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===Frigates and destroyers===
===Frigates and destroyers===
[[File:Mac.jpg|250px|thumb|A squadron of UNSC frigates firing their MACs at the Covenant's [[Forerunner Dreadnought]].]]
[[File:Mac.jpg|250px|thumb|A squadron of UNSC frigates firing their MACs at the Covenant's [[Forerunner Dreadnought]].]]
A standard [[UNSC frigate|frigate]]-mounted MAC averages at {{convert|183|m|ft}}.<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 114''</ref> It can fire a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second, and takes several minutes to recharge to full capacity between shots.<ref name="fs267"/><ref name="for108"/> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against [[Covenant]] warships. As a result, MAC rounds are often fired at significantly below their maximum potential velocity by an order of magnitude or more. This results in the impacts being much weaker, but the MACs can be fired far faster and such firepower is still sufficient to destroy the shields of most Covenant warships after a few hits.<ref name="small MAC velocity" group="note">In every single space battle scene in the novels, including [[Halo: The Fall of Reach]] and [[Halo: Ghosts of Onyx]], MAC slugs are described as cleanly penetrating from one end of Covenant ships and out the other, as well as punching holes in whatever they hit. This would be impossible if the slugs were actually going at 30 kilometers per second on every occasion, as past around [http://www.sciencedirect.com/science/article/pii/S0734743X06001242 1.7 km/s], the tungsten slugs would create [https://en.wikipedia.org/wiki/Hypervelocity hypervelocity][http://www.esa.int/Our_Activities/Operations/What_are_hypervelocity_impacts impacts]. Therefore, the coilguns must be "dialed down", trading pure power and velocity for refire rate (as a point of comparison, a 600 ton object traveling at 1 km/s would impact with the force of 65 tons of TNT). This matches the depiction of MACs in the games, where they have a refire rate of only a few seconds and muzzle velocities of only a few kilometers per second at most (as in the last cutscene of [[Cairo Station]] in Halo 2: Anniversary). It also fits the velocity of the MAC slugs in [[Halo: The Fall of Reach - The Animated Series]], and the description of a MAC propelling slugs to [http://www.merriam-webster.com/dictionary/supersonic supersonic] (between 340 m/s and 1.7 km/s) velocities on pg. 264 of [[Halo: First Strike]].</ref> The standard Magnetic Accelerator Cannon is sufficient to destroy any human vessel or severely damage an unshielded Covenant vessel.<ref name="small MAC yield" group="note">The ''Halo Encyclopedia'' erroneously states that a typical shipboard MAC slug is fired at .4''c'' (40% the speed of light), which would probably cause the projectile to be atomized by its own acceleration. The weapon's explosive yield is listed as equivalent to 1.17 teratons of TNT. This would release an average of 21,667 times more energy than [[Wikipedia:Tsar Bomba|Tsar Bomba]], the largest nuclear device in history, which is generally agreed to have released between 50 and 58<!--The figure used is 54 megatons for simplicity's sake.--> megatons (210 to 240 petajoules) of TNT-equivalent energy.</ref>
A standard [[UNSC frigate|frigate]]-mounted MAC averages at {{convert|183|m|ft}}.<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 114''</ref> It can fire a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="fs267"/><ref name="for108"/> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against [[Covenant]] warships. As a result, MAC rounds are often fired at significantly below their maximum potential velocity by an order of magnitude or more. This results in the impacts being much weaker, but the MACs can be fired far faster and such firepower is still sufficient to destroy the shields of most Covenant warships after a few hits.<ref name="small MAC velocity" group="note">In every single space battle scene in the novels, including [[Halo: The Fall of Reach]] and [[Halo: Ghosts of Onyx]], MAC slugs are described as cleanly penetrating from one end of Covenant ships and out the other, as well as punching holes in whatever they hit. This would be impossible if the slugs were actually going at 30 kilometers per second on every occasion, as past around [http://www.sciencedirect.com/science/article/pii/S0734743X06001242 1.7 km/s], the tungsten slugs would create [https://en.wikipedia.org/wiki/Hypervelocity hypervelocity][http://www.esa.int/Our_Activities/Operations/What_are_hypervelocity_impacts impacts]. Therefore, the coilguns must be "dialed down", trading pure power and velocity for refire rate (as a point of comparison, a 600 ton object traveling at 1 km/s would impact with the force of 65 tons of TNT). This matches the depiction of MACs in the games, where they have a refire rate of only a few seconds and muzzle velocities of only a few kilometers per second at most (as in the last cutscene of [[Cairo Station]] in Halo 2: Anniversary). It also fits the velocity of the MAC slugs in [[Halo: The Fall of Reach - The Animated Series]], and the description of a MAC propelling slugs to [http://www.merriam-webster.com/dictionary/supersonic supersonic] (between 340 m/s and 1.7 km/s) velocities on pg. 264 of [[Halo: First Strike]].</ref> The standard Magnetic Accelerator Cannon is sufficient to destroy any human vessel or severely damage an unshielded Covenant vessel.<ref name="small MAC yield" group="note">The ''Halo Encyclopedia'' erroneously states that a typical shipboard MAC slug is fired at .4''c'' (40% the speed of light), which would probably cause the projectile to be atomized by its own acceleration. The weapon's explosive yield is listed as equivalent to 1.17 teratons of TNT. This would release an average of 21,667 times more energy than [[Wikipedia:Tsar Bomba|Tsar Bomba]], the largest nuclear device in history, which is generally agreed to have released between 50 and 58<!--The figure used is 54 megatons for simplicity's sake.--> megatons (210 to 240 petajoules) of TNT-equivalent energy.</ref>


===Specialized and modified versions===
===Specialized and modified versions===

Revision as of 09:12, January 4, 2020

A MAC blast on Fort Deen.
A MAC strike.

The Magnetic Accelerator Cannon (MAC), also known as the Mass Accelerator Cannon,[1][2] is a weapon system employed by the United Nations Space Command on its warships and orbital defense platforms. Essentially large coilguns, MACs serve as the primary armament of UNSC Navy warships and weapon platforms.

Overview

Operational design

The theory behind the operation of a Magnetic Accelerator Cannon is the same as that of a coilgun. The system is a linear motor consisting of a series of magnetic coils which accelerate a metal projectile through a barrel up to high velocity. This technology is not to be confused with that of a railgun, in which a projectile is electromagnetically accelerated between two conducting rails.

Firing operation

This work is dual licensed by ZeroOne:
The basic design of a coilgun.

The firing process uses electromagnetism to fire a metal slug at high velocity. An extremely large amount of current is put through the first solenoid, (coil of conducting wire), which creates a strong magnetic field that attracts the slug. As the slug passes into the solenoid, the solenoid is quickly turned off and the second solenoid, which is closer to the muzzle, turns on, which attracts the now higher-velocity metal slug just like the first solenoid, and the process is carried on.

A shipboard MAC draws power from the ship's reactor and requires a charge of the weapon's magnetic coils in order to be fired. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding factor during in-combat use. Thus, while a vessel may not run out of ammunition for a long time, (depending on the size/weight of the slugs and the capacity of the ship), a commanding officer has to carefully analyze the situation of a battle and use his shots strategically. The weapon could be fired even when not at full charge, but the velocity of the projectile will be greatly diminished.

Orbital defense platforms have the same firing process, though they launch much more massive projectiles, (3,000 tons), with greater frequency. At the moment a slug leaves an ODP-mounted MAC's muzzle, a pair of thrusters on the bottom side of the station fire for a few of seconds to counteract the acceleration imparted to the station.[3]

Ammunition

Payloads used in the Magnetic Accelerator Cannon weapon delivery system alternates with the platform which the weapon is hosted; warship models tend to use ferric, ferrous, or depleted uranium cores whereas orbital platform models commonly use ferric tungsten rounds.[4]

The standard frigate-based MAC fires a 600-ton slug around 30 kilometers per second. The high muzzle velocity provides the slug the kinetic energy and momentum necessary to damage a target and partially mitigates its unguided nature and its lack of maneuverability.[5][6] A "Super MAC" mounted on one of the Reach orbital defense platforms[7] was capable of firing a 3,000-ton slug at nearly .4c, or around 120,000 kilometers per second.[4] Some MACs such as the primary MAC of a Halberd-class destroyer are capable of firing semi-autonomous drone missiles and hyper-dense kinetic kill slugs, with the vessel's secondary MAC reserved for kinetic rounds.[8]

Aiming

The size of a Magnetic Accelerator Cannon is such that it is normally an integral component of a warship's structure and cannot be aimed independently; the ship must maneuver to directly face a target. Additionally, the huge distances involved in inter-ship combat in space and the unguided nature of the projectile require significant targeting calculations to generate a firing solution, which are normally handled by an onboard ship AI, if installed. Orbital defense platforms are built around the massive weapon.

Types

There are numerous variations of the MAC technology, grouped under several "Mark"-based designations. MAC systems are also sometimes roughly divided between "heavy coil" and "light coil" guns.[9][10] All known frigate classes carry one MAC system, whereas the standard destroyer[11] and the Marathon-class heavy cruiser carry two MACs.[12] The Navy's post-war flagship, UNSC Infinity, is armed with four Magnetic Accelerator Cannons.[9]

Mark II

The Mark II is a MAC version that uses light coils.

  • Mark II, Light Coil - 56A2D4 MAC: The 56A2D4 MAC is a variant that was on the UNSC In Amber Clad, in where it is fitted on the lower boom, with the upper boom having fire control systems and pulsed power storage for the MAC.[13][14] It was also fitted onto the UNSC Pillar of Autumn after it was refitted.[15]

Mark IV

The Mark IV is a MAC version that uses heavy coils.

Mark V

The Mark V MAC is a MAC version that could be fitted onto orbital stations. The projectiles fired by the Mark V were massive.[18]

Mark IX

The Mark IX is a MAC version that uses heavy coils.

Series 8

The Series 8 is a MAC version on the UNSC Infinity. Four of these are fitted on the Infinity.

  • CR-03 Series 8 MAC: The CR-03 Series 8 MAC, also known as the CR-03S8 MAC,[20] was the first version of MACs installed on the Infinity.
  • CR-03B Series 8 MAC: The CR-03B Series 8 MAC was the version put onto the Infinity after it was retrofitted in 2558.[21]

Unknown

The following MAC version currently have an unknown Mark or series.

  • Light Coil - 56A2F9 MAC: The 56A2F9 MAC is a rapid fire variant of the Mark II, Light Coil - 56A2D4 MAC. It is fitted on the Epoch-class heavy carrier.[22]
  • 14B11R2 MAC Battery: The 14B11R2 MAC Battery is a variant that is a spinal-mounted, twin-linked, 1170mm/647mm high-velocity coilgun. It is fitted on the Halberd-class destroyer.[23]
  • 22B6R3 MAC Battery: The 22B6R3 MAC Battery is a variant that is a 530 cm multi-payload coilgun. Three of these are filled on the UNSC Spirit of Fire.[26]

Ship board fitting

Frigates and destroyers

A squadron of UNSC frigates firing their MACs at the Covenant's Forerunner Dreadnought.

A standard frigate-mounted MAC averages at 183 metres (600 ft).[2] It can fire a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.[5][6] The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships. As a result, MAC rounds are often fired at significantly below their maximum potential velocity by an order of magnitude or more. This results in the impacts being much weaker, but the MACs can be fired far faster and such firepower is still sufficient to destroy the shields of most Covenant warships after a few hits.[note 1] The standard Magnetic Accelerator Cannon is sufficient to destroy any human vessel or severely damage an unshielded Covenant vessel.[note 2]

Specialized and modified versions

The standard MAC can be enhanced with booster capacitors which allow the weapon to be fired three times per charge rather than once per charge. This improved technology was only known to be implemented with the UNSC Pillar of Autumn prior to the Fall of Reach.[27] The modified weapon, known as the Mark II, Light Coil - 56A2D4/MAC,[28] charged faster than the standard version, though this is likely due to the Pillar of Autumn's advanced reactors.[27] Also exclusive to the Pillar of Autumn along with the modified MAC were newer and lighter MAC rounds that had less dense ferrous core, but a harder outer layer of tungsten carbide.[27]

"Super" Magnetic Accelerator Cannon

File:H2A - ODP.jpg
An orbital defense platform (ODA-142: Cairo Station) armed with a "Super" Magnetic Accelerator Cannon.

UNSC orbital defense platforms, Punic-class supercarriers and the UNSC Infinity mount larger and more powerful versions of the standard Magnetic Accelerator Cannon, nicknamed the "Super" MAC or the "big stick". The orbital defense platforms present in orbit of Reach were among the most powerful ever built,[7], approximately 802.2 metres (2,632 ft) long [2] and capable of accelerating 3,000-ton projectiles to "point four-tenths the speed of light", placing it with pinpoint accuracy and impacting with a massive amount of kinetic energy.[29] Most UNSC and Covenant vessels are destroyed by this weapon, with shielded Covenant destroyers being shattered into "a million fragments" upon impact.[30][note 3] The Moncton-class orbital weapons platforms of the Earth's orbital defense grid, on the other hand, were capable of accelerating multi-ton projectiles to muzzle velocities of several kilometers via hundreds of asynchronous linear induction motors lining the barrel.[31] However, these guns, even with assistance from the UNSC Home Fleet, were not powerful enough to pierce the shields of the Ur-Didact's flagship, Mantle's Approach. Only the UNSC Infinity's MAC guns managed to pierce Mantle's Approach's shields at a closer range and cause some damage and even then only after John-117 managed to disable some of the ship's point-defense guns using an F-41 Broadsword.[32]

By receiving power from ground-based power plants, the orbital defense platforms over Reach could achieve recharge and reload times as short as five seconds.[3][4] Earth's Moncton-class platforms received power from stacked liquid-metal capacitance cells on the stations themselves.[31]

The first in her own class, UNSC Infinity is equipped with four Super MACs, the CR-03, Series-8 Magnetic Accelerator Cannons.[9][33] In addition to standard MAC rounds, the CR-03S8 is capable of firing various subcaliber rounds, cargo packages, and autonomous kill vehicles with specialized payloads.[33] Two of these nearly 27m-bore coilguns were powerful enough to breach the Mantle's Approach's powerful defenses, allowing the Master Chief to enter the ship. However, the Infinity had to get within relatively close range and needed John-117 to disable some of the Mantle's Approach's point-defense guns to take the shot. Even then, Infinity's shot caused relatively minor damage that was quickly sealed by the powerful Forerunner ship. Notably however, these MAC guns were the only weapons to breach the Didact's ship at all, with even the MAC guns of Earth's orbital defense platforms failing to do any damage.[32]

Small Magnetic Accelerator Cannons

Mini-MAC

Main article: M510 Mammoth

A UNSC "Mammoth" terrestrial siegework platform mounts a Mark 2457/35cm HRG;[34] a miniature, mobile version of the standard Magnetic Accelerator Cannon, colloquially referred to as a "Mini-MAC".[35] It is designed to destroy terrestrial and suborbital fortifications and warships.[36] G81 Condor Gunships are also equipped with a Mini-MAC, for use against hard targets.[37]

"Onager"

An Onager MAC on Reach in the Aszod ship breaking yards.
Main articles: Mark 2488 Magnetic Accelerator Cannon, Mark 2551 Magnetic Accelerator Cannon

The Mark 2488 Magnetic Accelerator Cannon, informally known as the Onager, is a relatively small Magnetic Accelerator Cannon used for static defense. A manned version was used to defend the Pillar of Autumn on Reach.[38] The Mark 2488 fires a 15 cm round with up to 1.1 gigajoules (0.25 tons) of kinetic energy. It is 32.6 meters long,[39] making a standard frigate-mounted MAC 5.6 times larger by length and roughly 177 times larger by volume, assuming similar dimensions. After the war, a new automated variant, the Mark 2551, was used by the UNSC Infinity on Requiem. Ivanoff Station was also equipped with several automated Mark 2551 Onagers.[40] The setback of the new Mark 2551 however, it cannot be operated manually unlike Mark 2488. When the defense network is offline, the Mark 2551 MAC was rendered inoperable like how UNSC Infinity MAC network is offline while Mark 2488 can still manually operated without reliance on defense network.

Related technologies

M68 Gauss Cannon

Main article: M68 Gauss Cannon

The M68 Gauss Cannon is a weapon mounted on the M12G1 Light Anti-Armor Vehicle as well as on stationary turrets. It utilizes the same coilgun technology used in MAC, but on a smaller scale.

M92 Principle Gauss Cannon

Main article: M92 Principle Gauss Cannon

The M92 Principle Gauss Cannon is a weapon system of similar MAC mechanics that runs along the length of the Open Frame 92/Extra-Vehicular Activity.

M99 Stanchion Gauss Rifle

Main article: Model 99 Special Application Scoped Rifle

The M99 is a man portable anti-matériel and anti-personnel special application weapon using 5.4mm/.21 caliber rounds. Like the M68 Gauss Cannon, it utilizes the same coilgun technology as a MAC, only on an even smaller scale. Though smaller than conventional ammunition, these rounds are accelerated to speeds fast enough to travel long distances with almost no change in trajectory, punch through any obstructing materials, hit their target, and still retain significant kinetic energy.

Mass drivers

Main article: Mass driver

The mass driver is an orbital launch assembly designed to propel low-weight payloads into orbit, otherwise known as orbital lifting, or to deliver them across a planetary system. The operating principle of the mass driver is essentially the same as that of the Magnetic Accelerator Cannon: it is a large coilgun that magnetically accelerates a package consisting of a magnetizable holder containing a payload.

While not a purpose-built weapon like the Magnetic Accelerator Cannon, these platforms are still potent weapons of opportunity. While never formally incorporated as a weapon, mass drivers have been used at as defensive magnetic accelerator weapons at Harvest, the Rubble, and Reach.

Gameplay

The Spirit of Fire bombarding from orbit.
The MAC Blast in use.

Halo Wars

"Use the Spirit of Fire's awesome Mass Accelerator Cannon to incinerate enemy troops."
— In-game description.

In Halo Wars, the MAC Blast ability allows the player to use the UNSC Spirit of Fire's point-defense MACs for pinpoint orbital bombardment. It is mainly used as a support weapon to help the UNSC penetrate heavy Covenant defenses and Covenant bases, and is a potent weapon against Scarabs.

In Skirmish and multiplayer, the MAC Blast can only be used if Captain James Cutter is selected as the player's leader character. In the campaign, the MAC Blast is available in several missions, most notably Dome of Light, during which the player is granted access to forty rapid-fire MAC rounds to destroy a Covenant base that was located under a Covenant energy shield dome until part of the dome was overloaded using Rhinos.

Halo Wars 2

In Halo Wars 2, the MAC Blast has been upgraded by Ellen Anders and Isabel into MAC Blast EMP, which is very effective against all mechanical units. The EMP MAC is only available during the campaign mission "The Cartographer", where it is used to fire on a swarm of Aggressor Sentinels defending a Forerunner conduit. In Multiplayer and Blitz Mode, the MAC Blast is exclusive to Isabel and Sergeant Johnson. Isabel uses standard MAC rounds, while Johnson uses EMP rounds.

Changes from Halo Wars to Halo Wars 2

  • MAC rounds can no longer can be upgraded via the Armory.
  • Leader Points now can be used to upgrade MAC damage.

Gallery

List of appearances

Notes

  1. ^ In every single space battle scene in the novels, including Halo: The Fall of Reach and Halo: Ghosts of Onyx, MAC slugs are described as cleanly penetrating from one end of Covenant ships and out the other, as well as punching holes in whatever they hit. This would be impossible if the slugs were actually going at 30 kilometers per second on every occasion, as past around 1.7 km/s, the tungsten slugs would create hypervelocityimpacts. Therefore, the coilguns must be "dialed down", trading pure power and velocity for refire rate (as a point of comparison, a 600 ton object traveling at 1 km/s would impact with the force of 65 tons of TNT). This matches the depiction of MACs in the games, where they have a refire rate of only a few seconds and muzzle velocities of only a few kilometers per second at most (as in the last cutscene of Cairo Station in Halo 2: Anniversary). It also fits the velocity of the MAC slugs in Halo: The Fall of Reach - The Animated Series, and the description of a MAC propelling slugs to supersonic (between 340 m/s and 1.7 km/s) velocities on pg. 264 of Halo: First Strike.
  2. ^ The Halo Encyclopedia erroneously states that a typical shipboard MAC slug is fired at .4c (40% the speed of light), which would probably cause the projectile to be atomized by its own acceleration. The weapon's explosive yield is listed as equivalent to 1.17 teratons of TNT. This would release an average of 21,667 times more energy than Tsar Bomba, the largest nuclear device in history, which is generally agreed to have released between 50 and 58 megatons (210 to 240 petajoules) of TNT-equivalent energy.
  3. ^ The Halo Encyclopedia claims that a Super MAC slug is fired at .5c (50% the speed of light), and that its explosive yield is around 9.98 teratons. This would result in an explosion with around 184,815 more energy than the aforementioned Tsar Bomba, or roughly one tenth of the energy released by the Chicxulub impactor which wiped out the dinosaurs 65 million years ago.

Sources

  1. ^ Halo: Contact Harvest, Chapter 7, page 119
  2. ^ a b c Halo: The Essential Visual Guide, page 114
  3. ^ a b Halo 2, campaign level Cairo Station
  4. ^ a b c Halo: The Fall of Reach, page 283
  5. ^ a b Halo: First Strike, page 267 (2003 edition); page ??? (2010 edition)
  6. ^ a b Halo: The Fall of Reach, page 108 (2001 edition); page 130 (2010 edition)
  7. ^ a b Waypoint: Canon Fodder - Lookin Glassed
  8. ^ Halo: Warfleet, p.42
  9. ^ a b c Waypoint: The Halo Bulletin: 10.10.12
  10. ^ Halo 4: The Essential Visual Guide, page 191
  11. ^ Halo: The Fall of Reach, page 139
  12. ^ Halo Encyclopedia, page 251
  13. ^ Halo Waypoint: UNSC In Amber Clad
  14. ^ Halo: Warfleet, p. 36-37
  15. ^ Halo: Warfleet, p. 25
  16. ^ a b Halo 4: The Essential Visual Guide, page 192
  17. ^ Halo Waypoint: UNSC Frigate
  18. ^ Halo: The Fall of Reach, Chapter 24
  19. ^ Halo 4: The Essential Visual Guide, p. 191
  20. ^ Halo Mythos, page 133
  21. ^ Halo: Warfleet, pages 42-43
  22. ^ Halo: Warfleet, pages 40
  23. ^ Halo Mythos, pages 82-83
  24. ^ Halo: Warfleet, pages 30
  25. ^ Halo: Warfleet, pages 19
  26. ^ Halo Mythos, page 71
  27. ^ a b c Halo: The Fall of Reach, page 275
  28. ^ Halo Waypoint: Pillar of Autumn
  29. ^ Halo: The Fall of Reach, Chapter 31
  30. ^ Halo: The Fall of Reach, page 297 (2001 edition)
  31. ^ a b Halo: Warfleet, page 31
  32. ^ a b Halo 4, campaign level Midnight
  33. ^ a b Halo Mythos, page 133
  34. ^ Halo 4: The Essential Visual Guide, page 115
  35. ^ Halo 4, campaign level Reclaimer
  36. ^ Halo 4 Interactive Guide
  37. ^ Halo Waypoint - Canon Fodder: The Art of War(s)
  38. ^ Halo: Reach, campaign level The Pillar of Autumn
  39. ^ Halo 4: The Essential Visual Guide, page 75
  40. ^ Halo 4, campaign level Composer