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*The [http://halo.bungie.net/images/games/reach/audio/Mystery.mp3 sound file] for the plasma launcher was first released in the [[Bungie Weekly Update]] 1/29/10, with the title "Mystery Weapon", though it sounds subtly different in the final build of the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''' - ''Bungie Weekly Update: 01.29.10'']</ref> | *The [http://halo.bungie.net/images/games/reach/audio/Mystery.mp3 sound file] for the plasma launcher was first released in the [[Bungie Weekly Update]] 1/29/10, with the title "Mystery Weapon", though it sounds subtly different in the final build of the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''' - ''Bungie Weekly Update: 01.29.10'']</ref> | ||
*The plasma launcher can be considered the informal Covenant equivalent of the [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]], as it requires a charge-up before firing, and is highly effective on vehicles. However, according to [[Chris Carney]] on ''Game Trailers TV'', it is "[...] the Covenant equivalent to the [[human]] [[M319 Individual Grenade Launcher|grenade launcher]], firing four plasma-like bolts which stick like plasma grenades." However, the [[Type-50 Directed Energy Rifle/Heavy|concussion rifle's]] presence in the game renders this statement somewhat moot. | *The plasma launcher can be considered the informal Covenant equivalent of the [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]], as it requires a charge-up before firing, and is highly effective on vehicles. However, according to [[Chris Carney]] on ''Game Trailers TV'', it is "[...] the Covenant equivalent to the [[human]] [[M319 Individual Grenade Launcher|grenade launcher]], firing four plasma-like bolts which stick like plasma grenades." However, the [[Type-50 Directed Energy Rifle/Heavy|concussion rifle's]] presence in the game renders this statement somewhat moot. | ||
*The plasma launcher can actually lock onto targets from incredible distances when using the 2.5× zoom capability; done right, it is fully capable of locking onto and hitting a slow moving vehicle from halfway across maps such as ''[[ | *The plasma launcher can actually lock onto targets from incredible distances when using the 2.5× zoom capability; done right, it is fully capable of locking onto and hitting a slow moving vehicle from halfway across maps such as ''[[Hemorrhage]]''. | ||
*If the player cancels the plasma launcher's charging sequence by swapping to their secondary weapon, any projectiles that have already been charged will be aborted. Unlike the plasma pistol, no loss in battery level is incurred. | *If the player cancels the plasma launcher's charging sequence by swapping to their secondary weapon, any projectiles that have already been charged will be aborted. Unlike the plasma pistol, no loss in battery level is incurred. | ||
*When [[Warzone Firefight]] was made available in ''[[Halo 5: Guardians]]'', the plasma launcher was included in this mode and it can be used by the player. However, the shots are not fully rendered and there is no first-person model of the weapon. Other players can see the player holding the weapon, though. | *When [[Warzone Firefight]] was made available in ''[[Halo 5: Guardians]]'', the plasma launcher was included in this mode and it can be used by the player. However, the shots are not fully rendered and there is no first-person model of the weapon. Other players can see the player holding the weapon, though. |