem with the Theater when a player tried to view a saved film for a DLC map he or she doesn’t own
- Fixed a UI error in the Theater when a party leader selects a film that is invalid for a party client
- Fixed a bug that under rare conditions could allow a BXB sequence
- Fixed a Dirty Disc Error that could occur when loading the same DLC map twice in a row
- Added a visible version string to the Halo 3 main menu (Version 1.1)
Title Update 2 (1.2)
Title Update 2 was released on September 23, 2008[3] The update was primarily concerned with fixing "under the hood" issues for Bungie and Bungie.net web developers for stat tracking purposes. The changes for players were as follows;[4]
- Fixed "under-the-hood" issues within Halo 3
- Added new banhammer functionality
- Halo 3 feeds more info to Bungie.
- A new rank system was added for Halo 3 multiplayer. The system in question now calculates a rank for players per-playlist based on their EXP gains in that playlist; the system is a new addition to the Halo 3 ranking and does not replace the older skill and global ranks.[3]
- Ten New achievements worth of 250 . The achievements primarily concern the first three Vidmaster Challenges and a series of achievements for the Legendary Map Pack (released in July 2008). An additional twenty achievements worth 500 were also revealed in the listings, though these were not made available until the releases of Halo 3: ODST and Mythic Map Packs I and II.
- Vidmaster Challenge: 7 on 7 - 0
- Vidmaster Challenge: Annual - 0 [Note 1]
- Vidmaster Challenge: Lightswitch - 0
- Came... From... Behind - 50
- Defend This - 50
- Double Double - 25
- Flag Dropped - 25
- Look Both Ways - 50
- Alas, Poor Yorick - 25
- Road Rage - 25
- Changed layouts and added some new map variants;[3]
- Added Epilogue – Epitaph with no Shield Doors. Added alongside default variant.
- Added Boundless – Snowbound with reduced Shield Doors. Added alongside default variant.
- Added Sand Tarp – Sandtrap without Elephants, with default team spawns switched in one-sided games. Added alongside default map variant.
- Added Pit Stop – The Pit with inaccessible spawn hives. Added alongside default map variant.
- Ghost Town – No longer appears in any symmetrical gametype.
- Team Slayer – Spawning configuration in default Team Slayer now includes a secondary weapon – the magnum.
- A number of playlists were introduced, changed and retired
- Updated version string (Version 1.2)[Note 2]
Notes
- ^ Although made available in game with the September 23 update, Annual was not unlockable until two days later on September 25 - the one-year anniversary of Halo 3's launch.
- ^ This is the version seen on the Halo 3: Mythic disc.