Titan (canceled game)/Concept art: Difference between revisions

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====Frontiersman====
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Revision as of 06:47, September 15, 2019

During the production of the now-cancelled Halo MMO known as "Titan", Ensemble Studios created a myriad of concept art for the game. During the development of "Titan", this art was developed to experiment with what would or would not work in the game and often displays massive variation from the traditional Halo style, but there is no guarantee any of the concepts on this page would have made their way to the final product.[1] This page displays all known Halo MMO concept art.

Art

Classes

Assault

Assault was intended to be a human class.

Forerunner

Forerunners were intended to be a playable class.

Marine

Marine was intended to be a human class.

Mimic

A Mimic was an unknown female humanoid creature. Their name and concept art implies that the Mimic could shapeshift into various forms.

PSI

PSIs were an intended class. It is unknown what their role was though they appear to be humans with some level of augmentations.

Rogue

The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat as in other role-playing games.

Spy

The Spy was intended to be a human class . One may presume that these individuals were designed to have expertise in espionage.

Frontiersman

Not much is known of the Frontiersman other than the name.

Species

Covenant

Concept art of Grunts, Elites and Brutes in the game. At this time, the gravity hammer looked like the Fist of Rukt.

Miscellaneous species

Concept art for many various misc. species including humans, Elites and Brutes.

Demons

Demons were an unknown alien race.

Diggerz

Diggerz were an extra-terrestrial animal species. It appeared to be an armored, bioluminescent biped with clawed forearms that served to improve digging capabilities, hence its name.

Jaggmaw Sailtail

The Jaggmaw Sailtail was an animal used for transporting characters around on their backs. It bore a notable physical resemblance to the Blind Wolf, a species that was cut from Halo: Combat Evolved.

Mob

The Mob appear to have been intended to be a new species. The creature bears a strong resemblance to Earth's boars.

Sentients

The Sentients appear to have been a new species. They appear to have been a humanoid species with mechanical attributes, such as reverse jointed limbs and visors for faces.

Sigma

Sigmas were apparently a new species of extraterrestrials that were intended to appear in Titan. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance.

"Greys"

A species resembling classic science ficton grey aliens.

Vehicles

Warthog

"2 Tickets to the Gun Show" was the developer name of a vehicle intended for inclusion in the untitled Halo MMO. A variant of the Warthog, it was apparently to be used by law enforcement, as evidenced by the word "POLICE" printed backwards on the hood of the vehicle. As can be seen in the concept art, there appear to be two seats mounted on the back of the vehicle, each with its own turret. This brings the passenger capacity of "2 Tickets to the Gun Show" to four.

Grackle

The Grackle was a human motorcycle, which was going to be featured in the untitled Halo MMO

Rhino

The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used as a gunship. It bears a notable resemblance to the Pelican dropship, though with added missiles, rotary machine guns or autocannons, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the Sparrowhawk, a craft that ultimately filled a similar role in Halo Wars.

Runner-class transport

The Runner-class transport was a Covenant naval vessel designed to transport the Hierarchs, known to be featured in Titan. One such Runner-class ship was known as the Throne Warden. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives.

Scorpion tanks

Two Scorpion tank variants were intended for the cancelled Halo MMO. Both variants had more of a stylized design that caused the tank to closer resemble the animal from which the tank's moniker derives. The "Lash" Scorpion sports a brown/yellow color scheme and a longer "tail" whereas the "Venom" Scorpion sports a grey/blue color scheme and a shorter "tail".

Forerunner Warthog-like vehicle

An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is similar in appearance to the aforementioned Aardvark.

Covenant aircraft

This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units. This concept art was also utilized during the production of Halo Wars.[2]

Covenant Spirit

Concept art of what appears to be a heavily modified Spirit dropship.

Equipment

Forerunner combat armor

The Forerunner combat armor was an armored suit in the game. The armor was designed for Forerunner use but due to humans and Forerunners being the same in Titan, the armor could also be worn by humans.

Mjolnir combat armor

These unknown Mjolnir armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the game. They superficially resemble the Mark VI, albeit with anime- or manga-like stylization. Several variations were designed, one of which had a chainsaw in place of the left hand.

Locations

In 2008, former-Ensemble studios artist Dylan Cole uploaded several pieces of art depicting a Forerunner city/ structure of some kind, adding that they were for a project that was later cancelled.[3] The more realistic style of these paintings is notable, due to their fairly radical departure from the "heroic stylised" artform applied to the other concepts seen for the game.

Gallery


Sources

  1. ^ Twitter: Rob Fermier's response - BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.
  2. ^ Artstation - Halo Wars, Ed Lee Art
  3. ^ Dylan Cole's portfolio - (link defunct, backup available here)