Tufasumo-pattern plasma caster/Gameplay: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 11: Line 11:
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage.
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage.
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade.
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade.
* The final mission ''[[Guardians (level)|Guardians]]'' features the ''[[Special weapons#Guardians|White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired.
* The final mission ''[[Guardians (level)|Guardians]]'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired.
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them.
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them.
* It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will throw back any shots back at the player.
* It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will fling any shots back at the player.
** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible.
** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible.
* Using the [[Halo 5: Guardians Skulls#Cowbell|Cowbell]] skull will cause the explosive submunitions of the Plasma Caster's charged shots to travel even further distances, making it harder to deal damage effectively.


== Multiplayer ==
== Multiplayer ==
* The Plasma Caster is a rather uncommon weapon on Arena maps, but is commonly found in the Super Fiesta game modes.
* The Plasma Caster is a rather uncommon weapon on Arena maps, but is commonly found in the Super Fiesta game modes.
* Warzone and Arena feature two variants:
* Warzone and Arena feature two variants:
** '''''Scourge of Fire''''': an improved variant with two plasma bolts per shot, a faster charging time, and no overheating. This variant is more useful for aggressive engagements on foot and is also proficient at destroying ground vehicles.
** '''''[[Scourge of Fire]]''''': an improved variant with two plasma bolts per shot, a faster charging time, and no overheating. This variant is more useful for aggressive engagements on foot and is also proficient at destroying ground vehicles.
** '''''White Scar''''': an advanced variant with modified bolts carrying Needler-like shards that proximity detonate if hipfired. This variant can be used as a booby trap on unsuspecting enemies (its charged shots have a very long detonation timer), as well as a piercing weapon that works well against armored enemies.
** '''''White Scar''''': an advanced variant with modified bolts carrying Needler-like shards that proximity detonate if hipfired. This variant can be used as a booby trap on unsuspecting enemies (its charged shots have a very long detonation timer), as well as a piercing weapon that works well against armored enemies.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
3,665

edits