Health: Difference between revisions

From Halopedia, the Halo wiki

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The overshield is a non-regenerating extra shield which functions on top of the regular shield, giving the player's shields three times their normal damage capacity.  
The overshield is a non-regenerating extra shield which functions on top of the regular shield, giving the player's shields three times their normal damage capacity.  


[[Category: Weapons]]
[[Category:Weapons]]

Revision as of 20:15, July 4, 2007

File:Damageh.JPG
The health and shield indicator in Halo. The large, single, blue bar on the top is the shield level.

Summary

Health: The player in Halo has a limited, non-regenerating health bar which can be fully restored by picking up health packs; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound.

There is no health in Halo 2 as the MJOLNIR armor used in this game injects Biofoam into the user, which heals injuries faster.

There are three types of powerups available in Halo:

Health packs

Main article: Health Pack

A single health pack will fully restore the player's health, but does not regenerate shields.

Active Camouflage

Main article: Active Camouflage

Reduces the player's visibility for a period of time, making him nearly transparent (the player becomes little more than a distortion in the air).

Overshield

Main article: Overshield

The overshield is a non-regenerating extra shield which functions on top of the regular shield, giving the player's shields three times their normal damage capacity.